#include "InvertedPendulumPDControl.h" #include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h" #include "BulletDynamics/Featherstone/btMultiBodyJointFeedback.h" #include "../CommonInterfaces/CommonMultiBodyBase.h" #include "../Utils/b3ResourcePath.h" #include "../CommonInterfaces/CommonParameterInterface.h" static btScalar radius(0.2); static btScalar kp = 100; static btScalar kd = 20; static btScalar maxForce = 100; struct InvertedPendulumPDControl : public CommonMultiBodyBase { btMultiBody* m_multiBody; btAlignedObjectArray m_jointFeedbacks; bool m_once; int m_frameCount; public: InvertedPendulumPDControl(struct GUIHelperInterface* helper); virtual ~InvertedPendulumPDControl(); virtual void initPhysics(); virtual void stepSimulation(float deltaTime); virtual void resetCamera() { float dist = 5; float pitch = 270; float yaw = 21; float targetPos[3]={-1.34,3.4,-0.44}; m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]); } }; InvertedPendulumPDControl::InvertedPendulumPDControl(struct GUIHelperInterface* helper) :CommonMultiBodyBase(helper), m_once(true), m_frameCount(0) { } InvertedPendulumPDControl::~InvertedPendulumPDControl() { } ///this is a temporary global, until we determine if we need the option or not extern bool gJointFeedbackInWorldSpace; extern bool gJointFeedbackInJointFrame; btMultiBody* createInvertedPendulumMultiBody(btMultiBodyDynamicsWorld* world, GUIHelperInterface* guiHelper, const btTransform& baseWorldTrans) { btVector4 colors[4] = { btVector4(1,0,0,1), btVector4(0,1,0,1), btVector4(0,1,1,1), btVector4(1,1,0,1), }; int curColor = 0; bool fixedBase = true; bool damping = false; bool gyro = false; int numLinks = 2; bool spherical = false; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals bool canSleep = false; bool selfCollide = false; btVector3 linkHalfExtents(0.05, 0.37, 0.1); btVector3 baseHalfExtents(0.04, 0.35, 0.08); //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm //init the base btVector3 baseInertiaDiag(0.f, 0.f, 0.f); float baseMass = 0.f; if(baseMass) { //btCollisionShape *shape = new btSphereShape(baseHalfExtents[0]);// btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2])); btCollisionShape *shape = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2])); shape->calculateLocalInertia(baseMass, baseInertiaDiag); delete shape; } btMultiBody *pMultiBody = new btMultiBody(numLinks, 0, baseInertiaDiag, fixedBase, canSleep); pMultiBody->setBaseWorldTransform(baseWorldTrans); btVector3 vel(0, 0, 0); // pMultiBody->setBaseVel(vel); //init the links btVector3 hingeJointAxis(1, 0, 0); //y-axis assumed up btVector3 parentComToCurrentCom(0, -linkHalfExtents[1] * 2.f, 0); //par body's COM to cur body's COM offset btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0); //cur body's COM to cur body's PIV offset btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset ////// btScalar q0 = 1.f * SIMD_PI/ 180.f; btQuaternion quat0(btVector3(1, 0, 0).normalized(), q0); quat0.normalize(); ///// for(int i = 0; i < numLinks; ++i) { float linkMass = 1.f; //if (i==3 || i==2) // linkMass= 1000; btVector3 linkInertiaDiag(0.f, 0.f, 0.f); btCollisionShape* shape = 0; if (i==0) { shape = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));// } else { shape = new btSphereShape(radius); } shape->calculateLocalInertia(linkMass, linkInertiaDiag); delete shape; if(!spherical) { //pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, false); if (i==0) { pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, false); } else { btVector3 parentComToCurrentCom(0, -radius * 2.f, 0); //par body's COM to cur body's COM offset btVector3 currentPivotToCurrentCom(0, -radius, 0); //cur body's COM to cur body's PIV offset btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset pMultiBody->setupFixed(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom); } //pMultiBody->setupFixed(i,linkMass,linkInertiaDiag,i-1,btQuaternion(0,0,0,1),parentComToCurrentPivot,currentPivotToCurrentCom,false); } else { //pMultiBody->setupPlanar(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f)/*quat0*/, btVector3(1, 0, 0), parentComToCurrentPivot*2, false); pMultiBody->setupSpherical(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom, false); } } pMultiBody->finalizeMultiDof(); /// world->addMultiBody(pMultiBody); btMultiBody* mbC = pMultiBody; mbC->setCanSleep(canSleep); mbC->setHasSelfCollision(selfCollide); mbC->setUseGyroTerm(gyro); // if(!damping) { mbC->setLinearDamping(0.f); mbC->setAngularDamping(0.f); }else { mbC->setLinearDamping(0.1f); mbC->setAngularDamping(0.9f); } // ////////////////////////////////////////////// if(numLinks > 0) { btScalar q0 = 180.f * SIMD_PI/ 180.f; if(!spherical) { mbC->setJointPosMultiDof(0, &q0); } else { btQuaternion quat0(btVector3(1, 1, 0).normalized(), q0); quat0.normalize(); mbC->setJointPosMultiDof(0, quat0); } } /// btAlignedObjectArray world_to_local; world_to_local.resize(pMultiBody->getNumLinks() + 1); btAlignedObjectArray local_origin; local_origin.resize(pMultiBody->getNumLinks() + 1); world_to_local[0] = pMultiBody->getWorldToBaseRot(); local_origin[0] = pMultiBody->getBasePos(); double friction = 1; { // float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1}; float quat[4]={-world_to_local[0].x(),-world_to_local[0].y(),-world_to_local[0].z(),world_to_local[0].w()}; if (1) { btCollisionShape* shape = new btBoxShape(btVector3(baseHalfExtents[0],baseHalfExtents[1],baseHalfExtents[2]));//new btSphereShape(baseHalfExtents[0]); guiHelper->createCollisionShapeGraphicsObject(shape); btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(pMultiBody, -1); col->setCollisionShape(shape); btTransform tr; tr.setIdentity(); //if we don't set the initial pose of the btCollisionObject, the simulator will do this //when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider tr.setOrigin(local_origin[0]); btQuaternion orn(btVector3(0,0,1),0.25*3.1415926538); tr.setRotation(orn); col->setWorldTransform(tr); bool isDynamic = (baseMass > 0 && !fixedBase); short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); world->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);//, 2,1+2); btVector3 color(0.0,0.0,0.5); guiHelper->createCollisionObjectGraphicsObject(col,color); // col->setFriction(friction); pMultiBody->setBaseCollider(col); } } for (int i=0; i < pMultiBody->getNumLinks(); ++i) { const int parent = pMultiBody->getParent(i); world_to_local[i+1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent+1]; local_origin[i+1] = local_origin[parent+1] + (quatRotate(world_to_local[i+1].inverse() , pMultiBody->getRVector(i))); } for (int i=0; i < pMultiBody->getNumLinks(); ++i) { btVector3 posr = local_origin[i+1]; // float pos[4]={posr.x(),posr.y(),posr.z(),1}; float quat[4]={-world_to_local[i+1].x(),-world_to_local[i+1].y(),-world_to_local[i+1].z(),world_to_local[i+1].w()}; btCollisionShape* shape =0; if (i==0) { shape = new btBoxShape(btVector3(linkHalfExtents[0],linkHalfExtents[1],linkHalfExtents[2]));//btSphereShape(linkHalfExtents[0]); } else { shape = new btSphereShape(radius); } guiHelper->createCollisionShapeGraphicsObject(shape); btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i); col->setCollisionShape(shape); btTransform tr; tr.setIdentity(); tr.setOrigin(posr); tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3])); col->setWorldTransform(tr); // col->setFriction(friction); bool isDynamic = 1;//(linkMass > 