#ifndef SHARED_MEMORY_PUBLIC_H #define SHARED_MEMORY_PUBLIC_H #define SHARED_MEMORY_KEY 12347 enum EnumSharedMemoryClientCommand { CMD_LOAD_SDF, CMD_LOAD_URDF, CMD_LOAD_BULLET, CMD_SAVE_BULLET, CMD_LOAD_MJCF, CMD_LOAD_BUNNY, CMD_SEND_BULLET_DATA_STREAM, CMD_CREATE_BOX_COLLISION_SHAPE, CMD_CREATE_RIGID_BODY, CMD_DELETE_RIGID_BODY, CMD_CREATE_SENSOR,///enable or disable joint feedback for force/torque sensors CMD_INIT_POSE, CMD_SEND_PHYSICS_SIMULATION_PARAMETERS, CMD_SEND_DESIRED_STATE,//todo: reconsider naming, for example SET_JOINT_CONTROL_VARIABLE? CMD_REQUEST_ACTUAL_STATE, CMD_REQUEST_DEBUG_LINES, CMD_REQUEST_BODY_INFO, CMD_REQUEST_INTERNAL_DATA, CMD_STEP_FORWARD_SIMULATION, CMD_RESET_SIMULATION, CMD_PICK_BODY, CMD_MOVE_PICKED_BODY, CMD_REMOVE_PICKING_CONSTRAINT_BODY, CMD_REQUEST_CAMERA_IMAGE_DATA, CMD_APPLY_EXTERNAL_FORCE, CMD_CALCULATE_INVERSE_DYNAMICS, CMD_CALCULATE_INVERSE_KINEMATICS, CMD_CALCULATE_JACOBIAN, CMD_USER_CONSTRAINT, CMD_REQUEST_CONTACT_POINT_INFORMATION, CMD_REQUEST_AABB_OVERLAP, CMD_SAVE_WORLD, CMD_REQUEST_VISUAL_SHAPE_INFO, CMD_UPDATE_VISUAL_SHAPE, CMD_LOAD_TEXTURE, CMD_SET_SHADOW, CMD_USER_DEBUG_DRAW, //don't go beyond this command! CMD_MAX_CLIENT_COMMANDS, }; enum EnumSharedMemoryServerStatus { CMD_SHARED_MEMORY_NOT_INITIALIZED=0, CMD_WAITING_FOR_CLIENT_COMMAND, //CMD_CLIENT_COMMAND_COMPLETED is a generic 'completed' status that doesn't need special handling on the client CMD_CLIENT_COMMAND_COMPLETED, //the server will skip unknown command and report a status 'CMD_UNKNOWN_COMMAND_FLUSHED' CMD_UNKNOWN_COMMAND_FLUSHED, CMD_SDF_LOADING_COMPLETED, CMD_SDF_LOADING_FAILED, CMD_URDF_LOADING_COMPLETED, CMD_URDF_LOADING_FAILED, CMD_BULLET_LOADING_COMPLETED, CMD_BULLET_LOADING_FAILED, CMD_BULLET_SAVING_COMPLETED, CMD_BULLET_SAVING_FAILED, CMD_MJCF_LOADING_COMPLETED, CMD_MJCF_LOADING_FAILED, CMD_REQUEST_INTERNAL_DATA_COMPLETED, CMD_REQUEST_INTERNAL_DATA_FAILED, CMD_BULLET_DATA_STREAM_RECEIVED_COMPLETED, CMD_BULLET_DATA_STREAM_RECEIVED_FAILED, CMD_BOX_COLLISION_SHAPE_CREATION_COMPLETED, CMD_RIGID_BODY_CREATION_COMPLETED, CMD_SET_JOINT_FEEDBACK_COMPLETED, CMD_ACTUAL_STATE_UPDATE_COMPLETED, CMD_ACTUAL_STATE_UPDATE_FAILED, CMD_DEBUG_LINES_COMPLETED, CMD_DEBUG_LINES_OVERFLOW_FAILED, CMD_DESIRED_STATE_RECEIVED_COMPLETED, CMD_STEP_FORWARD_SIMULATION_COMPLETED, CMD_RESET_SIMULATION_COMPLETED, CMD_CAMERA_IMAGE_COMPLETED, CMD_CAMERA_IMAGE_FAILED, CMD_BODY_INFO_COMPLETED, CMD_BODY_INFO_FAILED, CMD_INVALID_STATUS, CMD_CALCULATED_INVERSE_DYNAMICS_COMPLETED, CMD_CALCULATED_INVERSE_DYNAMICS_FAILED, CMD_CALCULATED_JACOBIAN_COMPLETED, CMD_CALCULATED_JACOBIAN_FAILED, CMD_CONTACT_POINT_INFORMATION_COMPLETED, CMD_CONTACT_POINT_INFORMATION_FAILED, CMD_REQUEST_AABB_OVERLAP_COMPLETED, CMD_REQUEST_AABB_OVERLAP_FAILED, CMD_CALCULATE_INVERSE_KINEMATICS_COMPLETED, CMD_CALCULATE_INVERSE_KINEMATICS_FAILED, CMD_SAVE_WORLD_COMPLETED, CMD_SAVE_WORLD_FAILED, CMD_VISUAL_SHAPE_INFO_COMPLETED, CMD_VISUAL_SHAPE_INFO_FAILED, CMD_VISUAL_SHAPE_UPDATE_COMPLETED, CMD_VISUAL_SHAPE_UPDATE_FAILED, CMD_LOAD_TEXTURE_COMPLETED, CMD_LOAD_TEXTURE_FAILED, CMD_USER_DEBUG_DRAW_COMPLETED, CMD_USER_DEBUG_DRAW_FAILED, CMD_USER_CONSTRAINT_COMPLETED, CMD_USER_CONSTRAINT_FAILED, //don't go beyond 'CMD_MAX_SERVER_COMMANDS! CMD_MAX_SERVER_COMMANDS }; enum JointInfoFlags { JOINT_HAS_MOTORIZED_POWER=1, }; enum { COLLISION_SHAPE_TYPE_BOX=1, COLLISION_SHAPE_TYPE_CYLINDER_X, COLLISION_SHAPE_TYPE_CYLINDER_Y, COLLISION_SHAPE_TYPE_CYLINDER_Z, COLLISION_SHAPE_TYPE_CAPSULE_X, COLLISION_SHAPE_TYPE_CAPSULE_Y, COLLISION_SHAPE_TYPE_CAPSULE_Z, COLLISION_SHAPE_TYPE_SPHERE }; // copied from btMultiBodyLink.h enum JointType { eRevoluteType = 0, ePrismaticType = 1, eSphericalType = 2, ePlanarType = 3, eFixedType = 4, ePoint2PointType = 5, }; struct b3JointInfo { char* m_linkName; char* m_jointName; int m_jointType; int m_qIndex; int m_uIndex; int m_jointIndex; int m_flags; double