#include "OpenGLGuiHelper.h" #include "btBulletDynamicsCommon.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h" #include "../CommonInterfaces/CommonRenderInterface.h" #include "Bullet3Common/b3Scalar.h" #include "CollisionShape2TriangleMesh.h" #include "../OpenGLWindow/ShapeData.h" #include "../OpenGLWindow/SimpleCamera.h" #include "../OpenGLWindow/GLInstanceGraphicsShape.h" #define BT_LINE_BATCH_SIZE 512 struct MyDebugVec3 { MyDebugVec3(const btVector3& org) :x(org.x()), y(org.y()), z(org.z()) { } float x; float y; float z; }; ATTRIBUTE_ALIGNED16( class )MyDebugDrawer : public btIDebugDraw { CommonGraphicsApp* m_glApp; int m_debugMode; btAlignedObjectArray m_linePoints; btAlignedObjectArray m_lineIndices; btVector3 m_currentLineColor; DefaultColors m_ourColors; public: BT_DECLARE_ALIGNED_ALLOCATOR(); MyDebugDrawer(CommonGraphicsApp* app) : m_glApp(app) ,m_debugMode(btIDebugDraw::DBG_DrawWireframe|btIDebugDraw::DBG_DrawAabb), m_currentLineColor(-1,-1,-1) { } virtual ~MyDebugDrawer() { } virtual DefaultColors getDefaultColors() const { return m_ourColors; } ///the default implementation for setDefaultColors has no effect. A derived class can implement it and store the colors. virtual void setDefaultColors(const DefaultColors& colors) { m_ourColors = colors; } virtual void drawLine(const btVector3& from1,const btVector3& to1,const btVector3& color1) { //float from[4] = {from1[0],from1[1],from1[2],from1[3]}; //float to[4] = {to1[0],to1[1],to1[2],to1[3]}; //float color[4] = {color1[0],color1[1],color1[2],color1[3]}; //m_glApp->m_instancingRenderer->drawLine(from,to,color); if (m_currentLineColor!=color1 || m_linePoints.size() >= BT_LINE_BATCH_SIZE) { flushLines(); m_currentLineColor = color1; } MyDebugVec3 from(from1); MyDebugVec3 to(to1); m_linePoints.push_back(from); m_linePoints.push_back(to); m_lineIndices.push_back(m_lineIndices.size()); m_lineIndices.push_back(m_lineIndices.size()); } virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) { drawLine(PointOnB,PointOnB+normalOnB*distance,color); btVector3 ncolor(0, 0, 0); drawLine(PointOnB, PointOnB + normalOnB*0.01, ncolor); } virtual void reportErrorWarning(const char* warningString) { } virtual void draw3dText(const btVector3& location,const char* textString) { } virtual void setDebugMode(int debugMode) { m_debugMode = debugMode; } virtual int getDebugMode() const { return m_debugMode; } virtual void flushLines() { int sz = m_linePoints.size(); if (sz) { float debugColor[4]; debugColor[0] = m_currentLineColor.x(); debugColor[1] = m_currentLineColor.y(); debugColor[2] = m_currentLineColor.z(); debugColor[3] = 1.f; m_glApp->m_renderer->drawLines(&m_linePoints[0].x,debugColor, m_linePoints.size(),sizeof(MyDebugVec3), &m_lineIndices[0], m_lineIndices.size(), 1); m_linePoints.clear(); m_lineIndices.clear(); } } }; static btVector4 sColors[4] = { btVector4(60./256.,186./256.,84./256.,1), btVector4(244./256.,194./256.,13./256.,1), btVector4(219./256.,50./256.,54./256.,1), btVector4(72./256.,133./256.,237./256.,1), //btVector4(1,1,0,1), }; struct MyHashShape { int m_shapeKey; int m_shapeType; btVector3 m_sphere0Pos; btVector3 m_sphere1Pos; btScalar m_radius0; btScalar m_radius1; btTransform m_childTransform; int m_deformFunc; int m_upAxis; btScalar m_halfHeight; MyHashShape() :m_shapeKey(0), m_shapeType(0), m_sphere0Pos(btVector3(0,0,0)), m_sphere1Pos(btVector3(0,0,0)), m_radius0(0), m_radius1(0), m_deformFunc(0), m_upAxis(-1), m_halfHeight(0) { m_childTransform.setIdentity(); } bool equals(const MyHashShape& other) const { bool sameShapeType = m_shapeType==other.m_shapeType; bool sameSphere0= m_sphere0Pos == other.m_sphere0Pos; bool sameSphere1= m_sphere1Pos == other.m_sphere1Pos; bool sameRadius0 = m_radius0== other.m_radius0; bool sameRadius1 = m_radius1== other.m_radius1; bool