#ifdef B3_USE_GLFW #include "GLFWOpenGLWindow.h" #include #include #include #include #include "LinearMath/btScalar.h" struct GLFWOpenGLWindowInternalData { bool m_requestedExit; bool m_hasCursorPos; bool m_altPressed; bool m_shiftPressed; bool m_ctrlPressed; float m_cursorXPos; float m_cursorYPos; b3MouseMoveCallback m_mouseMoveCallback; b3MouseButtonCallback m_mouseButtonCallback; b3ResizeCallback m_resizeCallback; b3WheelCallback m_wheelCallback; b3KeyboardCallback m_keyboardCallback; b3RenderCallback m_renderCallback; int m_width; int m_height; GLFWwindow* m_glfwWindow; GLFWOpenGLWindowInternalData() :m_requestedExit(false), m_hasCursorPos(false), m_altPressed(false), m_shiftPressed(false), m_ctrlPressed(false), m_cursorXPos(0), m_cursorYPos(0), m_mouseMoveCallback(0), m_mouseButtonCallback(0), m_resizeCallback(0), m_wheelCallback(0), m_keyboardCallback(0), m_renderCallback(0), m_width(0), m_height(0), m_glfwWindow(0) { } }; static void GLFWErrorCallback(int error, const char* description) { fprintf(stderr, "Error: %s\n", description); } static void GLFWMouseButtonCallback(GLFWwindow* window,int button,int glfwState,int) { GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window); if (wnd && wnd->getMouseButtonCallback()) { int state = (glfwState == GLFW_PRESS)? 1 : 0; wnd->mouseButtonCallbackInternal(button, state); } } static void GLFWScrollCallback(GLFWwindow* window, double deltaX,double deltaY) { GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window); if (wnd && wnd->getWheelCallback()) { wnd->getWheelCallback()(deltaX*100,deltaY*100); } } static void GLFWCursorPosCallback(GLFWwindow* window,double xPos,double yPos) { GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window); if (wnd && wnd->getMouseMoveCallback()) { wnd->mouseCursorCallbackInternal(xPos,yPos); } } static void GLFWKeyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window); if (wnd) { wnd->keyboardCallbackInternal(key,action); } if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) { glfwSetWindowShouldClose(window, GLFW_TRUE); } } static void GLFWSizeCallback(GLFWwindow* window,int width,int height) { GLFWOpenGLWindow* wnd = (GLFWOpenGLWindow*) glfwGetWindowUserPointer(window); { wnd->resizeInternal(width,height); } } GLFWOpenGLWindow::GLFWOpenGLWindow() { m_data = new GLFWOpenGLWindowInternalData(); } GLFWOpenGLWindow::~GLFWOpenGLWindow() { if (m_data->m_glfwWindow) { closeWindow(); } delete m_data; } int getBulletKeyFromGLFWKeycode(int glfwKeyCode) { int keycode = -1; if (glfwKeyCode >= 'A' && glfwKeyCode <= 'Z') { return glfwKeyCode+32;//todo: fix the ascii A vs a input } if (glfwKeyCode >= '0' && glfwKeyCode <= '9') { return glfwKeyCode; } switch (glfwKeyCode) { case GLFW_KEY_ENTER: {keycode = B3G_RETURN; break; }; case GLFW_KEY_ESCAPE: {keycode = B3G_ESCAPE; break; }; case GLFW_KEY_F1: {keycode = B3G_F1; break;} case GLFW_KEY_F2: {keycode = B3G_F2; break;} case GLFW_KEY_F3: {keycode = B3G_F3; break;} case GLFW_KEY_F4: {keycode = B3G_F4; break;} case GLFW_KEY_F5: {keycode = B3G_F5; break;} case GLFW_KEY_F6: {keycode = B3G_F6; break;} case GLFW_KEY_F7: {keycode = B3G_F7; break;} case GLFW_KEY_F8: {keycode = B3G_F8; break;} case GLFW_KEY_F9: {keycode = B3G_F9; break;} case GLFW_KEY_F10: {keycode= B3G_F10; break;} //case GLFW_KEY_SPACE: {keycode= ' '; break;} case GLFW_KEY_PAGE_DOWN: {keycode= B3G_PAGE_DOWN; break;} case GLFW_KEY_PAGE_UP: {keycode= B3G_PAGE_UP; break;} case GLFW_KEY_INSERT: {keycode= B3G_INSERT; break;} case GLFW_KEY_BACKSPACE: {keycode= B3G_BACKSPACE; break;} case GLFW_KEY_DELETE: {keycode= B3G_DELETE; break;} case GLFW_KEY_END:{keycode= B3G_END; break;} case GLFW_KEY_HOME:{keycode= B3G_HOME; break;} case GLFW_KEY_LEFT:{keycode= B3G_LEFT_ARROW; break;} case GLFW_KEY_UP:{keycode= B3G_UP_ARROW; break;} case GLFW_KEY_RIGHT:{keycode= B3G_RIGHT_ARROW; break;} case GLFW_KEY_DOWN:{keycode= B3G_DOWN_ARROW; break;} case GLFW_KEY_RIGHT_SHIFT:{keycode=B3G_SHIFT;break;} case GLFW_KEY_LEFT_SHIFT:{keycode=B3G_SHIFT;break;} case GLFW_KEY_MENU:{keycode=B3G_ALT;break;} case GLFW_KEY_RIGHT_CONTROL:{keycode=B3G_CONTROL;break;} case GLFW_KEY_LEFT_CONTROL:{keycode=B3G_CONTROL;break;} default: { //keycode = MapVirtualKey( virtualKeyCode, MAPGLFW_KEY_GLFW_KEY_TO_CHAR ) & 0x0000FFFF; } }; return keycode; } void GLFWOpenGLWindow::keyboardCallbackInternal(int key, int state) { if (getKeyboardCallback()) { //convert keyboard codes from glfw to bullet int btcode = getBulletKeyFromGLFWKeycode(key); int btstate = (state == GLFW_RELEASE)? 0 : 1; switch (btcode) { case B3G_SHIFT: { m_data->m_shiftPressed = state!=0; break; } case B3G_ALT: { m_data->m_altPressed = state!=0; break; } case B3G_CONTROL: { m_data->m_ctrlPressed = state!=0; break; } default: { } } getKeyboardCallback()(btcode,btstate); } } void GLFWOpenGLWindow::mouseButtonCallbackInternal(int button, int state) { if (getMouseButtonCallback() && m_data->m_hasCursorPos) { getMouseButtonCallback()(button,state,m_data->m_cursorXPos,m_data->m_cursorYPos); } } void GLFWOpenGLWindow::mouseCursorCallbackInternal(double xPos, double yPos) { if (getMouseMoveCallback()) { m_data->m_hasCursorPos = true; m_data->m_cursorXPos = xPos; m_data->m_cursorYPos = yPos; getMouseMoveCallback()(xPos,yPos); } } void GLFWOpenGLWindow::resizeInternal(int width,int height) { if (getResizeCallback()) { getResizeCallback()(width,height); } m_data->m_width = width; m_data->m_height = height; glViewport (0,0,width,height); } void GLFWOpenGLWindow::createDefaultWindow(int width, int height, const char* title) { b3gWindowConstructionInfo ci; ci.m_width = width; ci.m_height = height; ci.m_title = title; createWindow(ci); } void GLFWOpenGLWindow::createWindow(const b3gWindowConstructionInfo& ci) { btAssert(m_data->m_glfwWindow==0); if (m_data->m_glfwWindow==0) { glfwSetErrorCallback(GLFWErrorCallback); if (!glfwInit()) exit(EXIT_FAILURE); if (ci.m_openglVersion==2) { glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0); } else { glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3); } m_data->m_glfwWindow = glfwCreateWindow(ci.m_width, ci.m_height, ci.m_title, NULL, NULL); m_data->m_width = ci.m_width; m_data->m_height = ci.m_height; if (!m_data->m_glfwWindow) { glfwTerminate(); exit(EXIT_FAILURE); } glfwSetKeyCallback(m_data->m_glfwWindow,GLFWKeyCallback); glfwSetMouseButtonCallback(m_data->m_glfwWindow,GLFWMouseButtonCallback); glfwSetCursorPosCallback(m_data->m_glfwWindow,GLFWCursorPosCallback); glfwSetScrollCallback(m_data->m_glfwWindow, GLFWScrollCallback); glfwSetWindowSizeCallback(m_data->m_glfwWindow, GLFWSizeCallback); glfwSetWindowUserPointer(m_data->m_glfwWindow,this); glfwMakeContextCurrent(m_data->m_glfwWindow); gladLoadGLLoader((GLADloadproc) glfwGetProcAddress); glfwSwapInterval(0);//1); } } void