// Bullet Continuous Collision Detection and Physics Library // Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ // // // Shape.h // // Copyright (c) 2006 Simon Hobbs // // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. // // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: // // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. // // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. // // 3. This notice may not be removed or altered from any source distribution. // // Shape.h // #ifndef BULLET_SHAPE_H #define BULLET_SHAPE_H #include "Maths.h" struct btSeparation { short m_featureA; short m_featureB; float m_dist; Vector3 m_axis; // in world space // separators enum { kFeatureNone, // not separated kFeatureA, kFeatureB, kFeatureBoth }; short m_separator; // contact between the 2 bodies (-1 if none) short m_contact; }; ///Shape provides a interface for Hull class (convex hull calculation). class Shape { public: Shape(); virtual ~Shape(); //virtual void ComputeInertia(Point3& centerOfMass, Matrix33& inertia, float totalMass) const = 0; virtual void ComputeInertia(const Transform& transform, Point3& centerOfMass, Matrix33& inertia, float totalMass) const = 0; virtual Bounds3 ComputeBounds(const Transform& transform) const = 0; }; #endif //BULLET_SHAPE_H