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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
57 lines
1.4 KiB
C++
57 lines
1.4 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/PanelListPanel.h"
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#include "Gwen/Controls/StatusBar.h"
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#include "Gwen/Utility.h"
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using namespace Gwen;
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class PanelListPanel : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(PanelListPanel, GUnit)
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{
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m_PLP = new Gwen::Controls::PanelListPanel(this);
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m_PLP->Dock(Pos::Fill);
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m_PLP->SetPadding(Gwen::Padding(10, 10));
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m_PLP->SetVertical();
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m_PLP->SetSizeToChildren(false);
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for (int i = 0; i < 16; i++)
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{
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Gwen::String testName = "TEST" + Utility::ToString(i);
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Gwen::Controls::Button* testButton = new Gwen::Controls::Button(m_PLP);
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testButton->SetText(testName);
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}
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Gwen::Controls::StatusBar* pStatus = new Gwen::Controls::StatusBar(this);
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pStatus->Dock(Pos::Bottom);
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button(pStatus);
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pButton->SetText("Horizontal");
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pButton->onPress.Add(this, &PanelListPanel::GoHorizontal);
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pStatus->AddControl(pButton, false);
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}
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{
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Gwen::Controls::Button* pButton = new Gwen::Controls::Button(pStatus);
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pButton->SetText("Vertical");
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pButton->onPress.Add(this, &PanelListPanel::GoVertical);
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pStatus->AddControl(pButton, true);
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}
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}
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void GoVertical(Gwen::Controls::Base* pFromPanel)
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{
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m_PLP->SetVertical();
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}
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void GoHorizontal(Gwen::Controls::Base* pFromPanel)
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{
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m_PLP->SetHorizontal();
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}
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Gwen::Controls::PanelListPanel* m_PLP;
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};
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DEFINE_UNIT_TEST(PanelListPanel, L"PanelListPanel"); |