#include "../CpuDemo.h" struct RenderDemo : public CpuDemo { GLInstancingRenderer* m_instancingRenderer; virtual void initPhysics(const ConstructionInfo& ci); virtual void exitPhysics(); virtual void renderScene(); virtual void clientMoveAndDisplay(); virtual const char* getName() { return "RenderDemo"; } virtual bool mouseMoveCallback(float x,float y) { return false; } virtual bool mouseButtonCallback(int button, int state, float x, float y) { return false; } virtual bool keyboardCallback(int key, int state) { return false; } static CpuDemo* MyCreateFunc() { CpuDemo* demo = new RenderDemo; return demo; } };