#ifndef GUI_HELPER_INTERFACE_H #define GUI_HELPER_INTERFACE_H class btRigidBody; class btVector3; class btCollisionObject; class btDiscreteDynamicsWorld; class btCollisionShape; struct Common2dCanvasInterface; struct CommonParameterInterface; struct CommonRenderInterface; struct CommonGraphicsApp; typedef void (*VisualizerFlagCallback)(int flag, bool enable); ///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize struct GUIHelperInterface { virtual ~GUIHelperInterface() {} virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color) = 0; virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) = 0; virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)=0; virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)=0; virtual void render(const btDiscreteDynamicsWorld* rbWorld)=0; virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0; virtual int registerTexture(const unsigned char* texels, int width, int height)=0; virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) = 0; virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) =0; virtual void removeAllGraphicsInstances()=0; virtual void removeGraphicsInstance(int graphicsUid) {} virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {} virtual void changeSpecularColor(int instanceUid, const double specularColor[3]) {} virtual void changeTexture(int textureUniqueId, const unsigned char* rgbTexels, int width, int height){} virtual int getShapeIndexFromInstance(int instanceUid){return -1;} virtual void replaceTexture(int shapeIndex, int textureUid){} virtual Common2dCanvasInterface* get2dCanvasInterface()=0; virtual CommonParameterInterface* getParameterInterface()=0; virtual CommonRenderInterface* getRenderInterface()=0; virtual const CommonRenderInterface* getRenderInterface() const { return 0; } virtual CommonGraphicsApp* getAppInterface()=0; virtual void setUpAxis(int axis)=0; virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)=0; virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3], float* yaw, float* pitch, float* camDist, float camTarget[3]) const { return false; } virtual void setVisualizerFlag(int flag, int enable){}; virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied) { copyCameraImageData(viewMatrix,projectionMatrix,pixelsRGBA,rgbaBufferSizeInPixels, depthBuffer,depthBufferSizeInPixels, 0,0, startPixelIndex,destinationWidth, destinationHeight,numPixelsCopied); } virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)=0; virtual void debugDisplayCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels, int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied){} virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) =0; virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size){} virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag){} virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags, int replaceItemUid){return -1;} virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex){return -1;}; virtual int addUserDebugParameter(const char* txt, double rangeMin, double rangeMax, double startValue){return -1;}; virtual int readUserDebugParameter(int itemUniqueId, double* value) { return 0;} virtual void removeUserDebugItem( int debugItemUniqueId){}; virtual void removeAllUserDebugItems( ){}; virtual void setVisualizerFlagCallback(VisualizerFlagCallback callback){} //empty name stops dumping video virtual void dumpFramesToVideo(const char* mp4FileName) {}; }; ///the DummyGUIHelper does nothing, so we can test the examples without GUI/graphics (in 'console mode') struct DummyGUIHelper : public GUIHelperInterface { DummyGUIHelper() {} virtual ~DummyGUIHelper() {} virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){} virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) {} virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape){} virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld){} virtual void render(const btDiscreteDynamicsWorld* rbWorld) {} virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){} virtual int registerTexture(const unsigned char* texels, int width, int height){return -1;} virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId){return -1;} virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) {return -1;} virtual void removeAllGraphicsInstances(){} virtual void removeGraphicsInstance(int graphicsUid){} virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {} virtual Common2dCanvasInterface* get2dCanvasInterface() { return 0; } virtual CommonParameterInterface* getParameterInterface() { return 0; } virtual CommonRenderInterface* getRenderInterface() { return 0; } virtual CommonGraphicsApp* getAppInterface() { return 0; } virtual void setUpAxis(int axis) { } virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ) { } virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16], unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels, int startPixelIndex, int width, int height, int* numPixelsCopied) { if (numPixelsCopied) *numPixelsCopied = 0; } virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) { } virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size) { } virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag) { } virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex) { return -1; } virtual void removeUserDebugItem( int debugItemUniqueId) { } virtual void removeAllUserDebugItems( ) { } }; #endif //GUI_HELPER_INTERFACE_H