#include "UnitTest.h" #include "Gwen/Controls/CheckBox.h" using namespace Gwen; class Checkbox : public GUnit { public: GWEN_CONTROL_INLINE(Checkbox, GUnit) { Gwen::Controls::CheckBox* check = new Gwen::Controls::CheckBox(this); check->SetPos(10, 10); check->onChecked.Add(this, &Checkbox::OnChecked); check->onUnChecked.Add(this, &Checkbox::OnUnchecked); check->onCheckChanged.Add(this, &Checkbox::OnCheckChanged); Gwen::Controls::CheckBoxWithLabel* labeled = new Gwen::Controls::CheckBoxWithLabel(this); labeled->SetPos(10, 10); labeled->Label()->SetText("Labeled CheckBox"); labeled->Checkbox()->onChecked.Add(this, &Checkbox::OnChecked); labeled->Checkbox()->onUnChecked.Add(this, &Checkbox::OnUnchecked); labeled->Checkbox()->onCheckChanged.Add(this, &Checkbox::OnCheckChanged); Gwen::Align::PlaceBelow(labeled, check, 10); } void OnChecked(Controls::Base* pControl) { UnitPrint(L"Checkbox Checked (using 'OnChecked' event)"); } void OnUnchecked(Controls::Base* pControl) { UnitPrint(L"Checkbox Unchecked (using 'OnUnchecked' event)"); } void OnCheckChanged(Controls::Base* pControl) { UnitPrint(L"Checkbox CheckChanged (using 'OnCheckChanged' event)"); } }; DEFINE_UNIT_TEST(Checkbox, L"Checkbox");