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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#include "UnitTest.h"
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#include "Gwen/Controls/TreeControl.h"
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using namespace Gwen;
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using namespace Gwen::Controls;
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class TreeControl2 : public GUnit
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{
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public:
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GWEN_CONTROL_INLINE(TreeControl2, GUnit)
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{
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{
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Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this);
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ctrl->SetKeyboardInputEnabled(true);
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ctrl->AddNode(L"Node One");
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Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two");
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pNode->AddNode(L"Node Two Inside");
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pNode->AddNode(L"Eyes");
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pNode->SetSelected(true);
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pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes")->AddNode(L"Brown");
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ctrl->AddNode(L"Node Three");
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ctrl->Focus();
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ctrl->SetKeyboardInputEnabled(true);
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ctrl->SetBounds(30, 30, 200, 200);
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ctrl->ExpandAll();
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}
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{
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Gwen::Controls::TreeControl* ctrl = new Gwen::Controls::TreeControl(this);
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ctrl->AllowMultiSelect(true);
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ctrl->AddNode(L"Node One");
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Gwen::Controls::TreeNode* pNode = ctrl->AddNode(L"Node Two");
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pNode->AddNode(L"Node Two Inside");
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pNode->AddNode(L"Eyes");
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Gwen::Controls::TreeNode* pNodeTwo = pNode->AddNode(L"Brown")->AddNode(L"Node Two Inside")->AddNode(L"Eyes");
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pNodeTwo->AddNode(L"Brown");
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pNodeTwo->AddNode(L"Green");
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pNodeTwo->AddNode(L"Slime");
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pNodeTwo->AddNode(L"Grass");
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pNodeTwo->AddNode(L"Pipe");
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ctrl->AddNode(L"Node Three");
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ctrl->SetBounds(240, 30, 200, 200);
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ctrl->ExpandAll();
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}
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}
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};
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DEFINE_UNIT_TEST(TreeControl2, L"TreeControl"); |