#include "UnitTest.h" #include "Gwen/Controls/PanelListPanel.h" #include "Gwen/Controls/StatusBar.h" #include "Gwen/Utility.h" using namespace Gwen; class PanelListPanel : public GUnit { public: GWEN_CONTROL_INLINE( PanelListPanel, GUnit ) { m_PLP = new Gwen::Controls::PanelListPanel( this ); m_PLP->Dock( Pos::Fill ); m_PLP->SetPadding( Gwen::Padding( 10, 10 )); m_PLP->SetVertical(); m_PLP->SetSizeToChildren( false ); for ( int i = 0; i < 16; i++) { Gwen::String testName = "TEST" + Utility::ToString( i ); Gwen::Controls::Button* testButton = new Gwen::Controls::Button( m_PLP ); testButton->SetText( testName ); } Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar( this ); pStatus->Dock( Pos::Bottom ); { Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus ); pButton->SetText( "Horizontal" ); pButton->onPress.Add( this, &PanelListPanel::GoHorizontal ); pStatus->AddControl( pButton, false ); } { Gwen::Controls::Button* pButton = new Gwen::Controls::Button( pStatus ); pButton->SetText( "Vertical" ); pButton->onPress.Add( this, &PanelListPanel::GoVertical ); pStatus->AddControl( pButton, true ); } } void GoVertical( Gwen::Controls::Base* pFromPanel ) { m_PLP->SetVertical(); } void GoHorizontal( Gwen::Controls::Base* pFromPanel ) { m_PLP->SetHorizontal(); } Gwen::Controls::PanelListPanel* m_PLP; }; DEFINE_UNIT_TEST( PanelListPanel, L"PanelListPanel" );