GLFWOpenGLWindow::closeWindow() { if (m_data->m_glfwWindow) { glfwDestroyWindow(m_data->m_glfwWindow); glfwTerminate(); m_data->m_glfwWindow = 0; } } void GLFWOpenGLWindow::runMainLoop() { } float GLFWOpenGLWindow::getTimeInSeconds() { return 0.f; } bool GLFWOpenGLWindow::requestedExit() const { bool shouldClose = m_data->m_requestedExit; if (m_data->m_glfwWindow) { shouldClose = shouldClose || glfwWindowShouldClose(m_data->m_glfwWindow); } return shouldClose; } void GLFWOpenGLWindow::setRequestExit() { if (m_data->m_glfwWindow) { glfwSetWindowShouldClose(m_data->m_glfwWindow, GLFW_TRUE); } m_data->m_requestedExit = true; } void GLFWOpenGLWindow::startRendering() { if (m_data->m_glfwWindow) { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } } void GLFWOpenGLWindow::endRendering() { glfwPollEvents(); glfwSwapBuffers(m_data->m_glfwWindow); } bool GLFWOpenGLWindow::isModifierKeyPressed(int key) { bool result = false; switch (key) { case B3G_SHIFT: { result = m_data->m_shiftPressed; break; } case B3G_ALT: { result = m_data->m_altPressed; break; } case B3G_CONTROL: { result = m_data->m_ctrlPressed; break; } default: { } } return result; } void GLFWOpenGLWindow::setMouseMoveCallback(b3MouseMoveCallback mouseCallback) { m_data->m_mouseMoveCallback = mouseCallback; } b3MouseMoveCallback GLFWOpenGLWindow::getMouseMoveCallback() { return m_data->m_mouseMoveCallback; } void GLFWOpenGLWindow::setMouseButtonCallback(b3MouseButtonCallback mouseCallback) { m_data->m_mouseButtonCallback = mouseCallback; } b3MouseButtonCallback GLFWOpenGLWindow::getMouseButtonCallback() { return m_data->m_mouseButtonCallback; } void GLFWOpenGLWindow::setResizeCallback(b3ResizeCallback resizeCallback) { m_data->m_resizeCallback = resizeCallback; } b3ResizeCallback GLFWOpenGLWindow::getResizeCallback() { return m_data->m_resizeCallback; } void GLFWOpenGLWindow::setWheelCallback(b3WheelCallback wheelCallback) { m_data->m_wheelCallback = wheelCallback; } b3WheelCallback GLFWOpenGLWindow::getWheelCallback() { return m_data->m_wheelCallback; } void GLFWOpenGLWindow::setKeyboardCallback( b3KeyboardCallback keyboardCallback) { m_data->m_keyboardCallback = keyboardCallback; } b3KeyboardCallback GLFWOpenGLWindow::getKeyboardCallback() { return m_data->m_keyboardCallback; } void GLFWOpenGLWindow::setRenderCallback( b3RenderCallback renderCallback) { m_data->m_renderCallback = renderCallback; } void GLFWOpenGLWindow::setWindowTitle(const char* title) { if (m_data->m_glfwWindow) { glfwSetWindowTitle(m_data->m_glfwWindow,title); } } float GLFWOpenGLWindow::getRetinaScale() const { return 1.f; } void GLFWOpenGLWindow::setAllowRetina(bool allow) { } int GLFWOpenGLWindow::getWidth() const { if (m_data->m_glfwWindow) { glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height); } return m_data->m_width; } int GLFWOpenGLWindow::getHeight() const { if (m_data->m_glfwWindow) { glfwGetFramebufferSize(m_data->m_glfwWindow, &m_data->m_width, &m_data->m_height); } return m_data->m_height; } int GLFWOpenGLWindow::fileOpenDialog(char* fileName, int maxFileNameLength) { return 0; } #endif //B3_USE_GLFW