/* * Copyright (c) 2005 Erwin Coumans http://continuousphysics.com/Bullet/ * * Permission to use, copy, modify, distribute and sell this software * and its documentation for any purpose is hereby granted without fee, * provided that the above copyright notice appear in all copies. * Erwin Coumans makes no representations about the suitability * of this software for any purpose. * It is provided "as is" without express or implied warranty. */ #ifndef VEHICLE_RAYCASTER_H #define VEHICLE_RAYCASTER_H #include "SimdVector3.h" /// VehicleRaycaster is provides interface for between vehicle simulation and raycasting struct VehicleRaycaster { struct VehicleRaycasterResult { VehicleRaycasterResult() :m_distFraction(-1.f){}; SimdVector3 m_hitPointInWorld; SimdVector3 m_hitNormalInWorld; SimdScalar m_distFraction; }; virtual void* CastRay(const SimdVector3& from,const SimdVector3& to, VehicleRaycasterResult& result) = 0; }; #endif //VEHICLE_RAYCASTER_H