sameTransform = m_childTransform== other.m_childTransform; bool sameUpAxis = m_upAxis == other.m_upAxis; bool sameHalfHeight = m_halfHeight == other.m_halfHeight; return sameShapeType && sameSphere0 && sameSphere1 && sameRadius0 && sameRadius1 && sameTransform && sameUpAxis && sameHalfHeight; } //to our success SIMD_FORCE_INLINE unsigned int getHash()const { unsigned int key = m_shapeKey; // Thomas Wang's hash key += ~(key << 15); key ^= (key >> 10); key += (key << 3); key ^= (key >> 6); key += ~(key << 11); key ^= (key >> 16); return key; } }; struct OpenGLGuiHelperInternalData { struct CommonGraphicsApp* m_glApp; class MyDebugDrawer* m_debugDraw; bool m_vrMode; int m_vrSkipShadowPass; btAlignedObjectArray m_rgbaPixelBuffer1; btAlignedObjectArray m_depthBuffer1; btHashMap m_hashShapes; VisualizerFlagCallback m_visualizerFlagCallback; int m_checkedTexture; int m_checkedTextureGrey; OpenGLGuiHelperInternalData() :m_vrMode(false), m_vrSkipShadowPass(0), m_visualizerFlagCallback(0), m_checkedTexture(-1), m_checkedTextureGrey(-1) { } }; void OpenGLGuiHelper::setVRMode(bool vrMode) { m_data->m_vrMode = vrMode; m_data->m_vrSkipShadowPass = 0; } OpenGLGuiHelper::OpenGLGuiHelper(CommonGraphicsApp* glApp, bool useOpenGL2) { m_data = new OpenGLGuiHelperInternalData; m_data->m_glApp = glApp; m_data->m_debugDraw = 0; } OpenGLGuiHelper::~OpenGLGuiHelper() { delete m_data->m_debugDraw; delete m_data; } struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface() { return m_data->m_glApp->m_renderer; } const struct CommonRenderInterface* OpenGLGuiHelper::getRenderInterface() const { return m_data->m_glApp->m_renderer; } void OpenGLGuiHelper::createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color) { createCollisionObjectGraphicsObject(body,color); } void OpenGLGuiHelper::createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color) { if (body->getUserIndex()<0) { btCollisionShape* shape = body->getCollisionShape(); btTransform startTransform = body->getWorldTransform(); int graphicsShapeId = shape->getUserIndex(); if (graphicsShapeId>=0) { // btAssert(graphicsShapeId >= 0); //the graphics shape is already scaled btVector3 localScaling(1,1,1); int graphicsInstanceId = m_data->m_glApp->m_renderer->registerGraphicsInstance(graphicsShapeId, startTransform.getOrigin(), startTransform.getRotation(), color, localScaling); body->setUserIndex(graphicsInstanceId); } } } int OpenGLGuiHelper::registerTexture(const unsigned char* texels, int width, int height) { int textureId = m_data->m_glApp->m_renderer->registerTexture(texels,width,height); return textureId; } void OpenGLGuiHelper::changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height) { bool flipPixelsY = true; m_data->m_glApp->m_renderer->updateTexture(textureUniqueId, rgbTexels,flipPixelsY); } int OpenGLGuiHelper::registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) { int shapeId = m_data->m_glApp->m_renderer->registerShape(vertices, numvertices,indices,numIndices,primitiveType, textureId); return shapeId; } int OpenGLGuiHelper::registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) { return m_data->m_glApp->m_renderer->registerGraphicsInstance(shapeIndex,position,quaternion,color,scaling); } void OpenGLGuiHelper::removeAllGraphicsInstances() { m_data->m_hashShapes.clear(); m_data->m_glApp->m_renderer->removeAllInstances(); } void OpenGLGuiHelper::removeGraphicsInstance(int graphicsUid) { if (graphicsUid>=0) { m_data->m_glApp->m_renderer->removeGraphicsInstance(graphicsUid); }; } int OpenGLGuiHelper::getShapeIndexFromInstance(int instanceUid) { return m_data->m_glApp->m_renderer->getShapeIndexFromInstance(instanceUid); } void OpenGLGuiHelper::replaceTexture(int shapeIndex, int textureUid) { if (shapeIndex>=0) { m_data->m_glApp->m_renderer->replaceTexture(shapeIndex, textureUid); }; } void