#include "IKTrajectoryHelper.h" #include "BussIK/Node.h" #include "BussIK/Tree.h" #include "BussIK/Jacobian.h" #include "BussIK/VectorRn.h" #include "BussIK/MatrixRmn.h" #include "Bullet3Common/b3AlignedObjectArray.h" #include "BulletDynamics/Featherstone/btMultiBody.h" #define RADIAN(X) ((X)*RadiansToDegrees) //use BussIK and Reflexxes to convert from Cartesian endeffector future target to //joint space positions at each real-time (simulation) step struct IKTrajectoryHelperInternalData { VectorR3 m_endEffectorTargetPosition; VectorRn m_nullSpaceVelocity; VectorRn m_dampingCoeff; b3AlignedObjectArray m_ikNodes; IKTrajectoryHelperInternalData() { m_endEffectorTargetPosition.SetZero(); m_nullSpaceVelocity.SetZero(); m_dampingCoeff.SetZero(); } }; IKTrajectoryHelper::IKTrajectoryHelper() { m_data = new IKTrajectoryHelperInternalData; } IKTrajectoryHelper::~IKTrajectoryHelper() { delete m_data; } bool IKTrajectoryHelper::computeIK(const double endEffectorTargetPosition[3], const double endEffectorTargetOrientation[4], const double endEffectorWorldPosition[3], const double endEffectorWorldOrientation[4], const double* q_current, int numQ, int endEffectorIndex, double* q_new, int ikMethod, const double* linear_jacobian, const double* angular_jacobian, int jacobian_size, const double dampIk[6]) { bool useAngularPart = (ikMethod == IK2_VEL_DLS_WITH_ORIENTATION || ikMethod == IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE || ikMethod == IK2_VEL_SDLS_WITH_ORIENTATION) ? true : false; Jacobian ikJacobian(useAngularPart, numQ); ikJacobian.Reset(); bool UseJacobianTargets1 = false; if (UseJacobianTargets1) { ikJacobian.SetJtargetActive(); } else { ikJacobian.SetJendActive(); } VectorR3 targets; targets.Set(endEffectorTargetPosition[0], endEffectorTargetPosition[1], endEffectorTargetPosition[2]); ikJacobian.ComputeJacobian(&targets); // Set up Jacobian and deltaS vectors // Set one end effector world position from Bullet VectorRn deltaS(3); for (int i = 0; i < 3; ++i) { deltaS.Set(i, dampIk[i] * (endEffectorTargetPosition[i] - endEffectorWorldPosition[i])); } // Set one end effector world orientation from Bullet VectorRn deltaR(3); if (useAngularPart) { btQuaternion startQ(endEffectorWorldOrientation[0], endEffectorWorldOrientation[1], endEffectorWorldOrientation[2], endEffectorWorldOrientation[3]); btQuaternion endQ(endEffectorTargetOrientation[0], endEffectorTargetOrientation[1], endEffectorTargetOrientation[2], endEffectorTargetOrientation[3]); btQuaternion deltaQ = endQ * startQ.inverse(); float angle = deltaQ.getAngle(); btVector3 axis = deltaQ.getAxis(); if (angle > PI) { angle -= 2.0 * PI; } else if (angle < -PI) { angle += 2.0 * PI; } float angleDot = angle; btVector3 angularVel = angleDot * axis.normalize(); for (int i = 0; i < 3; ++i) { deltaR.Set(i, dampIk[i + 3] * angularVel[i]); } } { if (useAngularPart) { VectorRn deltaC(6); MatrixRmn completeJacobian(6, numQ); for (int i = 0; i < 3; ++i) { deltaC.Set(i, deltaS[i]); deltaC.Set(i + 3, deltaR[i]); for (int j = 0; j < numQ; ++j) { completeJacobian.Set(i, j, linear_jacobian[i * numQ + j]); completeJacobian.Set(i + 3, j, angular_jacobian[i * numQ + j]); } } ikJacobian.SetDeltaS(deltaC); ikJacobian.SetJendTrans(completeJacobian); } else { VectorRn deltaC(3); MatrixRmn completeJacobian(3, numQ); for (int i = 0; i < 3; ++i) { deltaC.Set(i, deltaS[i]); for (int j = 0; j < numQ; ++j) { completeJacobian.Set(i, j, linear_jacobian[i * numQ + j]); } } ikJacobian.SetDeltaS(deltaC); ikJacobian.SetJendTrans(completeJacobian); } } // Calculate the change in theta values switch (ikMethod) { case IK2_JACOB_TRANS: ikJacobian.CalcDeltaThetasTranspose(); // Jacobian transpose method break; case IK2_DLS: case IK2_VEL_DLS_WITH_ORIENTATION: case IK2_VEL_DLS: //ikJacobian.CalcDeltaThetasDLS(); // Damped least squares method assert(m_data->m_dampingCoeff.GetLength() == numQ); ikJacobian.CalcDeltaThetasDLS2(m_data->m_dampingCoeff); break; case IK2_VEL_DLS_WITH_NULLSPACE: case IK2_VEL_DLS_WITH_ORIENTATION_NULLSPACE: assert(m_data->m_nullSpaceVelocity.GetLength() == numQ); ikJacobian.CalcDeltaThetasDLSwithNullspace(m_data->m_nullSpaceVelocity); break; case IK2_DLS_SVD: ikJacobian.CalcDeltaThetasDLSwithSVD(); break; case IK2_PURE_PSEUDO: ikJacobian.CalcDeltaThetasPseudoinverse(); // Pure pseudoinverse method break; case IK2_SDLS: case IK2_VEL_SDLS: case IK2_VEL_SDLS_WITH_ORIENTATION: ikJacobian.CalcDeltaThetasSDLS(); // Selectively damped least squares method break; default: ikJacobian.ZeroDeltaThetas(); break; } // Use for velocity IK, update theta dot //ikJacobian.UpdateThetaDot(); // Use for position IK, incrementally update theta //ikJacobian.UpdateThetas(); // Apply the change in the theta values //ikJacobian.UpdatedSClampValue(&targets); for (int i = 0; i < numQ; i++) { // Use for velocity IK q_new[i] = ikJacobian.dTheta[i] + q_current[i]; // Use for position IK //q_new[i] = m_data->m_ikNodes[i]->GetTheta(); } return true; } bool IKTrajectoryHelper::computeNullspaceVel(int numQ, const double* q_current, const double* lower_limit, const double* upper_limit, const double* joint_range, const double* rest_pose) { m_data->m_nullSpaceVelocity.SetLength(numQ); m_data->m_nullSpaceVelocity.SetZero(); // TODO: Expose the coefficents of the null space term so that the user can choose to balance the null space task and the IK target task. // Can also adaptively adjust the coefficients based on the residual of the null space velocity in the IK target task space. double stayCloseToZeroGain = 0.001; double stayAwayFromLimitsGain = 10.0; // Stay close to zero for (int i = 0; i < numQ; ++i) { m_data->m_nullSpaceVelocity[i] = stayCloseToZeroGain * (rest_pose[i] - q_current[i]); } // Stay away from joint limits for (int i = 0; i < numQ; ++i) { if (q_current[i] > upper_limit[i]) { m_data->m_nullSpaceVelocity[i] += stayAwayFromLimitsGain * (upper_limit[i] - q_current[i]) / joint_range[i]; } if (q_current[i] < lower_limit[i]) { m_data->m_nullSpaceVelocity[i] += stayAwayFromLimitsGain * (lower_limit[i] - q_current[i]) / joint_range[i]; } } return true; } bool IKTrajectoryHelper::setDampingCoeff(int numQ, const double* coeff) { m_data->m_dampingCoeff.SetLength(numQ); m_data->m_dampingCoeff.SetZero(); for (int i = 0; i < numQ; ++i) { m_data->m_dampingCoeff[i] = coeff[i]; } return true; }