#include "PhysicsServerSharedMemory.h" #include "PosixSharedMemory.h" #include "Win32SharedMemory.h" #include "../CommonInterfaces/CommonRenderInterface.h" #include "../CommonInterfaces/CommonExampleInterface.h" #include "btBulletDynamicsCommon.h" #include "LinearMath/btTransform.h" #include "Bullet3Common/b3Logging.h" #include "../CommonInterfaces/CommonGUIHelperInterface.h" #include "SharedMemoryBlock.h" #include "PhysicsServerCommandProcessor.h" //number of shared memory blocks == number of simultaneous connections #define MAX_SHARED_MEMORY_BLOCKS 2 struct PhysicsServerSharedMemoryInternalData { ///end handle management SharedMemoryInterface* m_sharedMemory; bool m_ownsSharedMemory; SharedMemoryBlock* m_testBlocks[MAX_SHARED_MEMORY_BLOCKS]; int m_sharedMemoryKey; bool m_areConnected[MAX_SHARED_MEMORY_BLOCKS]; bool m_verboseOutput; CommandProcessorInterface* m_commandProcessor; CommandProcessorCreationInterface* m_commandProcessorCreator; PhysicsServerSharedMemoryInternalData() :m_sharedMemory(0), m_ownsSharedMemory(false), m_sharedMemoryKey(SHARED_MEMORY_KEY), m_verboseOutput(false), m_commandProcessor(0) { for (int i=0;im_serverCommands[0]; serverCmd .m_type = statusType; serverCmd.m_sequenceNumber = sequenceNumber; serverCmd.m_timeStamp = timeStamp; return serverCmd; } void submitServerStatus(SharedMemoryStatus& status,int blockIndex) { m_testBlocks[blockIndex]->m_numServerCommands++; } }; PhysicsServerSharedMemory::PhysicsServerSharedMemory(CommandProcessorCreationInterface* commandProcessorCreator, SharedMemoryInterface* sharedMem, int bla) { m_data = new PhysicsServerSharedMemoryInternalData(); m_data->m_commandProcessorCreator = commandProcessorCreator; if (sharedMem) { m_data->m_sharedMemory = sharedMem; m_data->m_ownsSharedMemory = false; } else { #ifdef _WIN32 m_data->m_sharedMemory = new Win32SharedMemoryServer(); #else m_data->m_sharedMemory = new PosixSharedMemory(); #endif m_data->m_ownsSharedMemory = true; } m_data->m_commandProcessor = commandProcessorCreator->createCommandProcessor(); } PhysicsServerSharedMemory::~PhysicsServerSharedMemory() { if (m_data->m_sharedMemory) { if (m_data->m_verboseOutput) { b3Printf("m_sharedMemory\n"); } if (m_data->m_ownsSharedMemory) { delete m_data->m_sharedMemory; } m_data->m_sharedMemory = 0; } m_data->m_commandProcessorCreator->deleteCommandProcessor(m_data->m_commandProcessor); delete m_data; } /*void PhysicsServerSharedMemory::resetDynamicsWorld() { m_data->m_commandProcessor->deleteDynamicsWorld(); m_data->m_commandProcessor ->createEmptyDynamicsWorld(); } */ void PhysicsServerSharedMemory::setSharedMemoryKey(int key) { m_data->m_sharedMemoryKey = key; } bool PhysicsServerSharedMemory::connectSharedMemory( struct GUIHelperInterface* guiHelper) { m_data->m_commandProcessor->setGuiHelper(guiHelper); bool allowCreation = true; bool allConnected = false; int numConnected = 0; int counter = 0; for (int block=0;blockm_areConnected[block]) { allConnected = true; numConnected++; b3Warning("connectSharedMemory, while already connected"); continue; } do { m_data->m_testBlocks[block] = (SharedMemoryBlock*)m_data->m_sharedMemory->allocateSharedMemory(m_data->m_sharedMemoryKey+block, SHARED_MEMORY_SIZE,allowCreation); if (m_data->m_testBlocks[block]) { int magicId =m_data->m_testBlocks[block]->m_magicId; if (m_data->m_verboseOutput) { b3Printf("magicId = %d\n", magicId); } if (m_data->m_testBlocks[block]->m_magicId !=SHARED_MEMORY_MAGIC_NUMBER) { InitSharedMemoryBlock(m_data->m_testBlocks[block]); if (m_data->m_verboseOutput) { b3Printf("Created and initialized shared memory block\n"); } m_data->m_areConnected[block] = true; numConnected++; } else { m_data->m_sharedMemory->releaseSharedMemory(m_data->m_sharedMemoryKey+block, SHARED_MEMORY_SIZE); m_data->m_testBlocks[block] = 0; m_data->m_areConnected[block] = false; } } else { b3Error("Cannot connect to shared memory"); m_data->m_areConnected[block] = false; } } while (counter++ < 10 && !m_data->m_areConnected[block]); if (!m_data->m_areConnected[block]) { b3Error("Server cannot connect to shared memory.