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https://github.com/bulletphysics/bullet3
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76 lines
2.8 KiB
Plaintext
76 lines
2.8 KiB
Plaintext
Bullet Continuous Collision Detection and Physics Library
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Erwin Coumans
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2006 May 24
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Improved GJK accuracy, fixed GjkConvexCast issue, thanks to ~MyXa~ for reporting
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2006 May 19
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Added restitution support
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Moved out Friction and Dynamics info from ManifoldPoint (removed logical dependency)
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Added a void* m_userPersistentData in ManifoldPoint.
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Added a ContactDestroyedCallback, to allow user to handle destruction of m_userPersistentData
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2006 May 13
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Fixed some bugs in friction / jacobian calculations. Reported by Dirk Gregorius. Thanks!
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2006 May 9
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Fixed raycasting filtering
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Moved repository to SVN at https://svn.sourceforge.net/svnroot/bullet
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2006 April 27
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Moved raycasting to CollisionWorld, to make it more generic
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Added basic CCD option in the CcdCollisionDemo
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Fixed 'noResponse' mode, for triggering rigidbodies (useful for Artificial Intelligence queries)
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Improved Bullet/ODE sample (in Extras)
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2006 April 10
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Separating Axis Test (SAT) convex hull collision detector, contribution by Simon Hobbs
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Added SIMD SSE Math classes (for above SAT)
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Added Mouse picking in CcdPhysicsDemo
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Improved penetration depth estimation in MinkowskiPenetrationDepthSolver, both accuracy and performance
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Added Hinge constraint
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Added quickprof profiling (see http://sourceforge.net/projects/quickprof )
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2006 March 21 Frank Richter <resqu@gmx.ch>
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Removed VC manifest files.
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Removed superfluous "grpplugins" projects.
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2006 March 20 Erwin Coumans
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Clamped the acculumated impulse rather then intermediate impulse (within the iteration)
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Use the persistent contacts for reusing the impulse
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Separated friction and normal solving for better stability
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Decreased the default number of iterations of the constraint solver from 10 to 4
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2006 March 19 Frank Richter <resqu@gmx.ch>
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Removed a couple of CSisms from the VC projects.
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Fixed VC include & lib paths to go to the Addtional* options
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instead the command line arguments.
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Added pkgconfig support.
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2006 March 14 Frank Richter <resqu@gmx.ch>
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Added support for shipped GLUT on MinGW.
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Fixed GLUT support on MinGW.
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2006 March 13 Frank Richter <resqu@gmx.ch>
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Bolted on Jam-based build system.
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Generated VC project files.
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Fixed GCC warnings.
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Fixed Linux build issues.
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2006 March 13
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Added 3D Sweep and Prune Broadphase Collision Detection, Contribution from Simon Hobbs.
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2006 March 2
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Minor change in license to ZLib/LibPNG
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This makes it legally a bit easier to deploy on Playstation 3
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Prepared for more generic constraints, added ConstraintsDemo
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2006 Feb 23
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Rearranged files and dependencies to allow for easier standalone Collision Detection without Bullet Dynamics.
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See Demos/CollisionInterfaceDemo and Extras/ode/ode/test/test_BulletGjk.cpp for examples how to use.
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... todo: add history
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2003 Initial version (continuous collision detection)
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