tinyobjloader ============= http://syoyo.github.io/tinyobjloader/ Tiny but poweful single file wavefront obj loader written in C++. No dependency except for C++ STL. It can parse 10M over polygons with moderate memory and time. Good for embedding .obj loader to your (global illumination) renderer ;-) Example ------- ![Rungholt](https://github.com/syoyo/tinyobjloader/blob/master/images/rungholt.jpg?raw=true) tinyobjloader can successfully load 6M triangles Rungholt scene. http://graphics.cs.williams.edu/data/meshes.xml Features -------- * Group * Vertex * Texcoord * Normal * Material * Unknown material attributes are treated as key-value. Notes ----- Polygon is converted into triangle. License ------- Licensed under 2 clause BSD. Usage ----- std::string inputfile = "cornell_box.obj"; std::vector shapes; std::string err = tinyobj::LoadObj(shapes, inputfile.c_str()); if (!err.empty()) { std::cerr << err << std::endl; exit(1); } std::cout << "# of shapes : " << shapes.size() << std::endl; for (size_t i = 0; i < shapes.size(); i++) { printf("shape[%ld].name = %s\n", i, shapes[i].name.c_str()); printf("shape[%ld].indices: %ld\n", i, shapes[i].mesh.indices.size()); assert((shapes[i].mesh.indices.size() % 3) == 0); for (size_t f = 0; f < shapes[i].mesh.indices.size(); f++) { printf(" idx[%ld] = %d\n", f, shapes[i].mesh.indices[f]); } printf("shape[%ld].vertices: %ld\n", i, shapes[i].mesh.positions.size()); assert((shapes[i].mesh.positions.size() % 3) == 0); for (size_t v = 0; v < shapes[i].mesh.positions.size() / 3; v++) { printf(" v[%ld] = (%f, %f, %f)\n", v, shapes[i].mesh.positions[3*v+0], shapes[i].mesh.positions[3*v+1], shapes[i].mesh.positions[3*v+2]); } printf("shape[%ld].material.name = %s\n", i, shapes[i].material.name.c_str()); printf(" material.Ka = (%f, %f ,%f)\n", shapes[i].material.ambient[0], shapes[i].material.ambient[1], shapes[i].material.ambient[2]); printf(" material.Kd = (%f, %f ,%f)\n", shapes[i].material.diffuse[0], shapes[i].material.diffuse[1], shapes[i].material.diffuse[2]); printf(" material.Ks = (%f, %f ,%f)\n", shapes[i].material.specular[0], shapes[i].material.specular[1], shapes[i].material.specular[2]); printf(" material.Tr = (%f, %f ,%f)\n", shapes[i].material.transmittance[0], shapes[i].material.transmittance[1], shapes[i].material.transmittance[2]); printf(" material.Ke = (%f, %f ,%f)\n", shapes[i].material.emission[0], shapes[i].material.emission[1], shapes[i].material.emission[2]); printf(" material.Ns = %f\n", shapes[i].material.shininess); printf(" material.map_Ka = %s\n", shapes[i].material.ambient_texname.c_str()); printf(" material.map_Kd = %s\n", shapes[i].material.diffuse_texname.c_str()); printf(" material.map_Ks = %s\n", shapes[i].material.specular_texname.c_str()); printf(" material.map_Ns = %s\n", shapes[i].material.normal_texname.c_str()); std::map::iterator it(shapes[i].material.unknown_parameter.begin()); std::map::iterator itEnd(shapes[i].material.unknown_parameter.end()); for (; it != itEnd; it++) { printf(" material.%s = %s\n", it->first.c_str(), it->second.c_str()); } printf("\n"); }