from setuptools import find_packages from sys import platform as _platform import sys import glob import os from distutils.core import setup from distutils.extension import Extension from distutils.util import get_platform from glob import glob # monkey-patch for parallel compilation import multiprocessing import multiprocessing.pool def parallelCCompile(self, sources, output_dir=None, macros=None, include_dirs=None, debug=0, extra_preargs=None, extra_postargs=None, depends=None): # those lines are copied from distutils.ccompiler.CCompiler directly macros, objects, extra_postargs, pp_opts, build = self._setup_compile( output_dir, macros, include_dirs, sources, depends, extra_postargs) cc_args = self._get_cc_args(pp_opts, debug, extra_preargs) # parallel code N = 2 * multiprocessing.cpu_count() # number of parallel compilations try: # On Unix-like platforms attempt to obtain the total memory in the # machine and limit the number of parallel jobs to the number of Gbs # of RAM (to avoid killing smaller platforms like the Pi) mem = os.sysconf('SC_PHYS_PAGES') * os.sysconf('SC_PAGE_SIZE') # bytes except (AttributeError, ValueError): # Couldn't query RAM; don't limit parallelism (it's probably a well # equipped Windows / Mac OS X box) pass else: mem = max(1, int(round(mem / 1024**3))) # convert to Gb N = min(mem, N) def _single_compile(obj): try: src, ext = build[obj] except KeyError: return newcc_args = cc_args if _platform == "darwin": if src.endswith('.cpp'): newcc_args = cc_args + ["-mmacosx-version-min=10.7", "-stdlib=libc++"] self._compile(obj, src, ext, newcc_args, extra_postargs, pp_opts) # convert to list, imap is evaluated on-demand pool = multiprocessing.pool.ThreadPool(N) list(pool.imap(_single_compile, objects)) return objects import distutils.ccompiler distutils.ccompiler.CCompiler.compile = parallelCCompile #see http://stackoverflow.com/a/8719066/295157 import os platform = get_platform() print(platform) CXX_FLAGS = '' CXX_FLAGS += '-DGWEN_COMPILE_STATIC ' CXX_FLAGS += '-DBT_USE_DOUBLE_PRECISION ' CXX_FLAGS += '-DBT_ENABLE_ENET ' CXX_FLAGS += '-DBT_ENABLE_CLSOCKET ' CXX_FLAGS += '-DB3_DUMP_PYTHON_VERSION ' CXX_FLAGS += '-DEGL_ADD_PYTHON_INIT ' CXX_FLAGS += '-DB3_ENABLE_FILEIO_PLUGIN ' CXX_FLAGS += '-DB3_USE_ZIPFILE_FILEIO ' CXX_FLAGS += '-DBT_THREADSAFE=1 ' CXX_FLAGS += '-DSTATIC_LINK_SPD_PLUGIN ' CXX_FLAGS += '-DBT_ENABLE_VHACD ' EGL_CXX_FLAGS = '' # libraries += [current_python] libraries = [] include_dirs = [] try: import numpy NP_DIRS = [numpy.get_include()] except: print("numpy is disabled. getCameraImage maybe slower.") else: print("numpy is enabled.") CXX_FLAGS += '-DPYBULLET_USE_NUMPY ' for d in NP_DIRS: print("numpy_include_dirs = %s" % d) include_dirs += NP_DIRS sources = ["examples/pybullet/pybullet.c"]\ +["examples/ThirdPartyLibs/tinyxml2/tinyxml2.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/BulletConversion.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/KinTree.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/MathUtil.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/RBDModel.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/RBDUtil.