INCLUDE_DIRECTORIES( .. ../ThirdPartyLibs ../../src ../ThirdPartyLibs/glad ) FILE(GLOB OpenGLWindow_HDRS "*.h" ) FILE(GLOB OpenGLWindowMac_CPP "Mac*.cpp") FILE(GLOB OpenGLWindowMacObjC_CPP "Mac*.m") FILE(GLOB OpenGLWindowWin32_CPP "Win32*.cpp") FILE(GLOB OpenGLWindowLinux_CPP "X11*.cpp") FILE(GLOB OpenGLWindowCommon_CPP "*.cpp" ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowMac_CPP} ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowWin32_CPP} ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP ${OpenGLWindowLinux_CPP} ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP X11OpenGLWindow.cpp ) LIST(REMOVE_ITEM OpenGLWindowCommon_CPP MacOpenGLWindow.cpp ) #MESSAGE (${OpenGLWindowCommon_CPP}) IF (WIN32) SET(OpenGLWindow_SRCS ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowWin32_CPP} ${OpenGLWindowCommon_CPP}) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad ) ADD_DEFINITIONS(-DGLEW_STATIC) ENDIF(WIN32) IF (APPLE) SET(OpenGLWindow_SRCS ${OpenGLWindowMac_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowMacObjC_CPP} ${OpenGLWindowCommon_CPP} ) ENDIF(APPLE) #no Linux detection? IF(NOT WIN32 AND NOT APPLE) INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/optionalX11 ) ADD_DEFINITIONS(-DGLEW_STATIC) ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1") ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1") ADD_DEFINITIONS("-DDYNAMIC_LOAD_X11_FUNCTIONS=1") SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad_glx.c ${BULLET_PHYSICS_SOURCE_DIR}/examples/ThirdPartyLibs/glad/glad.c ${OpenGLWindowCommon_CPP} ) ENDIF() ADD_LIBRARY(OpenGLWindow ${OpenGLWindow_SRCS} ${OpenGLWindow_HDRS}) if (UNIX AND NOT APPLE) target_link_libraries(OpenGLWindow ${DL}) elseif (APPLE) target_link_libraries(OpenGLWindow ${COCOA_LIBRARY}) endif () if (BUILD_SHARED_LIBS) target_link_libraries(OpenGLWindow Bullet3Common) if (WIN32 OR APPLE) target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY}) else() set (CMAKE_THREAD_PREFER_PTHREAD TRUE) FIND_PACKAGE(Threads) target_link_libraries(OpenGLWindow ${CMAKE_THREAD_LIBS_INIT}) endif() endif() #target_link_libraries(OpenGLWindow ${OPENGL_gl_LIBRARY})