-- Very basic Lua script to create some Bullet objects. -- See also Demos3/AllBullet2Demos using Demos3/bullet2/LuaDemo --right now we cannot interleave adding instances of different shapes, they have to be added in-order --hence the two loops. this will be fixed soon world = createDefaultDynamicsWorld() cubeshape = createCubeShape(world, 30,1,30) pos={0,0,0} orn = {0,0,0,1} mass = 0 body = createRigidBody(world,cubeshape,mass,pos,orn) shape = createCubeShape(world, 1,1,1) x=0 z=0 maxy = 10 toggle=1 for x=0,10 do for y=0,5 do if toggle==1 then toggle = 0 for z=0,10 do mass = 1 if (y==maxy) then --mass=30; end pos = {-14+x*2,2+2*y,z*2} body = createRigidBody(world,shape,mass,pos,orn) --setBodyPosition(world,body,pos) --setBodyOrientation(world,body,orn) end else toggle = 1 end end end toggle=1 shape = createSphereShape(world, 1) for x=0,10 do for y=0,5 do if toggle==1 then toggle = 0 else toggle = 1 for z=0,10 do mass = 1 if (y==maxy) then --mass=30; end pos = {-14+x*2,2+2*y,z*2} body = createRigidBody(world,shape,mass,pos,orn) end end end end