#ifndef SIMPLE_OPENGL3_APP_H #define SIMPLE_OPENGL3_APP_H #include "../OpenGLWindow/GLInstancingRenderer.h" #include "../OpenGLWindow/GLPrimitiveRenderer.h" #include "../CommonInterfaces/CommonWindowInterface.h" #include "../CommonInterfaces/CommonGraphicsAppInterface.h" struct SimpleOpenGL3App : public CommonGraphicsApp { struct SimpleInternalData* m_data; class GLPrimitiveRenderer* m_primRenderer; class GLInstancingRenderer* m_instancingRenderer; virtual void setBackgroundColor(float red, float green, float blue); SimpleOpenGL3App(const char* title, int width,int height, bool allowRetina); virtual ~SimpleOpenGL3App(); virtual int registerCubeShape(float halfExtentsX=1.f,float halfExtentsY=1.f, float halfExtentsZ = 1.f, int textureIndex = -1); virtual int registerGraphicsUnitSphereShape(EnumSphereLevelOfDetail lod, int textureId=-1); virtual void registerGrid(int xres, int yres, float color0[4], float color1[4]); void dumpNextFrameToPng(const char* pngFilename); void dumpFramesToVideo(const char* mp4Filename); void drawGrid(DrawGridData data=DrawGridData()); virtual void setUpAxis(int axis); virtual int getUpAxis() const; virtual void swapBuffer(); virtual void drawText( const char* txt, int posX, int posY); virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size); struct sth_stash* getFontStash(); }; #endif //SIMPLE_OPENGL3_APP_H