0); short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter); short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter); //if (i==0||i>numLinks-2) { world->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);//,2,1+2); btVector4 color = colors[curColor]; curColor++; curColor&=3; guiHelper->createCollisionObjectGraphicsObject(col,color); pMultiBody->getLink(i).m_collider=col; } } return pMultiBody; } void InvertedPendulumPDControl::initPhysics() { { SliderParams slider("Kp",&kp); slider.m_minVal=-200; slider.m_maxVal=200; m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); } { SliderParams slider("Kd",&kd); slider.m_minVal=-50; slider.m_maxVal=50; m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); } { SliderParams slider("max force",&maxForce); slider.m_minVal=0; slider.m_maxVal=100; m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider); } int upAxis = 1; gJointFeedbackInWorldSpace = true; gJointFeedbackInJointFrame = true; m_guiHelper->setUpAxis(upAxis); this->createEmptyDynamicsWorld(); m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld); m_dynamicsWorld->getDebugDrawer()->setDebugMode( //btIDebugDraw::DBG_DrawConstraints +btIDebugDraw::DBG_DrawWireframe +btIDebugDraw::DBG_DrawContactPoints +btIDebugDraw::DBG_DrawAabb );//+btIDebugDraw::DBG_DrawConstraintLimits); m_dynamicsWorld->setGravity(btVector3(0,-10,0)); btTransform baseWorldTrans; baseWorldTrans.setIdentity(); baseWorldTrans.setOrigin(btVector3(1,2,3)); m_multiBody = createInvertedPendulumMultiBody(m_dynamicsWorld, m_guiHelper, baseWorldTrans); //for (int i=pMultiBody->getNumLinks()-1;i>=0;i--)// for (int i=0;igetNumLinks();i++) { btMultiBodyJointFeedback* fb = new btMultiBodyJointFeedback(); m_multiBody->getLink(i).m_jointFeedback = fb; m_jointFeedbacks.push_back(fb); //break; } } char fileName[1024]; static btAlignedObjectArray qDesiredArray; void InvertedPendulumPDControl::stepSimulation(float deltaTime) { static btScalar offset = -0.1*SIMD_PI; m_frameCount++; if ((m_frameCount&0xff)==0 ) { offset = -offset; } btScalar target= SIMD_PI+offset; qDesiredArray.resize(0); qDesiredArray.resize(m_multiBody->getNumLinks(),target); for (int joint = 0; jointgetNumLinks();joint++) { int dof1 = 0; btScalar qActual = m_multiBody->getJointPosMultiDof(joint)[dof1]; btScalar qdActual = m_multiBody->getJointVelMultiDof(joint)[dof1]; btScalar positionError = (qDesiredArray[joint]-qActual); double desiredVelocity = 0; btScalar velocityError = (desiredVelocity-qdActual); btScalar force = kp * positionError + kd*velocityError; btClamp(force,-maxForce,maxForce); m_multiBody->addJointTorque(joint, force); } if (m_frameCount==100) { const char* gPngFileName = "pendulum"; if (gPngFileName) { //printf("gPngFileName=%s\n",gPngFileName); sprintf(fileName,"%s%d.png",gPngFileName,m_frameCount); b3Printf("Made screenshot %s",fileName); this->m_guiHelper->getAppInterface()->dumpNextFrameToPng(fileName); } } m_dynamicsWorld->stepSimulation(1./60.,0);//240,0); static int count = 0; if ((count& 0x0f)==0) { #if 0 for (int i=0;im_reactionForces.m_topVec[0], m_jointFeedbacks[i]->m_reactionForces.m_topVec[1], m_jointFeedbacks[i]->m_reactionForces.m_topVec[2], m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[0], m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[1], m_jointFeedbacks[i]->m_reactionForces.m_bottomVec[2] ); } #endif } count++; /* b3Printf("base angvel = %f,%f,%f",m_multiBody->getBaseOmega()[0], m_multiBody->getBaseOmega()[1], m_multiBody->getBaseOmega()[2] ); */ btScalar jointVel =m_multiBody->getJointVel(0); // b3Printf("child angvel = %f",jointVel); } class CommonExampleInterface* InvertedPendulumPDControlCreateFunc(struct CommonExampleOptions& options) { return new InvertedPendulumPDControl(options.m_guiHelper); }