bullet3/examples/ExampleBrowser/OpenGLGuiHelper.h
erwin coumans 14aa666c6f preparation to receive camera image data from physics server
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
2016-05-31 10:23:04 -07:00

59 lines
2.0 KiB
C++

#ifndef OPENGL_GUI_HELPER_H
#define OPENGL_GUI_HELPER_H
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
class btCollisionShape;
class btTransform;
#include "LinearMath/btAlignedObjectArray.h"
struct OpenGLGuiHelper : public GUIHelperInterface
{
struct OpenGLGuiHelperInternalData* m_data;
OpenGLGuiHelper(struct CommonGraphicsApp* glApp, bool useOpenGL2);
virtual ~OpenGLGuiHelper();
virtual struct CommonRenderInterface* getRenderInterface();
virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices);
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
virtual void render(const btDiscreteDynamicsWorld* rbWorld);
virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
virtual struct Common2dCanvasInterface* get2dCanvasInterface();
virtual CommonParameterInterface* getParameterInterface();
virtual struct CommonGraphicsApp* getAppInterface();
virtual void setUpAxis(int axis);
virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int* width, int* height, int* numPixelsCopied);
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size);
void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
};
#endif //OPENGL_GUI_HELPER_H