//this file is autogenerated using stringify.bat (premake --stringify) in the build folder of this project static const char* instancingFragmentShader = "#version 330\n" "precision highp float;\n" "in Fragment\n" "{\n" " vec4 color;\n" "} fragment;\n" "in Vert\n" "{\n" " vec2 texcoord;\n" "} vert;\n" "uniform sampler2D Diffuse;\n" "in vec3 lightDir,normal,ambient;\n" "out vec4 color;\n" "void main_textured(void)\n" "{\n" " color = vec4(0.1,0.2,0.3,0.3);\n" "}\n" "void main(void)\n" "{\n" " vec4 texel = fragment.color*texture(Diffuse,vert.texcoord);//fragment.color;\n" " vec3 ct,cf;\n" " float intensity,at,af;\n" " \n" " intensity = 0.5+0.5*clamp( dot( normalize(normal),lightDir ), -1,1 );\n" " cf = intensity*(vec3(1.0,1.0,1.0)-ambient)+ambient;\n" " af = 1.0;\n" " \n" " ct = texel.rgb;\n" " at = texel.a;\n" " \n" " color = vec4(ct * cf, at * af); \n" "}\n";