/* GWEN Copyright (c) 2010 Facepunch Studios See license in Gwen.h */ #include "Gwen/Gwen.h" namespace Gwen { // Globals GWEN_EXPORT Controls::Base* HoveredControl = NULL; GWEN_EXPORT Controls::Base* KeyboardFocus = NULL; GWEN_EXPORT Controls::Base* MouseFocus = NULL; namespace Debug { void Msg( const char* str, ... ) { char strOut[1024]; va_list s; va_start( s, str ); GwenUtil_VSNPrintFSafe( strOut, sizeof(strOut), _TRUNCATE, str, s ); va_end(s); GwenUtil_OutputDebugCharString( strOut ); } #ifdef UNICODE void Msg( const wchar_t* str, ... ) { wchar_t strOut[1024]; va_list s; va_start( s, str ); GwenUtil_VSWPrintFSafeSized( strOut, str, s ); va_end(s); GwenUtil_OutputDebugWideString( strOut ); } #endif void AssertCheck( bool b, const char* strMsg ) { if ( b ) return; #ifdef WINDOWS MessageBoxA( NULL, strMsg, "Assert", MB_ICONEXCLAMATION | MB_OK ); _asm { int 3 } #else (void)strMsg; // unused param #endif } } }