..
Shaders
Fixed a bug in projective texture shader.
2018-05-03 10:46:59 -07:00
CMakeLists.txt
fix mac osx build
2018-02-21 08:16:00 -08:00
EGLOpenGLWindow.cpp
fix some incompatibilities between google3/third_party/GL,EGL, glad
2018-05-03 09:06:30 -07:00
EGLOpenGLWindow.h
add placeholder for EGLOpenGLWindow
2017-01-09 15:59:47 -08:00
fontstash.cpp
move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
2017-06-22 08:48:18 -07:00
fontstash.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
GLFWOpenGLWindow.cpp
more fixes for retina + glfw + opengl2 fallback
2017-09-20 13:09:18 -07:00
GLFWOpenGLWindow.h
add GLFWOpenGLWindow and glad (replacement for glew)
2017-09-19 21:16:24 -07:00
GLInstanceGraphicsShape.h
fix some memory leaks in ImportURDF / PhysicsServerCommandProcessor
2016-04-11 16:42:02 -07:00
GLInstanceRendererInternalData.h
enable URDF loading throught the 'File/Open' menu
2015-05-01 11:42:14 -07:00
GLInstancingRenderer.cpp
PyBullet: add option to cache graphics shapes for URDF files, handy for benchmarks with many duplicate robots
2018-05-23 13:26:00 +10:00
GLInstancingRenderer.h
PyBullet: add planar reflection example,
2018-04-11 01:03:36 -07:00
GLPrimInternalData.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLPrimitiveRenderer.cpp
add pybullet.multiplyTransforms and pybullet.invertTransform
2017-05-29 21:55:58 -07:00
GLPrimitiveRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
GLRenderToTexture.cpp
allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)
2015-05-06 10:35:14 -07:00
GLRenderToTexture.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
GwenOpenGL3CoreRenderer.h
pybullet, more robust multi-server connections
2016-12-28 21:51:54 -08:00
LoadShader.cpp
changed exit(0) to exit(EXIT_FAILURE) for OpenGLWindow functions, and changed printf to fprintf(stderr for error string printing.
2017-08-24 15:18:43 -07:00
LoadShader.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
MacOpenGLWindow.cpp
support retina / scale factor between pixel size and screen coordinate size
2017-09-20 10:07:18 -07:00
MacOpenGLWindow.h
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.h
add support for setuptools setup.py pybullet for 'pip install pybullet'
2017-04-02 23:00:06 -07:00
MacOpenGLWindowObjC.m
use glad instead of glew in mac build and pybullet setup.py
2018-02-20 20:09:12 -08:00
OpenGL2Include.h
fix some incompatibilities between google3/third_party/GL,EGL, glad
2018-05-03 09:06:30 -07:00
opengl_fontstashcallbacks.cpp
move stb_image/stb_truetype.h and stb_image/stb_image_write.h to ThirdPartyLibs/stb_image folder
2017-06-22 08:48:18 -07:00
opengl_fontstashcallbacks.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
OpenGLInclude.h
fix some incompatibilities between google3/third_party/GL,EGL, glad
2018-05-03 09:06:30 -07:00
OpenSans.cpp
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
OpenSans.ttf
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
premake4.lua
Merge remote-tracking branch 'upstream/master'
2018-02-15 14:31:34 -08:00
ShapeData.h
Use more googley colors in the examples.
2017-05-11 22:59:27 -07:00
SimpleCamera.cpp
fix uninitialized camera position in 'VR' / 'camera rendering' mode (causing broken specular reflections in VR)
2017-09-12 22:14:00 -07:00
SimpleCamera.h
TinyRendererVisualShapeConverter set near/far for its own camera.
2017-05-25 13:39:36 -07:00
SimpleOpenGL2App.cpp
explicitly remove textures during resetSimulation
2018-02-21 23:22:16 -08:00
SimpleOpenGL2App.h
Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
2017-05-23 22:05:26 -07:00
SimpleOpenGL2Renderer.cpp
explicitly remove textures during resetSimulation
2018-02-21 23:22:16 -08:00
SimpleOpenGL2Renderer.h
explicitly remove textures during resetSimulation
2018-02-21 23:22:16 -08:00
SimpleOpenGL3App.cpp
App_PhysicsServer_SharedMemory_VR: expose max_num_object_capacity and max_shape_capacity_in_bytes (and shared_memory_key)
2018-04-30 23:01:15 +02:00
SimpleOpenGL3App.h
App_PhysicsServer_SharedMemory_VR: expose max_num_object_capacity and max_shape_capacity_in_bytes (and shared_memory_key)
2018-04-30 23:01:15 +02:00
TwFonts.cpp
Removed many memoryleaks in Example Browser, reducing some technical debt.
2016-07-16 00:55:56 -07:00
TwFonts.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32InternalWindowData.h
add initial examples, replacing the 'Demos/Demos3'. Will make it work cross-platform, OpenGL3/OpenGL2 and add more examples to it.
2015-04-16 09:55:32 -07:00
Win32OpenGLWindow.cpp
fix VR controllers only visible in one eye (remove stray glClear for testing planar reflection)
2018-05-16 14:24:12 -07:00
Win32OpenGLWindow.h
windows fixes
2016-05-04 00:16:53 -07:00
Win32Window.cpp
explicitly remove textures during resetSimulation
2018-02-21 23:22:16 -08:00
Win32Window.h
more cmake support for examples
2015-04-16 22:14:27 -07:00
X11OpenGLWindow.cpp
fix some incompatibilities between google3/third_party/GL,EGL, glad
2018-05-03 09:06:30 -07:00
X11OpenGLWindow.h
linux fixes
2016-05-04 00:17:39 -07:00