#ifndef PHYSICS_CLIENT_UDP_H #define PHYSICS_CLIENT_UDP_H #include "PhysicsDirect.h" #include "PhysicsServerCommandProcessor.h" class UdpNetworkedPhysicsProcessor : public PhysicsCommandProcessorInterface { struct UdpNetworkedInternalData* m_data; public: UdpNetworkedPhysicsProcessor(const char* hostName, int port); virtual ~UdpNetworkedPhysicsProcessor(); virtual bool connect(); virtual void disconnect(); virtual bool isConnected() const; virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes); virtual void renderScene(int renderFlags); virtual void physicsDebugDraw(int debugDrawFlags); virtual void setGuiHelper(struct GUIHelperInterface* guiHelper); virtual void setTimeOut(double timeOutInSeconds); }; #endif //PHYSICS_CLIENT_UDP_H