#ifndef BULLET_URDF_IMPORTER_H #define BULLET_URDF_IMPORTER_H #include "URDFImporterInterface.h" #include "LinkVisualShapesConverter.h" ///BulletURDFImporter can deal with URDF and (soon) SDF files class BulletURDFImporter : public URDFImporterInterface { struct BulletURDFInternalData* m_data; public: BulletURDFImporter(struct GUIHelperInterface* guiHelper, LinkVisualShapesConverter* customConverter); virtual ~BulletURDFImporter(); virtual bool loadURDF(const char* fileName, bool forceFixedBase = false); //warning: some quick test to load SDF: we 'activate' a model, so we can re-use URDF code path virtual bool loadSDF(const char* fileName, bool forceFixedBase = false); virtual int getNumModels() const; virtual void activateModel(int modelIndex); virtual void setBodyUniqueId(int bodyId); virtual int getBodyUniqueId() const; const char* getPathPrefix(); void printTree(); //for debugging virtual int getRootLinkIndex() const; virtual void getLinkChildIndices(int linkIndex, btAlignedObjectArray& childLinkIndices) const; virtual std::string getBodyName() const; virtual std::string getLinkName(int linkIndex) const; virtual bool getLinkColor(int linkIndex, btVector4& colorRGBA) const; virtual bool getLinkContactInfo(int linkIndex, URDFLinkContactInfo& contactInfo ) const; virtual std::string getJointName(int linkIndex) const; virtual void getMassAndInertia(int linkIndex, btScalar& mass,btVector3& localInertiaDiagonal, btTransform& inertialFrame) const; virtual bool getJointInfo(int urdfLinkIndex, btTransform& parent2joint, btTransform& linkTransformInWorld, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit, btScalar& jointDamping, btScalar& jointFriction) const; virtual bool getJointInfo2(int urdfLinkIndex, btTransform& parent2joint, btTransform& linkTransformInWorld, btVector3& jointAxisInJointSpace, int& jointType, btScalar& jointLowerLimit, btScalar& jointUpperLimit, btScalar& jointDamping, btScalar& jointFriction, btScalar& jointMaxForce, btScalar& jointMaxVelocity) const; virtual bool getRootTransformInWorld(btTransform& rootTransformInWorld) const; virtual int convertLinkVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& inertialFrame) const; virtual void convertLinkVisualShapes2(int linkIndex, int urdfIndex, const char* pathPrefix, const btTransform& inertialFrame, class btCollisionObject* colObj, int bodyUniqueId) const; ///todo(erwincoumans) refactor this convertLinkCollisionShapes/memory allocation virtual class btCompoundShape* convertLinkCollisionShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame) const; virtual int getNumAllocatedCollisionShapes() const; virtual class btCollisionShape* getAllocatedCollisionShape(int index); }; #endif //BULLET_URDF_IMPORTER_H