OpenGLGuiHelper::changeRGBAColor(int instanceUid, const double rgbaColor[4]) { if (instanceUid>=0) { m_data->m_glApp->m_renderer->writeSingleInstanceColorToCPU(rgbaColor,instanceUid); }; } void OpenGLGuiHelper::changeSpecularColor(int instanceUid, const double specularColor[3]) { if (instanceUid>=0) { m_data->m_glApp->m_renderer->writeSingleInstanceSpecularColorToCPU(specularColor,instanceUid); }; } int OpenGLGuiHelper::createCheckeredTexture(int red,int green, int blue) { int texWidth=1024; int texHeight=1024; btAlignedObjectArray texels; texels.resize(texWidth*texHeight*3); for (int i=0;igetUserIndex()>=0) return; if (m_data->m_checkedTexture<0) { m_data->m_checkedTexture = createCheckeredTexture(192,192,255); } if (m_data->m_checkedTextureGrey<0) { m_data->m_checkedTextureGrey = createCheckeredTexture(192,192,192); } btAlignedObjectArray gfxVertices; btAlignedObjectArray indices; int strideInBytes = 9*sizeof(float); //if (collisionShape->getShapeType()==BOX_SHAPE_PROXYTYPE) { } if (collisionShape->getShapeType()==MULTI_SPHERE_SHAPE_PROXYTYPE) { btMultiSphereShape* ms = (btMultiSphereShape*) collisionShape; if (ms->getSphereCount()==2) { btAlignedObjectArray transformedVertices; int numVertices = sizeof(textured_detailed_sphere_vertices)/strideInBytes; transformedVertices.resize(numVertices*9); btVector3 sphere0Pos = ms->getSpherePosition(0); btVector3 sphere1Pos = ms->getSpherePosition(1); btVector3 fromTo = sphere1Pos-sphere0Pos; MyHashShape shape; shape.m_sphere0Pos = sphere0Pos; shape.m_sphere1Pos = sphere1Pos; shape.m_radius0 = 2.*ms->getSphereRadius(0); shape.m_radius1 = 2.*ms->getSphereRadius(1); shape.m_deformFunc = 1;//vert.dot(fromTo) int graphicsShapeIndex = -1; int* graphicsShapeIndexPtr = m_data->m_hashShapes[shape]; if (graphicsShapeIndexPtr) { //cache hit graphicsShapeIndex = *graphicsShapeIndexPtr; } else { //cache miss for (int i=0;i0) { btScalar radiusScale = 2.*ms->getSphereRadius(1); trVer = radiusScale*vert; trVer+=sphere1Pos; } else { btScalar radiusScale = 2.*ms->getSphereRadius(0); trVer = radiusScale*vert; trVer+=sphere0Pos; } transformedVertices[i*9+0] = trVer[0]; transformedVertices[i*9+1] = trVer[1]; transformedVertices[i*9+2] = trVer[2]; transformedVertices[i*9+3] =textured_detailed_sphere_vertices[i*9+3]; transformedVertices[i*9+4] =textured_detailed_sphere_vertices[i*9+4]; transformedVertices[i*9+5] =textured_detailed_sphere_vertices[i*9+5]; transformedVertices[i*9+6] =textured_detailed_sphere_vertices[i*9+6]; transformedVertices[i*9+7] =textured_detailed_sphere_vertices[i*9+7]; transformedVertices[i*9+8] =textured_detailed_sphere_vertices[i*9+8]; } int numIndices = sizeof(textured_detailed_sphere_indices)/sizeof(int); graphicsShapeIndex = registerGraphicsShape(&transformedVertices[0],numVertices,textured_detailed_sphere_indices,numIndices,B3_GL_TRIANGLES,m_data->m_checkedTextureGrey); m_data->m_hashShapes.insert(shape,graphicsShapeIndex); } collisionShape->setUserIndex(graphicsShapeIndex); return; } } if (collisionShape->getShapeType()==SPHERE_SHAPE_PROXYTYPE) { btSphereShape* sphereShape = (btSphereShape*) collisionShape; btScalar radius = sphereShape->getRadius(); btScalar sphereSize = 2.*radius; btVector3 radiusScale(sphereSize,sphereSize,sphereSize); btAlignedObjectArray transformedVertices; MyHashShape shape; shape.m_radius0 = sphereSize; shape.m_deformFunc = 0;////no deform int graphicsShapeIndex = -1; int* graphicsShapeIndexPtr = m_data->m_hashShapes[shape]; if (graphicsShapeIndexPtr) { graphicsShapeIndex = *graphicsShapeIndexPtr; } else { int numVertices = sizeof(textured_detailed_sphere_vertices)/strideInBytes; transformedVertices.resize(numVertices*9); for (int i=0;im_checkedTextureGrey); m_data->m_hashShapes.insert(shape,graphicsShapeIndex); } collisionShape->setUserIndex(graphicsShapeIndex); return; } if (collisionShape->getShapeType()==COMPOUND_SHAPE_PROXYTYPE) { btCompoundShape* compound = (btCompoundShape*)collisionShape; if (compound->getNumChildShapes()==1) { if (compound->getChildShape(0)->getShapeType()==SPHERE_SHAPE_PROXYTYPE) { btSphereShape* sphereShape = (btSphereShape*) compound->getChildShape(0); btScalar radius = sphereShape->getRadius(); btScalar sphereSize = 2.