#ifndef _OPENGL_FONTSTASH_CALLBACKS_H #define _OPENGL_FONTSTASH_CALLBACKS_H #include "fontstash.h" struct PrimInternalData; class GLPrimitiveRenderer; struct InternalOpenGL2RenderCallbacks : public RenderCallbacks { virtual PrimInternalData* getData()=0; virtual ~InternalOpenGL2RenderCallbacks(); virtual void updateTexture(sth_texture* texture, sth_glyph* glyph, int textureWidth, int textureHeight); virtual void render(sth_texture* texture); void display2(); }; void dumpTextureToPng( int screenWidth, int screenHeight, const char* fileName); struct SimpleOpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks { PrimInternalData* m_data; virtual PrimInternalData* getData() { return m_data; } SimpleOpenGL2RenderCallbacks(PrimInternalData* data) :m_data(data) { } virtual ~SimpleOpenGL2RenderCallbacks() { } }; struct OpenGL2RenderCallbacks : public InternalOpenGL2RenderCallbacks { GLPrimitiveRenderer* m_primRender2; virtual PrimInternalData* getData(); virtual void setWorldPosition(float pos[3]){} virtual void setWorldOrientation(float orn[4]){} virtual void setColorRGBA(float color[4]){} OpenGL2RenderCallbacks(GLPrimitiveRenderer* primRender); virtual ~OpenGL2RenderCallbacks(); }; #endif//_OPENGL_FONTSTASH_CALLBACKS_H