bullet3/examples/SharedMemory/PhysicsServerExample.cpp
erwincoumans 03bf78ef49 add physics server loopback (both client and server in the same process, using shared memory)
add physics server direct (client and server in the same process, directly processing commands without shared memory transport mechanism)
2015-11-22 20:50:32 -08:00

306 lines
6.1 KiB
C++

#include "PhysicsServerExample.h"
#include "PhysicsServerSharedMemory.h"
#include "SharedMemoryCommon.h"
class PhysicsServerExample : public SharedMemoryCommon
{
PhysicsServerSharedMemory m_physicsServer;
bool m_wantsShutdown;
bool m_isConnected;
btClock m_clock;
bool m_replay;
public:
PhysicsServerExample(GUIHelperInterface* helper);
virtual ~PhysicsServerExample();
virtual void initPhysics();
virtual void stepSimulation(float deltaTime);
void enableCommandLogging()
{
m_physicsServer.enableCommandLogging(true,"BulletPhysicsCommandLog.bin");
}
void replayFromLogFile()
{
m_replay = true;
m_physicsServer.replayFromLogFile("BulletPhysicsCommandLog.bin");
}
virtual void resetCamera()
{
float dist = 5;
float pitch = 50;
float yaw = 35;
float targetPos[3]={0,0,0};//-3,2.8,-2.5};
m_guiHelper->resetCamera(dist,pitch,yaw,targetPos[0],targetPos[1],targetPos[2]);
}
virtual bool wantsTermination();
virtual bool isConnected();
virtual void renderScene();
virtual void exitPhysics(){}
virtual void physicsDebugDraw(int debugFlags);
btVector3 getRayTo(int x,int y);
virtual bool mouseMoveCallback(float x,float y)
{
if (m_replay)
return false;
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return false;
}
btVector3 rayTo = getRayTo(int(x), int(y));
btVector3 rayFrom;
renderer->getActiveCamera()->getCameraPosition(rayFrom);
m_physicsServer.movePickedBody(rayFrom,rayTo);
return false;
};
virtual bool mouseButtonCallback(int button, int state, float x, float y)
{
if (m_replay)
return false;
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return false;
}
CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
if (state==1)
{
if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
{
btVector3 camPos;
renderer->getActiveCamera()->getCameraPosition(camPos);
btVector3 rayFrom = camPos;
btVector3 rayTo = getRayTo(int(x),int(y));
m_physicsServer.pickBody(rayFrom, rayTo);
}
} else
{
if (button==0)
{
m_physicsServer.removePickingConstraint();
//remove p2p
}
}
//printf("button=%d, state=%d\n",button,state);
return false;
}
virtual bool keyboardCallback(int key, int state){return false;}
virtual void setSharedMemoryKey(int key)
{
m_physicsServer.setSharedMemoryKey(key);
}
};
PhysicsServerExample::PhysicsServerExample(GUIHelperInterface* helper)
:SharedMemoryCommon(helper),
m_wantsShutdown(false),
m_isConnected(false),
m_replay(false)
{
b3Printf("Started PhysicsServer\n");
}
PhysicsServerExample::~PhysicsServerExample()
{
bool deInitializeSharedMemory = true;
m_physicsServer.disconnectSharedMemory(deInitializeSharedMemory);
m_isConnected = false;
}
bool PhysicsServerExample::isConnected()
{
return m_isConnected;
}
void PhysicsServerExample::initPhysics()
{
///for this testing we use Z-axis up
int upAxis = 2;
m_guiHelper->setUpAxis(upAxis);
#if 0
createEmptyDynamicsWorld();
//todo: create a special debug drawer that will cache the lines, so we can send the debug info over the wire
btVector3 grav(0,0,0);
grav[upAxis] = 0;//-9.8;
this->m_dynamicsWorld->setGravity(grav);
#endif
m_isConnected = m_physicsServer.connectSharedMemory( m_guiHelper);
}
bool PhysicsServerExample::wantsTermination()
{
return m_wantsShutdown;
}
void PhysicsServerExample::stepSimulation(float deltaTime)
{
if (m_replay)
{
for (int i=0;i<100;i++)
m_physicsServer.processClientCommands();
} else
{
btClock rtc;
btScalar endTime = rtc.getTimeMilliseconds() + deltaTime*btScalar(800);
while (rtc.getTimeMilliseconds()<endTime)
{
m_physicsServer.processClientCommands();
}
}
}
void PhysicsServerExample::renderScene()
{
///debug rendering
m_physicsServer.renderScene();
}
void PhysicsServerExample::physicsDebugDraw(int debugDrawFlags)
{
///debug rendering
m_physicsServer.physicsDebugDraw(debugDrawFlags);
}
btVector3 PhysicsServerExample::getRayTo(int x,int y)
{
CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
if (!renderer)
{
btAssert(0);
return btVector3(0,0,0);
}
float top = 1.f;
float bottom = -1.f;
float nearPlane = 1.f;
float tanFov = (top-bottom)*0.5f / nearPlane;
float fov = btScalar(2.0) * btAtan(tanFov);
btVector3 camPos,camTarget;
renderer->getActiveCamera()->getCameraPosition(camPos);
renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
btVector3 rayFrom = camPos;
btVector3 rayForward = (camTarget-camPos);
rayForward.normalize();
float farPlane = 10000.f;
rayForward*= farPlane;
btVector3 rightOffset;
btVector3 cameraUp=btVector3(0,0,0);
cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1;
btVector3 vertical = cameraUp;
btVector3 hor;
hor = rayForward.cross(vertical);
hor.normalize();
vertical = hor.cross(rayForward);
vertical.normalize();
float tanfov = tanf(0.5f*fov);
hor *= 2.f * farPlane * tanfov;
vertical *= 2.f * farPlane * tanfov;
btScalar aspect;
float width = float(renderer->getScreenWidth());
float height = float (renderer->getScreenHeight());
aspect = width / height;
hor*=aspect;
btVector3 rayToCenter = rayFrom + rayForward;
btVector3 dHor = hor * 1.f/width;
btVector3 dVert = vertical * 1.f/height;
btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
rayTo += btScalar(x) * dHor;
rayTo -= btScalar(y) * dVert;
return rayTo;
}
extern int gSharedMemoryKey;
class CommonExampleInterface* PhysicsServerCreateFunc(struct CommonExampleOptions& options)
{
PhysicsServerExample* example = new PhysicsServerExample(options.m_guiHelper);
if (gSharedMemoryKey>=0)
{
example->setSharedMemoryKey(gSharedMemoryKey);
}
if (options.m_option & PHYSICS_SERVER_ENABLE_COMMAND_LOGGING)
{
example->enableCommandLogging();
}
if (options.m_option & PHYSICS_SERVER_REPLAY_FROM_COMMAND_LOG)
{
example->replayFromLogFile();
}
return example;
}