#include "UnitTest.h" #include "Gwen/Controls/ComboBox.h" using namespace Gwen; class ComboBox : public GUnit { public: GWEN_CONTROL_INLINE(ComboBox, GUnit) { { Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox(this); combo->SetKeyboardInputEnabled(true); combo->SetPos(50, 50); combo->SetWidth(200); combo->AddItem(L"Option One", "one"); combo->AddItem(L"Number Two", "two"); combo->AddItem(L"Door Three", "three"); combo->AddItem(L"Four Legs", "four"); combo->AddItem(L"Five Birds", "five"); combo->onSelection.Add(this, &ComboBox::OnComboSelect); } { // Empty.. Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox(this); combo->SetPos(50, 80); combo->SetWidth(200); } { // Empty.. Gwen::Controls::ComboBox* combo = new Gwen::Controls::ComboBox(this); combo->SetPos(50, 110); combo->SetWidth(200); for (int i = 0; i < 500; i++) combo->AddItem(L"Lots Of Options"); } } void OnComboSelect(Gwen::Controls::Base* pControl) { Gwen::Controls::ComboBox* combo = (Gwen::Controls::ComboBox*)pControl; UnitPrint(Utility::Format(L"Combo Changed: %s", combo->GetSelectedItem()->GetText().c_str())); } }; DEFINE_UNIT_TEST(ComboBox, L"ComboBox");