*radius; btVector3 radiusScale(sphereSize,sphereSize,sphereSize); MyHashShape shape; shape.m_radius0 = sphereSize; shape.m_deformFunc = 0;//no deform shape.m_childTransform = compound->getChildTransform(0); int graphicsShapeIndex = -1; int* graphicsShapeIndexPtr = m_data->m_hashShapes[shape]; if (graphicsShapeIndexPtr) { graphicsShapeIndex = *graphicsShapeIndexPtr; } else { btAlignedObjectArray transformedVertices; int numVertices = sizeof(textured_detailed_sphere_vertices)/strideInBytes; transformedVertices.resize(numVertices*9); for (int i=0;igetChildTransform(0)*(radiusScale*vert); transformedVertices[i*9+0] = trVer[0]; transformedVertices[i*9+1] = trVer[1]; transformedVertices[i*9+2] = trVer[2]; transformedVertices[i*9+3] =textured_detailed_sphere_vertices[i*9+3]; transformedVertices[i*9+4] =textured_detailed_sphere_vertices[i*9+4]; transformedVertices[i*9+5] =textured_detailed_sphere_vertices[i*9+5]; transformedVertices[i*9+6] =textured_detailed_sphere_vertices[i*9+6]; transformedVertices[i*9+7] =textured_detailed_sphere_vertices[i*9+7]; transformedVertices[i*9+8] =textured_detailed_sphere_vertices[i*9+8]; } int numIndices = sizeof(textured_detailed_sphere_indices)/sizeof(int); graphicsShapeIndex = registerGraphicsShape(&transformedVertices[0],numVertices,textured_detailed_sphere_indices,numIndices,B3_GL_TRIANGLES,m_data->m_checkedTextureGrey); m_data->m_hashShapes.insert(shape,graphicsShapeIndex); } collisionShape->setUserIndex(graphicsShapeIndex); return; } if (compound->getChildShape(0)->getShapeType()==CAPSULE_SHAPE_PROXYTYPE) { btCapsuleShape* sphereShape = (btCapsuleShape*) compound->getChildShape(0); int up = sphereShape->getUpAxis(); btScalar halfHeight = sphereShape->getHalfHeight(); btScalar radius = sphereShape->getRadius(); btScalar sphereSize = 2.*radius; btVector3 radiusScale = btVector3(sphereSize,sphereSize,sphereSize); MyHashShape shape; shape.m_radius0 = sphereSize; shape.m_deformFunc = 2;//no deform shape.m_childTransform = compound->getChildTransform(0); shape.m_upAxis = up; int graphicsShapeIndex = -1; int* graphicsShapeIndexPtr = m_data->m_hashShapes[shape]; if (graphicsShapeIndexPtr) { graphicsShapeIndex = *graphicsShapeIndexPtr; } else { btAlignedObjectArray transformedVertices; int numVertices = sizeof(textured_detailed_sphere_vertices)/strideInBytes; transformedVertices.resize(numVertices*9); for (int i=0;igetChildTransform(0)*(radiusScale*vert); if (trVer[up]>0) trVer[up]+=halfHeight; else trVer[up]-=halfHeight; transformedVertices[i*9+0] = trVer[0]; transformedVertices[i*9+1] = trVer[1]; transformedVertices[i*9+2] = trVer[2]; transformedVertices[i*9+3] =textured_detailed_sphere_vertices[i*9+3]; transformedVertices[i*9+4] =textured_detailed_sphere_vertices[i*9+4]; transformedVertices[i*9+5] =textured_detailed_sphere_vertices[i*9+5]; transformedVertices[i*9+6] =textured_detailed_sphere_vertices[i*9+6]; transformedVertices[i*9+7] =textured_detailed_sphere_vertices[i*9+7]; transformedVertices[i*9+8] =textured_detailed_sphere_vertices[i*9+8]; } int numIndices = sizeof(textured_detailed_sphere_indices)/sizeof(int); graphicsShapeIndex = registerGraphicsShape(&transformedVertices[0],numVertices,textured_detailed_sphere_indices,numIndices,B3_GL_TRIANGLES,m_data->m_checkedTextureGrey); m_data->m_hashShapes.insert(shape,graphicsShapeIndex); } collisionShape->setUserIndex(graphicsShapeIndex); return; } if (compound->getChildShape(0)->getShapeType()==MULTI_SPHERE_SHAPE_PROXYTYPE) { btMultiSphereShape* ms = (btMultiSphereShape*) compound->getChildShape(0); if (ms->getSphereCount()==2) { btAlignedObjectArray transformedVertices; int numVertices = sizeof(textured_detailed_sphere_vertices)/strideInBytes; transformedVertices.resize(numVertices*9); btVector3 sphere0Pos = ms->getSpherePosition(0); btVector3 sphere1Pos = ms->getSpherePosition(1); btVector3 fromTo = sphere1Pos-sphere0Pos; btScalar radiusScale1 = 2.0*ms->getSphereRadius(1); btScalar radiusScale0 = 2.0*ms->getSphereRadius(0); MyHashShape shape; shape.m_radius0 = radiusScale0; shape.m_radius1 = radiusScale1; shape.m_deformFunc = 4; shape.m_sphere0Pos = sphere0Pos; shape.m_sphere1Pos = sphere1Pos; shape.m_childTransform = compound->getChildTransform(0); int graphicsShapeIndex = -1; int* graphicsShapeIndexPtr = m_data->m_hashShapes[shape]; if (graphicsShapeIndexPtr) { graphicsShapeIndex = *graphicsShapeIndexPtr; } else { for (int i=0;i0) { trVer = vert*radiusScale1; trVer+=sphere1Pos; trVer = compound->getChildTransform(0)*trVer; } else { trVer = vert*radiusScale0; trVer+=sphere0Pos; trVer=compound->getChildTransform(0)*trVer; } transformedVertices[i*9+0] = trVer[0]; transformedVertices[i*9+1] = trVer[1]; transformedVertices[i*9+2] = trVer[2]; transformedVertices[i*9+3] =textured_detailed_sphere_vertices[i*9+3]; transformedVertices[i*9+4] =textured_detailed_sphere_vertices[i*9+4]; transformedVertices[i*9+5] =textured_detailed_sphere_vertices[i*9+5]; transformedVertices[i*9+6] =textured_detailed_sphere_vertices[i*9+6]; transformedVertices[i*9+7] =textured_detailed_sphere_vertices[i*9+7]; transformedVertices[i*9+8] =textured_detailed_sphere_vertices[i*9+8]; } int numIndices = sizeof(textured_detailed_sphere_indices)/sizeof(int); graphicsShapeIndex = registerGraphicsShape(&transformedVertices[0],numVertices,textured_detailed_sphere_indices,numIndices,B3_GL_TRIANGLES,m_data->m_checkedTextureGrey); m_data->m_hashShapes.insert(shape,graphicsShapeIndex); } collisionShape->setUserIndex(graphicsShapeIndex); return; } } } } if (collisionShape->getShapeType()==CAPSULE_SHAPE_PROXYTYPE) { btCapsuleShape* sphereShape = (btCapsuleShape*) collisionShape;//Y up int up = sphereShape->getUpAxis(); btScalar halfHeight = sphereShape->getHalfHeight(); btScalar radius = sphereShape->getRadius(); btScalar sphereSize = 2.*radius; btVector3 radiusScale(sphereSize,sphereSize,sphereSize); MyHashShape shape; shape.m_radius0 = sphereSize; shape.m_deformFunc = 3; shape.m_upAxis = up; shape.m_halfHeight = halfHeight; int graphicsShapeIndex = -1; int* graphicsShapeIndexPtr = m_data->m_hashShapes[shape]; if (graphicsShapeIndexPtr) { graphicsShapeIndex = *graphicsShapeIndexPtr; } else { btAlignedObjectArray transformedVertices; int numVertices = sizeof(textured_detailed_sphere_vertices)/strideInBytes; transformedVertices.resize(numVertices*9); for (int i=0;i0) trVer[up]+=halfHeight; else trVer[up]-=halfHeight; transformedVertices[i*9+0] = trVer[0]; transformedVertices[i*9+1] = trVer[1]; transformedVertices[i*9+2] = trVer[2]; transformedVertices[i*9+3] =textured_detailed_sphere_vertices[i*9+3]; transformedVertices[i*9+4] =textured_detailed_sphere_vertices[i*9+4]; transformedVertices[i*9+5] =textured_detailed_sphere_vertices[i*9+5]; transformedVertices[i*9+6] =textured_detailed_sphere_vertices[i*9+6]; transformedVertices[i*9+7] =textured_detailed_sphere_vertices[i*9+7]; transformedVertices[i*9+8] =textured_detailed_sphere_vertices[i*9+8]; } int numIndices = sizeof(textured_detailed_sphere_indices)/sizeof(int); graphicsShapeIndex = registerGraphicsShape(&transformedVertices[0],numVertices,textured_detailed_sphere_indices,numIndices,B3_GL_TRIANGLES,m_data->m_checkedTextureGrey); m_data->m_hashShapes.insert(shape,graphicsShapeIndex); } collisionShape->setUserIndex(graphicsShapeIndex); return; } if (collisionShape->getShapeType()==STATIC_PLANE_PROXYTYPE) { const btStaticPlaneShape* staticPlaneShape = static_cast(collisionShape); btScalar planeConst = staticPlaneShape->getPlaneConstant(); const btVector3& planeNormal = staticPlaneShape->getPlaneNormal(); btVector3 planeOrigin = planeNormal * planeConst; btVector3 vec0,vec1; btPlaneSpace1(planeNormal,vec0,vec1); btScalar vecLen = 128; btVector3 verts[4]; verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen; verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen; verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen; verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen; int startIndex = 0; indices.push_back(startIndex+0); indices.push_back(startIndex+1); indices.push_back(startIndex+2); indices.push_back(startIndex+0); indices.push_back(startIndex+2); indices.push_back(startIndex+3); btTransform parentTransform; parentTransform.setIdentity(); btVector3 triNormal = parentTransform.getBasis()*planeNormal; gfxVertices.resize(4); for (int i=0;i<4;i++) { btVector3 vtxPos; btVector3 pos =parentTransform*verts[i]; gfxVertices[i].xyzw[0] = pos[0]; gfxVertices[i].xyzw[1] = pos[1]; gfxVertices[i].xyzw[2] = pos[2]; gfxVertices[i].xyzw[3] = 1; gfxVertices[i].normal[0] = triNormal[0]; gfxVertices[i].normal[1] = triNormal[1]; gfxVertices[i].normal[2] = triNormal[2]; } //verts[0] = planeOrigin + vec0*vecLen + vec1*vecLen; //verts[1] = planeOrigin - vec0*vecLen + vec1*vecLen; //verts[2] = planeOrigin - vec0*vecLen - vec1*vecLen; //verts[3] = planeOrigin + vec0*vecLen - vec1*vecLen; gfxVertices[0].uv[0] = vecLen/2; gfxVertices[0].uv[1] = vecLen/2; gfxVertices[1].uv[0] = -vecLen/2; gfxVertices[1].uv[1] = vecLen/2; gfxVertices[2].uv[0] = -vecLen/2; gfxVertices[2].uv[1] = -vecLen/2; gfxVertices[3].uv[0] = vecLen/2; gfxVertices[3].uv[1] = -vecLen/2; int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size(),B3_GL_TRIANGLES,m_data->m_checkedTexture); collisionShape->setUserIndex(shapeId); return; } btTransform startTrans;startTrans.setIdentity(); //todo: create some textured objects for popular objects, like plane, cube, sphere, capsule { btAlignedObjectArray vertexPositions; btAlignedObjectArray vertexNormals; CollisionShape2TriangleMesh(collisionShape,startTrans,vertexPositions,vertexNormals,indices); gfxVertices.resize(vertexPositions.size()); for (int i=0;isetUserIndex(shapeId); } } void OpenGLGuiHelper::syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld) { //in VR mode, we skip the synchronization for the second eye if (m_data->m_vrMode && m_data->m_vrSkipShadowPass==1) return; int numCollisionObjects = rbWorld->getNumCollisionObjects(); { B3_PROFILE("write all InstanceTransformToCPU"); for (int i = 0; igetCollisionObjectArray()[i]; btVector3 pos = colObj->getWorldTransform().getOrigin(); btQuaternion orn = colObj->getWorldTransform().getRotation(); int index = colObj->getUserIndex(); if (index >= 0) { m_data->m_glApp->m_renderer->writeSingleInstanceTransformToCPU(pos, orn, index); } } } { B3_PROFILE("writeTransforms"); m_data->m_glApp->m_renderer->writeTransforms(); } } void OpenGLGuiHelper::render(const btDiscreteDynamicsWorld* rbWorld) { if (m_data->m_vrMode) { //in VR, we skip the shadow generation for the second eye if (m_data->m_vrSkipShadowPass>=1) { m_data->m_glApp->m_renderer->renderSceneInternal(B3_USE_SHADOWMAP_RENDERMODE); m_data->m_vrSkipShadowPass=0; } else { m_data->m_glApp->m_renderer->renderScene(); m_data->m_vrSkipShadowPass++; } } else { m_data->m_glApp->m_renderer->renderScene(); } } void OpenGLGuiHelper::createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld) { btAssert(rbWorld); if (m_data->m_debugDraw) { delete