#ifndef TINY_RENDERER_VISUAL_SHAPE_CONVERTER_H #define TINY_RENDERER_VISUAL_SHAPE_CONVERTER_H #include "../Importers/ImportURDFDemo/LinkVisualShapesConverter.h" struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter { struct TinyRendererVisualShapeConverterInternalData* m_data; TinyRendererVisualShapeConverter(); virtual ~TinyRendererVisualShapeConverter(); virtual void convertVisualShapes(int linkIndex, const char* pathPrefix, const btTransform& localInertiaFrame, const UrdfModel& model, class btCollisionObject* colShape, int objectIndex); void setUpAxis(int axis); void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ); void clearBuffers(struct TGAColor& clearColor); void resetAll(); void getWidthAndHeight(int& width, int& height); void setWidthAndHeight(int width, int height); void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied); void render(); void render(const float viewMat[16], const float projMat[16]); }; #endif //TINY_RENDERER_VISUAL_SHAPE_CONVERTER_H