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https://github.com/bulletphysics/bullet3
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39 lines
987 B
C++
39 lines
987 B
C++
#ifndef _GWEN_USER_INTERFACE_H
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#define _GWEN_USER_INTERFACE_H
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struct GwenInternalData;
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typedef void (*b3ComboBoxCallback) (int combobox, const char* item);
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typedef void (*b3ToggleButtonCallback)(int button, int state);
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class GwenUserInterface
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{
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GwenInternalData* m_data;
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public:
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GwenUserInterface();
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virtual ~GwenUserInterface();
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void init(int width, int height,struct sth_stash* stash,float retinaScale);
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void draw(int width, int height);
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void resize(int width, int height);
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bool mouseMoveCallback( float x, float y);
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bool mouseButtonCallback(int button, int state, float x, float y);
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void setToggleButtonCallback(b3ToggleButtonCallback callback);
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void registerToggleButton(int buttonId, const char* name);
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void setComboBoxCallback(b3ComboBoxCallback callback);
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void registerComboBox(int buttonId, int numItems, const char** items);
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void setStatusBarMessage(const char* message, bool isLeft=true);
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};
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#endif //_GWEN_USER_INTERFACE_H
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