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https://github.com/bulletphysics/bullet3
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ab8f16961e
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files. make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type. This commit contains no other changes aside from adding and applying clang-format-all.sh
44 lines
2.6 KiB
C++
44 lines
2.6 KiB
C++
#ifndef MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#define MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#include "../PhysicsCommandProcessorInterface.h"
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class MuJoCoPhysicsServerCommandProcessor : public PhysicsCommandProcessorInterface
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{
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struct MuJoCoPhysicsServerCommandProcessorInternalData* m_data;
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bool processSyncBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestInternalDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processSyncUserDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processLoadMJCFCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processForwardDynamicsCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processSendPhysicsParametersCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestActualStateCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processResetSimulationCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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void resetSimulation();
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public:
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MuJoCoPhysicsServerCommandProcessor();
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virtual ~MuJoCoPhysicsServerCommandProcessor();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected() const;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene(int renderFlags) {}
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virtual void physicsDebugDraw(int debugDrawFlags) {}
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper) {}
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virtual void setTimeOut(double timeOutInSeconds) {}
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};
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#endif //MUJOCO_PHYSICS_COMMAND_PROCESSOR_H
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