#ifndef SIMPLE_OPENGL2_APP_H #define SIMPLE_OPENGL2_APP_H #include "../CommonInterfaces/CommonGraphicsAppInterface.h" class SimpleOpenGL2App : public CommonGraphicsApp { protected: struct SimpleOpenGL2AppInternalData* m_data; public: SimpleOpenGL2App(const char* title, int width, int height); virtual ~SimpleOpenGL2App(); virtual void drawGrid(DrawGridData data=DrawGridData()); virtual void setUpAxis(int axis); virtual int getUpAxis() const; virtual void swapBuffer(); virtual void drawText( const char* txt, int posX, int posY, float size); virtual void drawTexturedRect(float x0, float y0, float x1, float y1, float color[4], float u0,float v0, float u1, float v1, int useRGBA){}; virtual void setBackgroundColor(float red, float green, float blue); virtual int registerCubeShape(float halfExtentsX,float halfExtentsY, float halfExtentsZ, int textureIndex = -1, float textureScaling = 1) { return 0; } virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1) { return 0; } virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size); virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]); }; #endif //SIMPLE_OPENGL2_APP_H