#include "PhysicsClientUDP_C_API.h" #include "PhysicsClientUDP.h" #include "PhysicsDirect.h" #include //think more about naming. The b3ConnectPhysicsLoopback b3PhysicsClientHandle b3ConnectPhysicsUDP(const char* hostName, int port) { UdpNetworkedPhysicsProcessor* udp = new UdpNetworkedPhysicsProcessor(hostName, port); PhysicsDirect* direct = new PhysicsDirect(udp, true); bool connected; connected = direct->connect(); if (connected) { printf("b3ConnectPhysicsUDP connected successfully.\n"); } else { printf("b3ConnectPhysicsUDP connection failed.\n"); } return (b3PhysicsClientHandle)direct; }