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/Shape.cpp"]\ +["examples/SharedMemory/plugins/stablePDPlugin/SpAlg.cpp"]\ +["src/btLinearMathAll.cpp"]\ +["src/btBulletCollisionAll.cpp"]\ +["src/btBulletDynamicsAll.cpp"]\ +["examples/ExampleBrowser/InProcessExampleBrowser.cpp"]\ +["examples/TinyRenderer/geometry.cpp"]\ +["examples/TinyRenderer/model.cpp"]\ +["examples/TinyRenderer/tgaimage.cpp"]\ +["examples/TinyRenderer/our_gl.cpp"]\ +["examples/TinyRenderer/TinyRenderer.cpp"]\ +["examples/SharedMemory/plugins/pdControlPlugin/pdControlPlugin.cpp"]\ +["examples/SharedMemory/plugins/collisionFilterPlugin/collisionFilterPlugin.cpp"]\ +["examples/SharedMemory/plugins/fileIOPlugin/fileIOPlugin.cpp"]\ +["examples/SharedMemory/b3RobotSimulatorClientAPI_NoDirect.cpp"]\ +["examples/SharedMemory/IKTrajectoryHelper.cpp"]\ +["examples/SharedMemory/InProcessMemory.cpp"]\ +["examples/SharedMemory/PhysicsClient.cpp"]\ +["examples/SharedMemory/PhysicsServer.cpp"]\ +["examples/SharedMemory/GraphicsClientExample.cpp"]\ +["examples/SharedMemory/GraphicsServerExample.cpp"]\ +["examples/SharedMemory/RemoteGUIHelper.cpp"]\ +["examples/SharedMemory/RemoteGUIHelperTCP.cpp"]\ +["examples/SharedMemory/PhysicsServerExample.cpp"]\ +["examples/SharedMemory/PhysicsServerExampleBullet2.cpp"]\ +["examples/SharedMemory/SharedMemoryInProcessPhysicsC_API.cpp"]\ +["examples/SharedMemory/PhysicsServerSharedMemory.cpp"]\ +["examples/SharedMemory/PhysicsDirect.cpp"]\ +["examples/SharedMemory/PhysicsDirectC_API.cpp"]\ +["examples/SharedMemory/PhysicsServerCommandProcessor.cpp"]\ +["examples/SharedMemory/PhysicsClientSharedMemory.cpp"]\ +["examples/SharedMemory/PhysicsClientSharedMemory_C_API.cpp"]\ +["examples/SharedMemory/PhysicsClientC_API.cpp"]\ +["examples/SharedMemory/Win32SharedMemory.cpp"]\ +["examples/SharedMemory/PosixSharedMemory.cpp"]\ +["examples/SharedMemory/plugins/tinyRendererPlugin/TinyRendererVisualShapeConverter.cpp"]\ +["examples/SharedMemory/plugins/tinyRendererPlugin/tinyRendererPlugin.cpp"]\ +["examples/SharedMemory/PhysicsClientUDP.cpp"]\ +["examples/SharedMemory/PhysicsClientUDP_C_API.cpp"]\ +["examples/SharedMemory/PhysicsClientTCP.cpp"]\ +["examples/SharedMemory/PhysicsClientTCP_C_API.cpp"]\ +["examples/SharedMemory/b3PluginManager.cpp"]\ +["examples/Utils/b3ResourcePath.cpp"]\ +["examples/Utils/RobotLoggingUtil.cpp"]\ +["examples/Utils/ChromeTraceUtil.cpp"]\ +["examples/Utils/b3Clock.cpp"]\ +["examples/Utils/b3Quickprof.cpp"]\ +["examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp"]\ +["examples/ThirdPartyLibs/stb_image/stb_image.cpp"]\ +["examples/ThirdPartyLibs/stb_image/stb_image_write.cpp"]\ +["examples/ThirdPartyLibs/minizip/ioapi.c"]\ +["examples/ThirdPartyLibs/minizip/unzip.c"]\ +["examples/ThirdPartyLibs/minizip/zip.c"]\ +["examples/ThirdPartyLibs/zlib/adler32.c"]\ +["examples/ThirdPartyLibs/zlib/compress.c"]\ +["examples/ThirdPartyLibs/zlib/crc32.c"]\ +["examples/ThirdPartyLibs/zlib/deflate.c"]\ +["examples/ThirdPartyLibs/zlib/gzclose.c"]\ +["examples/ThirdPartyLibs/zlib/gzlib.c"]\ +["examples/ThirdPartyLibs/zlib/gzread.c"]\ +["examples/ThirdPartyLibs/zlib/gzwrite.c"]\ +["examples/ThirdPartyLibs/zlib/infback.c"]\ +["examples/ThirdPartyLibs/zlib/inffast.c"]\ +["examples/ThirdPartyLibs/zlib/inflate.c"]\ +["examples/ThirdPartyLibs/zlib/inftrees.c"]\ +["examples/ThirdPartyLibs/zlib/trees.c"]\ +["examples/ThirdPartyLibs/zlib/uncompr.c"]\ +["examples/ThirdPartyLibs/zlib/zutil.c"]\ +["examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp"]\ +["examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp"]\ +["examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp"]\ +["examples/Importers/ImportMJCFDemo/BulletMJCFImporter.cpp"]\ +["examples/Importers/ImportURDFDemo/BulletUrdfImporter.cpp"]\ +["examples/Importers/ImportURDFDemo/MyMultiBodyCreator.cpp"]\ +["examples/Importers/ImportURDFDemo/URDF2Bullet.cpp"]\ +["examples/Importers/ImportURDFDemo/UrdfParser.cpp"]\ +["examples/Importers/ImportURDFDemo/urdfStringSplit.cpp"]\ +["examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp"]\ +["examples/MultiThreading/b3PosixThreadSupport.cpp"]\ +["examples/MultiThreading/b3Win32ThreadSupport.cpp"]\ +["examples/MultiThreading/b3ThreadSupportInterface.cpp"]\ +["examples/ThirdPartyLibs/enet/callbacks.c"]\ +["examples/ThirdPartyLibs/enet/compress.c"]\ +["examples/ThirdPartyLibs/enet/host.c"]\ +["examples/ThirdPartyLibs/enet/list.c"]\ +["examples/ThirdPartyLibs/enet/packet.c"]\ +["examples/ThirdPartyLibs/enet/peer.c"]\ +["examples/ThirdPartyLibs/enet/protocol.c"]\ +["examples/ExampleBrowser/OpenGLGuiHelper.cpp"]\ +["examples/ExampleBrowser/OpenGLExampleBrowser.cpp"]\ +["examples/ExampleBrowser/CollisionShape2TriangleMesh.cpp"]\ +["examples/ExampleBrowser/GL_ShapeDrawer.cpp"]\ +["examples/OpenGLWindow/SimpleOpenGL2Renderer.cpp"]\ +["examples/OpenGLWindow/GLInstancingRenderer.cpp"]\ +["examples/OpenGLWindow/SimpleOpenGL3App.cpp"]\ +["examples/OpenGLWindow/GLPrimitiveRenderer.cpp"]\ +["examples/OpenGLWindow/TwFonts.cpp"]\ +["examples/OpenGLWindow/GLRenderToTexture.cpp"]\ +["examples/OpenGLWindow/LoadShader.cpp"]\ +["examples/OpenGLWindow/OpenSans.cpp"]\ +["examples/OpenGLWindow/SimpleCamera.cpp"]\ +["examples/OpenGLWindow/fontstash.cpp"]\ +["examples/OpenGLWindow/SimpleOpenGL2App.cpp"]\ +["examples/OpenGLWindow/opengl_fontstashcallbacks.cpp"]\ +["examples/ExampleBrowser/GwenGUISupport/GraphingTexture.cpp"]\ +["examples/ExampleBrowser/GwenGUISupport/GwenProfileWindow.cpp"]\ +["examples/ExampleBrowser/GwenGUISupport/gwenUserInterface.cpp"]\ +["examples/ExampleBrowser/GwenGUISupport/GwenParameterInterface.cpp"]\ +["examples/ExampleBrowser/GwenGUISupport/GwenTextureWindow.cpp"]\ +["src/Bullet3Common/b3AlignedAllocator.cpp"]\ +["src/Bullet3Common/b3Logging.cpp"]\ +["src/Bullet3Common/b3Vector3.cpp"]\ +["examples/ThirdPartyLibs/clsocket/src/ActiveSocket.cpp"]\ +["examples/ThirdPartyLibs/clsocket/src/PassiveSocket.cpp"]\ +["examples/ThirdPartyLibs/clsocket/src/SimpleSocket.cpp"]\ +["Extras/Serialize/BulletFileLoader/bChunk.cpp"]\ +["Extras/Serialize/BulletFileLoader/bDNA.cpp"]\ +["Extras/Serialize/BulletFileLoader/bFile.cpp"]\ +["Extras/Serialize/BulletFileLoader/btBulletFile.cpp"]\ +["Extras/Serialize/BulletWorldImporter/btMultiBodyWorldImporter.cpp"]\ +["Extras/Serialize/BulletWorldImporter/btBulletWorldImporter.cpp"]\ +["Extras/Serialize/BulletWorldImporter/btWorldImporter.cpp"]\ +["Extras/InverseDynamics/CloneTreeCreator.cpp"]\ +["Extras/InverseDynamics/IDRandomUtil.cpp"]\ +["Extras/InverseDynamics/MultiBodyTreeDebugGraph.cpp"]\ +["Extras/InverseDynamics/User2InternalIndex.cpp"]\ +["Extras/InverseDynamics/CoilCreator.cpp"]\ +["Extras/InverseDynamics/MultiBodyNameMap.cpp"]\ +["Extras/InverseDynamics/RandomTreeCreator.cpp"]\ +["Extras/InverseDynamics/btMultiBodyTreeCreator.cpp"]\ +["Extras/InverseDynamics/DillCreator.cpp"]\ +["Extras/InverseDynamics/MultiBodyTreeCreator.cpp"]\ +["Extras/InverseDynamics/SimpleTreeCreator.cpp"]\ +["Extras/InverseDynamics/invdyn_bullet_comparison.cpp"]\ +["src/BulletSoftBody/btDefaultSoftBodySolver.cpp"]\ +["src/BulletSoftBody/btSoftBodyHelpers.cpp"]\ +["src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp"]\ +["src/BulletSoftBody/btSoftBody.cpp"]\ +["src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp"]\ +["src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp"]\ +["src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp"]\ +["src/BulletSoftBody/btSoftMultiBodyDynamicsWorld.cpp"]\ +["src/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp"]\ +["src/BulletSoftBody/btDeformableBackwardEulerObjective.cpp"]\ +["src/BulletSoftBody/btDeformableBodySolver.cpp"]\ +["src/BulletSoftBody/btDeformableContactProjection.cpp"]\ +["src/BulletSoftBody/btDeformableContactConstraint.cpp"]\ +["src/BulletSoftBody/btDeformableMultiBodyConstraintSolver.cpp"]\ +["src/BulletSoftBody/btDeformableMultiBodyDynamicsWorld.cpp"]\ +["src/BulletSoftBody/poly34.cpp"]\ +["src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.cpp"]\ +["src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.cpp"]\ +["src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp"]\ +["src/BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp"]\ +["src/BulletInverseDynamics/IDMath.cpp"]\ +["src/BulletInverseDynamics/MultiBodyTree.cpp"]\ +["src/BulletInverseDynamics/details/MultiBodyTreeImpl.cpp"]\ +["src/BulletInverseDynamics/details/MultiBodyTreeInitCache.cpp"]\ +["examples/ThirdPartyLibs/BussIK/Jacobian.cpp"]\ +["examples/ThirdPartyLibs/BussIK/LinearR2.cpp"]\ +["examples/ThirdPartyLibs/BussIK/LinearR3.cpp"]\ +["examples/ThirdPartyLibs/BussIK/LinearR4.cpp"]\ +["examples/ThirdPartyLibs/BussIK/MatrixRmn.cpp"]\ +["examples/ThirdPartyLibs/BussIK/Misc.cpp"]\ +["examples/ThirdPartyLibs/BussIK/Node.cpp"]\ +["examples/ThirdPartyLibs/BussIK/Tree.cpp"]\ +["examples/ThirdPartyLibs/BussIK/VectorRn.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Anim.cpp"]\ +["examples/ThirdPartyLibs/Gwen/DragAndDrop.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Hook.cpp"]\ +["examples/ThirdPartyLibs/Gwen/ToolTip.cpp"]\ +["examples/ThirdPartyLibs/Gwen/events.cpp"]\ +["examples/ThirdPartyLibs/Gwen/BaseRender.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Gwen.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Skin.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Utility.cpp"]\ +["examples/ThirdPartyLibs/Gwen/inputhandler.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Base.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Button.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Canvas.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/CheckBox.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ColorControls.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ColorPicker.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ComboBox.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/CrossSplitter.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/DockBase.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/DockedTabControl.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Dragger.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/GroupBox.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/HSVColorPicker.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/HorizontalScrollBar.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ImagePanel.