#ifndef OPENGL_GUI_HELPER_H #define OPENGL_GUI_HELPER_H #include "../CommonInterfaces/CommonGUIHelperInterface.h" class btCollisionShape; class btTransform; #include "LinearMath/btAlignedObjectArray.h" #include "../OpenGLWindow/GLInstanceGraphicsShape.h" struct OpenGLGuiHelper : public GUIHelperInterface { struct OpenGLGuiHelperInternalData* m_data; OpenGLGuiHelper(struct CommonGraphicsApp* glApp, bool useOpenGL2); virtual ~OpenGLGuiHelper(); virtual struct CommonRenderInterface* getRenderInterface(); virtual const struct CommonRenderInterface* getRenderInterface() const; virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color); virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color); virtual int registerTexture(const unsigned char* texels, int width, int height); virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId); virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling); virtual void removeAllGraphicsInstances(); virtual void removeGraphicsInstance(int graphicsUid); virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]); virtual void changeSpecularColor(int instanceUid, const double specularColor[3]); virtual void changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height); virtual void removeTexture(int textureUid); virtual int getShapeIndexFromInstance(int instanceUid); virtual void replaceTexture(int shapeIndex, int textureUid); virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape); virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld); virtual void render(const btDiscreteDynamicsWorld* rbWorld); virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld); virtual struct Common2dCanvasInterface* get2dCanvasInterface(); virtual CommonParameterInterface* getParameterInterface(); virtual struct CommonGraphicsApp* getAppInterface(); virtual void setUpAxis(int axis); virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ); virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarget[3]) const; virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied); virtual void setProjectiveTextureMatrices(const float viewMatrix[16], const float projectionMatrix[16]); virtual void setProjectiveTexture(bool useProjectiveTexture); virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ; virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag); virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size); virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double textColorRGB[3], double size, double lifeTime) { return -1; } virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime ) { return -1; } virtual int addUserDebugParameter(const char* txt, double rangeMin, double rangeMax, double startValue) { return -1; } virtual void removeUserDebugItem( int debugItemUniqueId) { } virtual void removeAllUserDebugItems( ) { } void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld); void setVRMode(bool vrMode); void setVisualizerFlag(int flag, int enable); virtual void setVisualizerFlagCallback(VisualizerFlagCallback callback); virtual void dumpFramesToVideo(const char* mp4FileName); int createCheckeredTexture(int r,int g, int b); void computeSoftBodyVertices(btCollisionShape* collisionShape, btAlignedObjectArray& gfxVertices, btAlignedObjectArray& indices); }; #endif //OPENGL_GUI_HELPER_H