bullet3/build3
2022-03-05 18:41:55 -08:00
..
Android/jni Convert DOS (CRLF) source files to Unix (LF) line endings 2019-05-22 10:01:32 +02:00
cmake add yapf style and apply yapf to format all Python files 2019-04-27 07:31:15 -07:00
bin2cpp.bat add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bin2cpp.lua add BspDemo.bsp data file 2015-04-16 10:17:35 -07:00
bullet_ico.ico add Bullet icon files 2013-12-19 12:41:36 -08:00
bullet.rc add Bullet icon files 2013-12-19 12:41:36 -08:00
findDirectX11.lua move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
findOpenCL.lua don't use the vendor OpenCL sdks (commented out in 'findOpenCL.lua' file), just use clew 2014-01-30 06:05:34 -08:00
findOpenGLGlewGlut.lua Merge branch 'master' into master 2020-07-24 18:10:40 -07:00
lcpp.lua change lcpp Lua preprocessor, to keep #defines and comments, remove empty lines 2013-08-08 12:24:09 -07:00
premake4_arm64 add premake4_arm64 that works on NVIDIA TX2 2017-03-18 18:32:21 +00:00
premake4_linux move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_linux64 move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4_osx update the binary premake4_osx binary, avoid the -Wl,-x flag so clang linker doesn't produce an error 2014-05-16 16:11:59 -07:00
premake4_osx32 allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3) 2015-05-06 10:35:14 -07:00
premake4.exe move build to build3 to avoid naming conflict with Bullet 2.x 2013-06-19 14:54:28 -07:00
premake4.lua fix premake4 build 2022-03-05 18:41:55 -08:00
premake5.exe update premake5.exe (note we still use premake4.exe by default) 2018-12-22 17:55:50 -08:00
stringify.bat Add shader for projective texture. 2018-02-11 21:29:02 -08:00
stringify.sh Add shader for projective texture. 2018-02-11 21:29:02 -08:00
stringifyKernel.lua contact normal should point from B to A (to be consistent with Bullet 2.x) 2013-08-10 12:08:15 -07:00
stringifyShaders.bat PyBullet OpenGL/EGL hardware getCameraImage: use glViewport to reduce the glReadPixels calling cost dramatically for small images 2018-09-30 07:10:40 -07:00