//tinyRenderer plugin /* import pybullet as p p.connect(p.GUI) plugin = p.loadPlugin("e:/develop/bullet3/bin/pybullet_tinyRendererPlugin_vs2010_x64_debug.dll","_tinyRendererPlugin") print("plugin=",plugin) p.loadURDF("r2d2.urdf") while (1): p.getCameraImage(320,200) */ #include "tinyRendererPlugin.h" #include "TinyRendererVisualShapeConverter.h" #include "../../SharedMemoryPublic.h" #include "../b3PluginContext.h" #include struct MyRendererPluginClass { TinyRendererVisualShapeConverter m_renderer; MyRendererPluginClass() { } virtual ~MyRendererPluginClass() { } }; B3_SHARED_API int initPlugin_tinyRendererPlugin(struct b3PluginContext* context) { MyRendererPluginClass* obj = new MyRendererPluginClass(); context->m_userPointer = obj; return SHARED_MEMORY_MAGIC_NUMBER; } B3_SHARED_API int executePluginCommand_tinyRendererPlugin(struct b3PluginContext* context, const struct b3PluginArguments* arguments) { return -1; } B3_SHARED_API void exitPlugin_tinyRendererPlugin(struct b3PluginContext* context) { MyRendererPluginClass* obj = (MyRendererPluginClass*)context->m_userPointer; delete obj; context->m_userPointer = 0; } //all the APIs below are optional B3_SHARED_API struct UrdfRenderingInterface* getRenderInterface_tinyRendererPlugin(struct b3PluginContext* context) { MyRendererPluginClass* obj = (MyRendererPluginClass*)context->m_userPointer; return &obj->m_renderer; }