\n"); } } allConnected = (numConnected==MAX_SHARED_MEMORY_BLOCKS); return allConnected; } void PhysicsServerSharedMemory::disconnectSharedMemory(bool deInitializeSharedMemory) { //m_data->m_commandProcessor->deleteDynamicsWorld(); m_data->m_commandProcessor->setGuiHelper(0); if (m_data->m_verboseOutput) { b3Printf("releaseSharedMemory1\n"); } for (int block = 0;blockm_testBlocks[block]) { if (m_data->m_verboseOutput) { b3Printf("m_testBlock1\n"); } if (deInitializeSharedMemory) { m_data->m_testBlocks[block]->m_magicId = 0; if (m_data->m_verboseOutput) { b3Printf("De-initialized shared memory, magic id = %d\n",m_data->m_testBlocks[block]->m_magicId); } } btAssert(m_data->m_sharedMemory); m_data->m_sharedMemory->releaseSharedMemory(m_data->m_sharedMemoryKey+block, SHARED_MEMORY_SIZE); } m_data->m_testBlocks[block] = 0; m_data->m_areConnected[block] = false; } } void PhysicsServerSharedMemory::releaseSharedMemory() { disconnectSharedMemory(true); } void PhysicsServerSharedMemory::stepSimulationRealTime(double dtInSec, const struct b3VRControllerEvent* vrEvents, int numVREvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents) { m_data->m_commandProcessor->stepSimulationRealTime(dtInSec,vrEvents, numVREvents, keyEvents,numKeyEvents,mouseEvents, numMouseEvents); } void PhysicsServerSharedMemory::enableRealTimeSimulation(bool enableRealTimeSim) { m_data->m_commandProcessor->enableRealTimeSimulation(enableRealTimeSim); } bool PhysicsServerSharedMemory::isRealTimeSimulationEnabled() const { return m_data->m_commandProcessor->isRealTimeSimulationEnabled(); } void PhysicsServerSharedMemory::processClientCommands() { for (int block = 0;blockm_areConnected[block] && m_data->m_testBlocks[block]) { m_data->m_commandProcessor->replayLogCommand(&m_data->m_testBlocks[block]->m_bulletStreamDataServerToClientRefactor[0],SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE); ///we ignore overflow of integer for now if (m_data->m_testBlocks[block]->m_numClientCommands> m_data->m_testBlocks[block]->m_numProcessedClientCommands) { //BT_PROFILE("processClientCommand"); //until we implement a proper ring buffer, we assume always maximum of 1 outstanding commands btAssert(m_data->m_testBlocks[block]->m_numClientCommands==m_data->m_testBlocks[block]->m_numProcessedClientCommands+1); const SharedMemoryCommand& clientCmd =m_data->m_testBlocks[block]->m_clientCommands[0]; m_data->m_testBlocks[block]->m_numProcessedClientCommands++; //todo, timeStamp int timeStamp = 0; SharedMemoryStatus& serverStatusOut = m_data->createServerStatus(CMD_BULLET_DATA_STREAM_RECEIVED_COMPLETED,clientCmd.m_sequenceNumber,timeStamp,block); bool hasStatus = m_data->m_commandProcessor->processCommand(clientCmd, serverStatusOut,&m_data->m_testBlocks[block]->m_bulletStreamDataServerToClientRefactor[0],SHARED_MEMORY_MAX_STREAM_CHUNK_SIZE); if (hasStatus) { m_data->submitServerStatus(serverStatusOut,block); } } } } } void PhysicsServerSharedMemory::renderScene(int renderFlags) { m_data->m_commandProcessor->renderScene(renderFlags); } void PhysicsServerSharedMemory::syncPhysicsToGraphics() { m_data->m_commandProcessor->syncPhysicsToGraphics(); } void PhysicsServerSharedMemory::physicsDebugDraw(int debugDrawFlags) { m_data->m_commandProcessor->physicsDebugDraw(debugDrawFlags); } bool PhysicsServerSharedMemory::pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return m_data->m_commandProcessor->pickBody(rayFromWorld,rayToWorld); } bool PhysicsServerSharedMemory::movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) { return m_data->m_commandProcessor->movePickedBody(rayFromWorld,rayToWorld); } void PhysicsServerSharedMemory::removePickingConstraint() { m_data->m_commandProcessor->removePickingConstraint(); } void PhysicsServerSharedMemory::enableCommandLogging(bool enable, const char* fileName) { m_data->m_commandProcessor->enableCommandLogging(enable,fileName); } void PhysicsServerSharedMemory::replayFromLogFile(const char* fileName) { m_data->m_commandProcessor->replayFromLogFile(fileName); } const btVector3& PhysicsServerSharedMemory::getVRTeleportPosition() const { return m_data->m_commandProcessor->getVRTeleportPosition(); } void PhysicsServerSharedMemory::setVRTeleportPosition(const btVector3& vrTeleportPos) { m_data->m_commandProcessor->setVRTeleportPosition(vrTeleportPos); } const btQuaternion& PhysicsServerSharedMemory::getVRTeleportOrientation() const { return m_data->m_commandProcessor->getVRTeleportOrientation(); } void PhysicsServerSharedMemory::setVRTeleportOrientation(const btQuaternion& vrTeleportOrn) { m_data->m_commandProcessor->setVRTeleportOrientation(vrTeleportOrn); }