#ifndef SHARED_MEMORY_BLOCK_H #define SHARED_MEMORY_BLOCK_H #define SHARED_MEMORY_MAX_COMMANDS 4 #include "SharedMemoryCommands.h" struct SharedMemoryBlock { int m_magicId; struct SharedMemoryCommand m_clientCommands[SHARED_MEMORY_MAX_COMMANDS]; struct SharedMemoryStatus m_serverCommands[SHARED_MEMORY_MAX_COMMANDS]; int m_numClientCommands; int m_numProcessedClientCommands; int m_numServerCommands; int m_numProcessedServerCommands; //m_bulletStreamDataClientToServer is a way for the client to create collision shapes, rigid bodies and constraints //the Bullet data structures are more general purpose than the capabilities of a URDF file. char m_bulletStreamDataClientToServer[SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE]; //m_bulletStreamDataServerToClient is used to send (debug) data from server to client, for //example to provide all details of a multibody including joint/link names, after loading a URDF file. char m_bulletStreamDataServerToClientRefactor[SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE]; }; //http://stackoverflow.com/questions/24736304/unable-to-use-inline-in-declaration-get-error-c2054 #ifdef _WIN32 __inline #else inline #endif void InitSharedMemoryBlock(struct SharedMemoryBlock* sharedMemoryBlock) { sharedMemoryBlock->m_numClientCommands = 0; sharedMemoryBlock->m_numServerCommands = 0; sharedMemoryBlock->m_numProcessedClientCommands=0; sharedMemoryBlock->m_numProcessedServerCommands=0; sharedMemoryBlock->m_magicId = SHARED_MEMORY_MAGIC_NUMBER; } #define SHARED_MEMORY_SIZE sizeof(SharedMemoryBlock) #endif //SHARED_MEMORY_BLOCK_H