#ifndef EMPTY_EXAMPLE_H #define EMPTY_EXAMPLE_H #include "../CommonInterfaces/CommonExampleInterface.h" class EmptyExample : public CommonExampleInterface { public: EmptyExample() {} virtual ~EmptyExample(){} static CommonExampleInterface* CreateFunc(struct CommonExampleOptions& /* unusedOptions*/) { return new EmptyExample; } virtual void initPhysics(){} virtual void exitPhysics(){} virtual void stepSimulation(float deltaTime){} virtual void renderScene(){} virtual void physicsDebugDraw(int debugFlags){} virtual bool mouseMoveCallback(float x,float y){ return false;} virtual bool mouseButtonCallback(int button, int state, float x, float y){return false;} virtual bool keyboardCallback(int key, int state){return false;} }; #endif //EMPTY_EXAMPLE_H