#include #include "ActiveSocket.h" // Include header for active socket object definition int main(int argc, char **argv) { CActiveSocket socket; // Instantiate active socket object (defaults to TCP). char time[50]; memset(&time, 0, 50); //-------------------------------------------------------------------------- // Initialize our socket object //-------------------------------------------------------------------------- socket.Initialize(); //-------------------------------------------------------------------------- // Create a connection to the time server so that data can be sent // and received. //-------------------------------------------------------------------------- // if (socket.Open("time-C.timefreq.bldrdoc.gov", 13)) if (socket.Open("192.168.86.196", 6667)) { for (int i = 0; i < 100; i++) { //---------------------------------------------------------------------- // Send a requtest the server requesting the current time. //---------------------------------------------------------------------- char data[1024]; sprintf(data, "%s %d", "Hello", i); int len = strlen(data); data[len] = 0; printf("Sending [%s]\n", data); len++; if (socket.Send((const uint8 *)data, len)) { //---------------------------------------------------------------------- // Receive response from the server. //---------------------------------------------------------------------- int rec = socket.Receive(len); if (rec) { uint8 *data = socket.GetData(); memcpy(&time, data, len); printf("Received: [%s]\n", time); } } } //---------------------------------------------------------------------- // Close the connection. //---------------------------------------------------------------------- socket.Close(); } return 1; }