#include "Bullet2CollisionSdk.h" #include "btBulletCollisionCommon.h" struct Bullet2CollisionSdkInternalData { btCollisionConfiguration* m_collisionConfig; btCollisionDispatcher* m_dispatcher; btBroadphaseInterface* m_aabbBroadphase; btCollisionWorld* m_collisionWorld; Bullet2CollisionSdkInternalData() :m_aabbBroadphase(0), m_dispatcher(0), m_collisionWorld(0) { } }; Bullet2CollisionSdk::Bullet2CollisionSdk() { m_internalData = new Bullet2CollisionSdkInternalData; } Bullet2CollisionSdk::~Bullet2CollisionSdk() { delete m_internalData; m_internalData = 0; } plCollisionWorldHandle Bullet2CollisionSdk::createCollisionWorld(int /*maxNumObjsCapacity*/, int /*maxNumShapesCapacity*/, int /*maxNumPairsCapacity*/) { m_internalData->m_collisionConfig = new btDefaultCollisionConfiguration; m_internalData->m_dispatcher = new btCollisionDispatcher(m_internalData->m_collisionConfig); m_internalData->m_aabbBroadphase = new btDbvtBroadphase(); m_internalData->m_collisionWorld = new btCollisionWorld(m_internalData->m_dispatcher, m_internalData->m_aabbBroadphase, m_internalData->m_collisionConfig); return (plCollisionWorldHandle) m_internalData->m_collisionWorld; } void Bullet2CollisionSdk::deleteCollisionWorld(plCollisionWorldHandle worldHandle) { btCollisionWorld* world = (btCollisionWorld*) worldHandle; btAssert(m_internalData->m_collisionWorld == world); if (m_internalData->m_collisionWorld == world) { delete m_internalData->m_collisionWorld; m_internalData->m_collisionWorld=0; delete m_internalData->m_aabbBroadphase; m_internalData->m_aabbBroadphase=0; delete m_internalData->m_dispatcher; m_internalData->m_dispatcher=0; delete m_internalData->m_collisionConfig; m_internalData->m_collisionConfig=0; } } plCollisionShapeHandle Bullet2CollisionSdk::createSphereShape(plCollisionWorldHandle /*worldHandle*/, plReal radius) { btSphereShape* sphereShape = new btSphereShape(radius); return (plCollisionShapeHandle) sphereShape; } plCollisionShapeHandle Bullet2CollisionSdk::createPlaneShape(plCollisionWorldHandle worldHandle, plReal planeNormalX, plReal planeNormalY, plReal planeNormalZ, plReal planeConstant) { btStaticPlaneShape* planeShape = new btStaticPlaneShape(btVector3(planeNormalX,planeNormalY,planeNormalZ),planeConstant); return (plCollisionShapeHandle) planeShape; } plCollisionShapeHandle Bullet2CollisionSdk::createCapsuleShape(plCollisionWorldHandle worldHandle, plReal radius, plReal height, int capsuleAxis) { btCapsuleShape* capsule = 0; switch (capsuleAxis) { case 0: { capsule = new btCapsuleShapeX(radius,height); break; } case 1: { capsule = new btCapsuleShape(radius,height); break; } case 2: { capsule = new btCapsuleShapeZ(radius,height); break; } default: { btAssert(0); } } return (plCollisionShapeHandle)capsule; } plCollisionShapeHandle Bullet2CollisionSdk::createCompoundShape(plCollisionWorldHandle worldHandle) { return (plCollisionShapeHandle) new btCompoundShape(); } void Bullet2CollisionSdk::addChildShape(plCollisionWorldHandle worldHandle,plCollisionShapeHandle compoundShapeHandle, plCollisionShapeHandle childShapeHandle,plVector3 childPos,plQuaternion childOrn) { btCompoundShape* compound = (btCompoundShape*) compoundShapeHandle; btCollisionShape* childShape = (btCollisionShape*) childShapeHandle; btTransform localTrans; localTrans.setOrigin(btVector3(childPos[0],childPos[1],childPos[2])); localTrans.setRotation(btQuaternion(childOrn[0],childOrn[1],childOrn[2],childOrn[3])); compound->addChildShape(localTrans,childShape); } void Bullet2CollisionSdk::deleteShape(plCollisionWorldHandle /*worldHandle*/, plCollisionShapeHandle shapeHandle) { btCollisionShape* shape = (btCollisionShape*) shapeHandle; delete shape; } void Bullet2CollisionSdk::addCollisionObject(plCollisionWorldHandle worldHandle, plCollisionObjectHandle objectHandle) { btCollisionWorld* world = (btCollisionWorld*) worldHandle; btCollisionObject* colObj = (btCollisionObject*) objectHandle; btAssert(world && colObj); if (world == m_internalData->m_collisionWorld && colObj) { world->addCollisionObject(colObj); } } void Bullet2CollisionSdk::removeCollisionObject(plCollisionWorldHandle worldHandle, plCollisionObjectHandle objectHandle) { btCollisionWorld* world = (btCollisionWorld*) worldHandle; btCollisionObject* colObj = (btCollisionObject*) objectHandle; btAssert(world && colObj); if (world == m_internalData->m_collisionWorld && colObj) { world->removeCollisionObject(colObj); } } plCollisionObjectHandle Bullet2CollisionSdk::createCollisionObject( plCollisionWorldHandle worldHandle, void* userPointer, int userIndex, plCollisionShapeHandle shapeHandle , plVector3 startPosition,plQuaternion startOrientation ) { btCollisionShape* colShape = (btCollisionShape*) shapeHandle; btAssert(colShape); if (colShape) { btCollisionObject* colObj= new btCollisionObject; colObj->setUserIndex(userIndex); colObj->setUserPointer(userPointer); colObj->setCollisionShape(colShape); btTransform tr; tr.setOrigin(btVector3(startPosition[0],startPosition[1],startPosition[2])); tr.setRotation(btQuaternion(startOrientation[0],startOrientation[1],startOrientation[2],startOrientation[3])); colObj->setWorldTransform(tr); return (plCollisionObjectHandle) colObj; } return 0; } void Bullet2CollisionSdk::deleteCollisionObject(plCollisionObjectHandle bodyHandle) { btCollisionObject* colObj = (btCollisionObject*) bodyHandle; delete colObj; } void Bullet2CollisionSdk::setCollisionObjectTransform(plCollisionWorldHandle /*worldHandle*/, plCollisionObjectHandle bodyHandle, plVector3 position,plQuaternion orientation ) { btCollisionObject* colObj = (btCollisionObject*) bodyHandle; btTransform tr; tr.setOrigin(btVector3(position[0],position[1],position[2])); tr.setRotation(btQuaternion(orientation[0],orientation[1],orientation[2],orientation[3])); colObj->setWorldTransform(tr); } struct Bullet2ContactResultCallback : public btCollisionWorld::ContactResultCallback { int m_numContacts; lwContactPoint* m_pointsOut; int m_pointCapacity; Bullet2ContactResultCallback(lwContactPoint* pointsOut, int pointCapacity) : m_numContacts(0), m_pointsOut(pointsOut), m_pointCapacity(pointCapacity) { } virtual btScalar addSingleResult(btManifoldPoint& cp, const btCollisionObjectWrapper* colObj0Wrap,int partId0,int index0,const btCollisionObjectWrapper* colObj1Wrap,int partId1,int index1) { if (m_numContactsm_collisionWorld && colObjA && colObjB) { Bullet2ContactResultCallback cb(pointsOut,pointCapacity); world->contactPairTest(colObjA,colObjB,cb); return cb.m_numContacts; } return 0; } static plNearCallback gTmpFilter; static int gNearCallbackCount = 0; static plCollisionSdkHandle gCollisionSdk = 0; static plCollisionWorldHandle gCollisionWorldHandle = 0; static void* gUserData = 0; void Bullet2NearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo) { btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject; btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject; plCollisionObjectHandle obA =(plCollisionObjectHandle) colObj0; plCollisionObjectHandle obB =(plCollisionObjectHandle) colObj1; if(gTmpFilter) { gTmpFilter(gCollisionSdk,gCollisionWorldHandle, gUserData,obA,obB); gNearCallbackCount++; } } void Bullet2CollisionSdk::collideWorld( plCollisionWorldHandle worldHandle, plNearCallback filter, void* userData) { btCollisionWorld* world = (btCollisionWorld*) worldHandle; //chain the near-callback gTmpFilter = filter; gNearCallbackCount = 0; gUserData = userData; gCollisionSdk = (plCollisionSdkHandle)this; gCollisionWorldHandle = worldHandle; m_internalData->m_dispatcher->setNearCallback(Bullet2NearCallback); world->performDiscreteCollisionDetection(); gTmpFilter = 0; } plCollisionSdkHandle Bullet2CollisionSdk::createBullet2SdkHandle() { return (plCollisionSdkHandle) new Bullet2CollisionSdk; }