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/HorizontalSlider.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Label.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/LabelClickable.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ListBox.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/MenuItem.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Menu.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/MenuStrip.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/NumericUpDown.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/PanelListPanel.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ProgressBar.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Properties.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/RadioButton.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/RadioButtonController.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ResizableControl.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Resizer.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/RichLabel.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ScrollBar.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ScrollBarBar.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ScrollBarButton.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/ScrollControl.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Slider.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/SplitterBar.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TabButton.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TabControl.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TabStrip.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Text.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TextBox.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TextBoxNumeric.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TreeControl.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/TreeNode.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/VerticalScrollBar.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/VerticalSlider.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/WindowControl.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileOpen.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Dialog/FileSave.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Controls/Dialog/Query.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Platforms/Null.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Platforms/Windows.cpp"]\ +["examples/ThirdPartyLibs/Gwen/Renderers/OpenGL_DebugFont.cpp"]\ +["Extras/VHACD/test/src/main_vhacd.cpp"] \ +["Extras/VHACD/src/VHACD.cpp"] \ +["Extras/VHACD/src/vhacdICHull.cpp"] \ +["Extras/VHACD/src/vhacdManifoldMesh.cpp"] \ +["Extras/VHACD/src/vhacdMesh.cpp"] \ +["Extras/VHACD/src/vhacdVolume.cpp"] egl_renderer_sources = \ ["examples/SharedMemory/plugins/eglPlugin/eglRendererVisualShapeConverter.cpp"]\ +["examples/SharedMemory/plugins/eglPlugin/eglRendererPlugin.cpp"]\ +["examples/Importers/ImportColladaDemo/LoadMeshFromCollada.cpp"]\ +["examples/Importers/ImportObjDemo/LoadMeshFromObj.cpp"]\ +["examples/Importers/ImportMeshUtility/b3ImportMeshUtility.cpp"]\ +["examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp"]\ +["examples/TinyRenderer/geometry.cpp"]\ +["examples/TinyRenderer/model.cpp"]\ +["examples/TinyRenderer/tgaimage.cpp"]\ +["examples/TinyRenderer/our_gl.cpp"]\ +["examples/TinyRenderer/TinyRenderer.cpp"]\ +["examples/ThirdPartyLibs/Wavefront/tiny_obj_loader.cpp"]\ +["examples/ThirdPartyLibs/stb_image/stb_image.cpp"]\ +["examples/ThirdPartyLibs/stb_image/stb_image_write.cpp"]\ +["examples/ThirdPartyLibs/tinyxml2/tinyxml2.cpp"]\ +["examples/OpenGLWindow/SimpleCamera.cpp"]\ +["examples/Utils/b3Clock.cpp"]\ +["examples/Utils/b3ResourcePath.cpp"]\ +["src/BulletCollision/CollisionShapes/btShapeHull.cpp"]\ +["src/BulletCollision/CollisionShapes/btConvexHullShape.cpp"]\ +["src/BulletCollision/CollisionShapes/btBoxShape.cpp"]\ +["src/BulletCollision/CollisionShapes/btSphereShape.cpp"]\ +["src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp"]\ +["src/BulletCollision/CollisionShapes/btConvexShape.cpp"]\ +["src/BulletCollision/CollisionShapes/btCollisionShape.cpp"]\ +["src/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp"]\ +["src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp"]\ +["src/Bullet3Common/b3Logging.cpp"]\ +["src/LinearMath/btAlignedAllocator.cpp"]\ +["src/LinearMath/btConvexHull.cpp"]\ +["src/LinearMath/btConvexHullComputer.cpp"] \ +["src/LinearMath/btGeometryUtil.cpp"]\ +["src/LinearMath/btQuickprof.cpp"] \ +["src/LinearMath/btThreads.cpp"] \ +["src/Bullet3Common/b3AlignedAllocator.cpp"] \ +["examples/ThirdPartyLibs/glad/gl.c"]\ +["examples/OpenGLWindow/GLInstancingRenderer.cpp"]\ +["examples/OpenGLWindow/GLRenderToTexture.cpp"] \ +["examples/OpenGLWindow/LoadShader.cpp"] if 'BT_USE_EGL' in CXX_FLAGS: sources += ['examples/ThirdPartyLibs/glad/egl.c'] sources += ['examples/OpenGLWindow/EGLOpenGLWindow.cpp'] if _platform == "linux" or _platform == "linux2": libraries = ['dl', 'pthread'] CXX_FLAGS += '-D_LINUX ' CXX_FLAGS += '-DGLEW_STATIC ' CXX_FLAGS += '-DGLEW_INIT_OPENGL11_FUNCTIONS=1 ' CXX_FLAGS += '-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1 ' CXX_FLAGS += '-DDYNAMIC_LOAD_X11_FUNCTIONS ' CXX_FLAGS += '-DHAS_SOCKLEN_T ' CXX_FLAGS += '-fno-inline-functions-called-once ' CXX_FLAGS += '-fvisibility=hidden ' CXX_FLAGS += '-fvisibility-inlines-hidden ' EGL_CXX_FLAGS += '-DBT_USE_EGL ' EGL_CXX_FLAGS += '-fPIC ' # for plugins sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"]\ +["examples/ThirdPartyLibs/glad/glx.c"] include_dirs += ["examples/ThirdPartyLibs/optionalX11"] if 'BT_USE_EGL' in EGL_CXX_FLAGS: egl_renderer_sources = egl_renderer_sources\ +["examples/OpenGLWindow/EGLOpenGLWindow.cpp"]\ +['examples/ThirdPartyLibs/glad/egl.c'] else: egl_renderer_sources = egl_renderer_sources\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/glx.c"] elif _platform == "win32": print("win32!") libraries = ['Ws2_32', 'Winmm', 'User32', 'Opengl32', 'kernel32', 'glu32', 'Gdi32', 'Comdlg32'] CXX_FLAGS += '-DWIN32 ' CXX_FLAGS += '-DGLEW_STATIC ' sources = sources + ["examples/ThirdPartyLibs/enet/win32.c"]\ +["examples/OpenGLWindow/Win32Window.cpp"]\ +["examples/OpenGLWindow/Win32OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"] elif _platform == "darwin": print("darwin!") os.environ['LDFLAGS'] = '-framework Cocoa -mmacosx-version-min=10.7 -stdlib=libc++ -framework OpenGL' CXX_FLAGS += '-DB3_NO_PYTHON_FRAMEWORK ' CXX_FLAGS += '-DHAS_SOCKLEN_T ' CXX_FLAGS += '-D_DARWIN ' # CXX_FLAGS += '-framework Cocoa ' sources = sources + ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/MacOpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"]\ +["examples/OpenGLWindow/MacOpenGLWindowObjC.m"] else: print("bsd!") libraries = ['GL', 'GLEW', 'pthread'] os.environ['LDFLAGS'] = '-L/usr/X11R6/lib' CXX_FLAGS += '-D_BSD ' CXX_FLAGS += '-I/usr/X11R6/include ' CXX_FLAGS += '-DHAS_SOCKLEN_T ' CXX_FLAGS += '-fno-inline-functions-called-once' sources = ["examples/ThirdPartyLibs/enet/unix.c"]\ +["examples/OpenGLWindow/X11OpenGLWindow.cpp"]\ +["examples/ThirdPartyLibs/glad/gl.c"]\ + sources setup_py_dir = os.path.dirname(os.path.realpath(__file__)) need_files = [] datadir = "examples/pybullet/gym/pybullet_data" hh = setup_py_dir + "/" + datadir for root, dirs, files in os.walk(hh): for fn in files: ext = os.path.splitext(fn)[1][1:] if ext and ext in 'yaml index meta data-00000-of-00001 png gif jpg urdf sdf obj txt mtl dae off stl STL xml gin npy '.split( ): fn = root + "/" + fn need_files.append(fn[1 + len(hh):]) print("found resource files: %i" % len(need_files)) for n in need_files: print("-- %s" % n) print("packages") print(find_packages('examples/pybullet/gym')) print("-----") extensions = [] pybullet_ext = Extension( "pybullet", sources=sources, libraries=libraries, extra_compile_args=CXX_FLAGS.split(), include_dirs=include_dirs + [ "src", "examples/ThirdPartyLibs", "examples/ThirdPartyLibs/glad", "examples/ThirdPartyLibs/enet/include", "examples/ThirdPartyLibs/clsocket/src", "Extras/VHACD/inc", "Extras/VHACD/public", ]) extensions.append(pybullet_ext) if 'BT_USE_EGL' in EGL_CXX_FLAGS: eglRender = Extension( "eglRenderer", sources=egl_renderer_sources, libraries=libraries, extra_compile_args=(CXX_FLAGS + EGL_CXX_FLAGS).split(), include_dirs=include_dirs + [ "src", "examples", "examples/ThirdPartyLibs", "examples/ThirdPartyLibs/glad", "examples/ThirdPartyLibs/enet/include", "examples/ThirdPartyLibs/clsocket/src" ]) extensions.append(eglRender) setup( name='pybullet', version='3.2.5', description= 'Official Python Interface for the Bullet Physics SDK specialized for Robotics Simulation and Reinforcement Learning', long_description= 'pybullet is an easy to use Python module for physics simulation, robotics and deep reinforcement learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.', url='https://github.com/bulletphysics/bullet3', author='Erwin Coumans, Yunfei Bai, Jasmine Hsu', author_email='erwincoumans@google.com', license='zlib', platforms='any', keywords=[ 'game development', 'virtual reality', 'physics simulation', 'robotics', 'collision detection', 'opengl' ], ext_modules=extensions, classifiers=[ 'Development Status :: 5 - Production/Stable', 'License :: OSI Approved :: zlib/libpng License', 'Operating System :: Microsoft :: Windows', 'Operating System :: POSIX :: Linux', 'Operating System :: MacOS', 'Intended Audience :: Science/Research', "Programming Language :: Python", 'Programming Language :: Python :: 2.7', 'Programming Language :: Python :: 3.4', 'Programming Language :: Python :: 3.5', 'Programming Language :: Python :: 3.6', 'Programming Language :: Python :: 3.7', 'Programming Language :: Python :: 3.8', 'Topic :: Games/Entertainment :: Simulation', 'Topic :: Scientific/Engineering :: Artificial Intelligence', 'Framework :: Robot Framework' ], package_dir={'': 'examples/pybullet/gym'}, packages=[x for x in find_packages('examples/pybullet/gym')], package_data={'pybullet_data': need_files})