m_data->m_debugDraw; m_data->m_debugDraw = 0; } m_data->m_debugDraw = new MyDebugDrawer(m_data->m_glApp); rbWorld->setDebugDrawer(m_data->m_debugDraw ); m_data->m_debugDraw->setDebugMode( btIDebugDraw::DBG_DrawWireframe +btIDebugDraw::DBG_DrawAabb //btIDebugDraw::DBG_DrawContactPoints ); } struct Common2dCanvasInterface* OpenGLGuiHelper::get2dCanvasInterface() { return m_data->m_glApp->m_2dCanvasInterface; } CommonParameterInterface* OpenGLGuiHelper::getParameterInterface() { return m_data->m_glApp->m_parameterInterface; } void OpenGLGuiHelper::setUpAxis(int axis) { m_data->m_glApp->setUpAxis(axis); } void OpenGLGuiHelper::setVisualizerFlagCallback(VisualizerFlagCallback callback) { m_data->m_visualizerFlagCallback = callback; } void OpenGLGuiHelper::setVisualizerFlag(int flag, int enable) { if (m_data->m_visualizerFlagCallback) (m_data->m_visualizerFlagCallback)(flag,enable); } void OpenGLGuiHelper::resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ) { if (getRenderInterface() && getRenderInterface()->getActiveCamera()) { getRenderInterface()->getActiveCamera()->setCameraDistance(camDist); getRenderInterface()->getActiveCamera()->setCameraPitch(pitch); getRenderInterface()->getActiveCamera()->setCameraYaw(yaw); getRenderInterface()->getActiveCamera()->setCameraTargetPosition(camPosX,camPosY,camPosZ); } } bool OpenGLGuiHelper::getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float cameraTarget[3]) const { if (getRenderInterface() && getRenderInterface()->getActiveCamera()) { *width = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale(); *height = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale(); getRenderInterface()->getActiveCamera()->getCameraViewMatrix(viewMatrix); getRenderInterface()->getActiveCamera()->getCameraProjectionMatrix(projectionMatrix); getRenderInterface()->getActiveCamera()->getCameraUpVector(camUp); getRenderInterface()->getActiveCamera()->getCameraForwardVector(camForward); float frustumNearPlane = getRenderInterface()->getActiveCamera()->getCameraFrustumNear(); float frustumFarPlane = getRenderInterface()->getActiveCamera()->getCameraFrustumFar(); float top = 1.f; float bottom = -1.f; float tanFov = (top-bottom)*0.5f / frustumNearPlane; float fov = btScalar(2.0) * btAtan(tanFov); btVector3 camPos,camTarget; getRenderInterface()->getActiveCamera()->getCameraPosition(camPos); getRenderInterface()->getActiveCamera()->getCameraTargetPosition(camTarget); btVector3 rayFrom = camPos; btVector3 rayForward = (camTarget-camPos); rayForward.normalize(); float farPlane = 10000.f; rayForward*= farPlane; btVector3 rightOffset; btVector3 cameraUp=btVector3(camUp[0],camUp[1],camUp[2]); btVector3 vertical = cameraUp; btVector3 hori; hori = rayForward.cross(vertical); hori.normalize(); vertical = hori.cross(rayForward); vertical.normalize(); float tanfov = tanf(0.5f*fov); hori *= 2.f * farPlane * tanfov; vertical *= 2.f * farPlane * tanfov; btScalar aspect = *width / *height; hori*=aspect; //compute 'hor' and 'vert' vectors, useful to generate raytracer rays hor[0] = hori[0]; hor[1] = hori[1]; hor[2] = hori[2]; vert[0] = vertical[0]; vert[1] = vertical[1]; vert[2] = vertical[2]; *yaw = getRenderInterface()->getActiveCamera()->getCameraYaw(); *pitch = getRenderInterface()->getActiveCamera()->getCameraPitch(); *camDist = getRenderInterface()->getActiveCamera()->getCameraDistance(); cameraTarget[0] = camTarget[0]; cameraTarget[1] = camTarget[1]; cameraTarget[2] = camTarget[2]; return true; } return false; } void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied) { int sourceWidth = m_data->m_glApp->m_window->getWidth()*m_data->m_glApp->m_window->getRetinaScale(); int sourceHeight = m_data->m_glApp->m_window->getHeight()*m_data->m_glApp->m_window->getRetinaScale(); if (numPixelsCopied) *numPixelsCopied = 0; int numTotalPixels = destinationWidth*destinationHeight; int numRemainingPixels = numTotalPixels - startPixelIndex; int numBytesPerPixel = 4;//RGBA int numRequestedPixels = btMin(rgbaBufferSizeInPixels,numRemainingPixels); if (numRequestedPixels) { if (startPixelIndex==0) { CommonCameraInterface* oldCam = getRenderInterface()->getActiveCamera(); SimpleCamera tempCam; getRenderInterface()->setActiveCamera(&tempCam); getRenderInterface()->getActiveCamera()->setVRCamera(viewMatrix,projectionMatrix); { BT_PROFILE("renderScene"); getRenderInterface()->renderScene(); } getRenderInterface()->setActiveCamera(oldCam); { BT_PROFILE("copy pixels"); btAlignedObjectArray sourceRgbaPixelBuffer; btAlignedObjectArray sourceDepthBuffer; //copy the image into our local cache sourceRgbaPixelBuffer.resize(sourceWidth*sourceHeight*numBytesPerPixel); sourceDepthBuffer.resize(sourceWidth*sourceHeight); { BT_PROFILE("getScreenPixels"); m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]),sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0],sizeof(float)*sourceDepthBuffer.size()); } m_data->m_rgbaPixelBuffer1.resize(destinationWidth*destinationHeight*numBytesPerPixel); m_data->m_depthBuffer1.resize(destinationWidth*destinationHeight); //rescale and flip { BT_PROFILE("resize and flip"); for (int j=0;jm_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0]; int* src = (int*)&sourceRgbaPixelBuffer[sourcePixelIndex+0]; *dst = *src; #else m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+0] = sourceRgbaPixelBuffer[sourcePixelIndex+0]; m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+1] = sourceRgbaPixelBuffer[sourcePixelIndex+1]; m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+2] = sourceRgbaPixelBuffer[sourcePixelIndex+2]; m_data->m_rgbaPixelBuffer1[(i+j*destinationWidth)*4+3] = 255; #endif if (depthBuffer) { m_data->m_depthBuffer1[i+j*destinationWidth] = sourceDepthBuffer[sourceDepthIndex]; } } } } } } if (pixelsRGBA) { BT_PROFILE("copy rgba pixels"); for (int i=0;im_rgbaPixelBuffer1[i+startPixelIndex*numBytesPerPixel]; } } if (depthBuffer) { BT_PROFILE("copy depth buffer pixels"); for (int i=0;im_depthBuffer1[i+startPixelIndex]; } } if (numPixelsCopied) *numPixelsCopied = numRequestedPixels; } } struct MyConvertPointerSizeT { union { const void* m_ptr; size_t m_int; }; }; bool shapePointerCompareFunc(const btCollisionObject* colA, const btCollisionObject* colB) { MyConvertPointerSizeT a,b; a.m_ptr = colA->getCollisionShape(); b.m_ptr = colB->getCollisionShape(); return (a.m_int sortedObjects; sortedObjects.reserve(rbWorld->getNumCollisionObjects()); for (int i=0;igetNumCollisionObjects();i++) { btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i]; sortedObjects.push_back(colObj); } //sortedObjects.quickSort(shapePointerCompareFunc); for (int i=0;igetCollisionShape()); int colorIndex = colObj->getBroadphaseHandle()->getUid() & 3; btVector4 color; color = sColors[colorIndex]; if (colObj->getCollisionShape()->getShapeType()==STATIC_PLANE_PROXYTYPE) { color.setValue(1,1,1,1); } createCollisionObjectGraphicsObject(colObj,color); } } void OpenGLGuiHelper::drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlags) { B3_PROFILE("OpenGLGuiHelper::drawText3D"); btAssert(m_data->m_glApp); m_data->m_glApp->drawText3D(txt,position, orientation, color,size, optionFlags); } void OpenGLGuiHelper::drawText3D( const char* txt, float posX, float posY, float posZ, float size) { B3_PROFILE("OpenGLGuiHelper::drawText3D"); btAssert(m_data->m_glApp); m_data->m_glApp->drawText3D(txt,posX,posY,posZ,size); } struct CommonGraphicsApp* OpenGLGuiHelper::getAppInterface() { return m_data->m_glApp; } void OpenGLGuiHelper::dumpFramesToVideo(const char* mp4FileName) { if (m_data->m_glApp) { m_data->m_glApp->dumpFramesToVideo(mp4FileName); } }