m_jointDamping; double m_jointFriction; double m_parentFrame[7]; // position and orientation (quaternion) double m_childFrame[7]; // ^^^ double m_jointAxis[3]; // joint axis in parent local frame }; struct b3BodyInfo { const char* m_baseName; }; struct b3JointSensorState { double m_jointPosition; double m_jointVelocity; double m_jointForceTorque[6]; /* note to roboticists: this is NOT the motor torque/force, but the spatial reaction force vector at joint */ double m_jointMotorTorque; }; struct b3DebugLines { int m_numDebugLines; const float* m_linesFrom;//float x,y,z times 'm_numDebugLines'. const float* m_linesTo;//float x,y,z times 'm_numDebugLines'. const float* m_linesColor;//float red,green,blue times 'm_numDebugLines'. }; struct b3OverlappingObject { int m_objectUniqueId; int m_linkIndex; }; struct b3AABBOverlapData { int m_numOverlappingObjects; struct b3OverlappingObject* m_overlappingObjects; }; struct b3CameraImageData { int m_pixelWidth; int m_pixelHeight; const unsigned char* m_rgbColorData;//3*m_pixelWidth*m_pixelHeight bytes const float* m_depthValues;//m_pixelWidth*m_pixelHeight floats const int* m_segmentationMaskValues;//m_pixelWidth*m_pixelHeight ints }; struct b3ContactPointData { //todo: expose some contact flags, such as telling which fields below are valid int m_contactFlags; int m_bodyUniqueIdA; int m_bodyUniqueIdB; int m_linkIndexA; int m_linkIndexB; double m_positionOnAInWS[3];//contact point location on object A, in world space coordinates double m_positionOnBInWS[3];//contact point location on object A, in world space coordinates double m_contactNormalOnBInWS[3];//the separating contact normal, pointing from object B towards object A double m_contactDistance;//negative number is penetration, positive is distance. double m_normalForce; //todo: expose the friction forces as well // double m_linearFrictionDirection0[3]; // double m_linearFrictionForce0; // double m_linearFrictionDirection1[3]; // double m_linearFrictionForce1; // double m_angularFrictionDirection[3]; // double m_angularFrictionForce; }; enum { CONTACT_QUERY_MODE_REPORT_EXISTING_CONTACT_POINTS = 0, CONTACT_QUERY_MODE_COMPUTE_CLOSEST_POINTS = 1, }; struct b3ContactInformation { int m_numContactPoints; struct b3ContactPointData* m_contactPointData; }; #define VISUAL_SHAPE_MAX_PATH_LEN 128 struct b3VisualShapeData { int m_objectUniqueId; int m_linkIndex; int m_visualGeometryType;//box primitive, sphere primitive, triangle mesh double m_dimensions[3];//meaning depends on m_visualGeometryType char m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN]; double m_localInertiaFrame[7];//pos[3], orn[4] //todo: add more data if necessary (material color etc, although material can be in asset file .obj file) double m_rgbaColor[4]; }; struct b3VisualShapeInformation { int m_numVisualShapes; struct b3VisualShapeData* m_visualShapeData; }; ///b3LinkState provides extra information such as the Cartesian world coordinates ///center of mass (COM) of the link, relative to the world reference frame. ///Orientation is a quaternion x,y,z,w ///Note: to compute the URDF link frame (which equals the joint frame at joint position 0) ///use URDF link frame = link COM frame * inertiaFrame.inverse() struct b3LinkState { double m_worldPosition[3]; double m_worldOrientation[4]; double m_localInertialPosition[3]; double m_localInertialOrientation[4]; }; //todo: discuss and decide about control mode and combinations enum { // POSITION_CONTROL=0, CONTROL_MODE_VELOCITY=0, CONTROL_MODE_TORQUE, CONTROL_MODE_POSITION_VELOCITY_PD, }; ///flags for b3ApplyExternalTorque and b3ApplyExternalForce enum EnumExternalForceFlags { EF_LINK_FRAME=1, EF_WORLD_FRAME=2, }; ///flags to pick the renderer for synthetic camera enum EnumRenderer { ER_TINY_RENDERER=(1<<16), ER_BULLET_HARDWARE_OPENGL=(1<<17), //ER_FIRE_RAYS=(1<<18), }; #endif//SHARED_MEMORY_PUBLIC_H