.. |
Android/jni
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Convert DOS (CRLF) source files to Unix (LF) line endings
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2019-05-22 10:01:32 +02:00 |
cmake
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add yapf style and apply yapf to format all Python files
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2019-04-27 07:31:15 -07:00 |
bin2cpp.bat
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add BspDemo.bsp data file
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2015-04-16 10:17:35 -07:00 |
bin2cpp.lua
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add BspDemo.bsp data file
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2015-04-16 10:17:35 -07:00 |
bullet_ico.ico
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add Bullet icon files
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2013-12-19 12:41:36 -08:00 |
bullet.rc
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add Bullet icon files
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2013-12-19 12:41:36 -08:00 |
findDirectX11.lua
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
findOpenCL.lua
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don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew
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2014-01-30 06:05:34 -08:00 |
findOpenGLGlewGlut.lua
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Merge branch 'master' into master
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2020-07-24 18:10:40 -07:00 |
lcpp.lua
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change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines
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2013-08-08 12:24:09 -07:00 |
premake4_arm64
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add premake4_arm64 that works on NVIDIA TX2
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2017-03-18 18:32:21 +00:00 |
premake4_linux
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_linux64
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4_osx
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update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error
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2014-05-16 16:11:59 -07:00 |
premake4_osx32
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allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
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2015-05-06 10:35:14 -07:00 |
premake4.exe
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move build to build3 to avoid naming conflict with Bullet 2.x
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2013-06-19 14:54:28 -07:00 |
premake4.lua
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fix premake4 build
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2022-03-05 18:41:55 -08:00 |
premake5.exe
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update premake5.exe (note we still use premake4.exe by default)
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2018-12-22 17:55:50 -08:00 |
stringify.bat
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Add shader for projective texture.
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2018-02-11 21:29:02 -08:00 |
stringify.sh
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Add shader for projective texture.
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2018-02-11 21:29:02 -08:00 |
stringifyKernel.lua
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contact normal should point from B to A (to be consistent with Bullet 2.x)
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2013-08-10 12:08:15 -07:00 |
stringifyShaders.bat
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PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images
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2018-09-30 07:10:40 -07:00 |