#include "b3ResourcePath.h" #include "Bullet3Common/b3Logging.h" #ifdef __APPLE__ #include /* _NSGetExecutablePath */ #else #ifdef _WIN32 #include #else //not Mac, not Windows, let's cross the fingers it is Linux :-) #include #endif #endif #include "Bullet3Common/b3FileUtils.h" #define B3_MAX_EXE_PATH_LEN 4096 int b3ResourcePath::getExePath(char* path, int maxPathLenInBytes) { int numBytes = 0; #if __APPLE__ uint32_t bufsize = uint32_t(maxPathLenInBytes); if (_NSGetExecutablePath(path, &bufsize)!=0) { b3Warning("Cannot find executable path\n"); return false; } else { numBytes = strlen(path); } #else #ifdef _WIN32 //https://msdn.microsoft.com/en-us/library/windows/desktop/ms683197(v=vs.85).aspx HMODULE hModule = GetModuleHandle(NULL); numBytes = GetModuleFileNameA(hModule, path, maxPathLenInBytes); #else ///http://stackoverflow.com/questions/933850/how-to-find-the-location-of-the-executable-in-c numBytes = (int)readlink("/proc/self/exe", path, maxPathLenInBytes-1); if (numBytes > 0) { path[numBytes] = 0; } else { b3Warning("Cannot find executable path\n"); } #endif //_WIN32 #endif //__APPLE__ return numBytes; } int b3ResourcePath::findResourcePath(const char* resourceName, char* resourcePath, int resourcePathMaxNumBytes) { //first find in a resource/ location, then in various folders within 'data' using b3FileUtils char exePath[B3_MAX_EXE_PATH_LEN]; int l = b3ResourcePath::getExePath(exePath, B3_MAX_EXE_PATH_LEN); if (l) { char pathToExe[B3_MAX_EXE_PATH_LEN]; int exeNamePos = b3FileUtils::extractPath(exePath,pathToExe,B3_MAX_EXE_PATH_LEN); if (exeNamePos) { sprintf(resourcePath,"%s../data/%s",pathToExe,resourceName); //printf("try resource at %s\n", resourcePath); if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes)) { return strlen(resourcePath); } sprintf(resourcePath,"%s../resources/%s/%s",pathToExe,&exePath[exeNamePos],resourceName); //printf("try resource at %s\n", resourcePath); if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes)) { return strlen(resourcePath); } sprintf(resourcePath,"%s.runfiles/google3/third_party/bullet/data/%s",exePath,resourceName); //printf("try resource at %s\n", resourcePath); if (b3FileUtils::findFile(resourcePath, resourcePath, resourcePathMaxNumBytes)) { return strlen(resourcePath); } } } bool res = b3FileUtils::findFile(resourceName, resourcePath, resourcePathMaxNumBytes); if (res) { return strlen(resourcePath); } return 0; }