mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
14aa666c6f
increase shadowmap world size default to 50 units (meter), 10 units (meter) was too small for most examples.
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
#ifndef OPENGL_GUI_HELPER_H
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#define OPENGL_GUI_HELPER_H
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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class btCollisionShape;
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class btTransform;
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#include "LinearMath/btAlignedObjectArray.h"
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struct OpenGLGuiHelper : public GUIHelperInterface
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{
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struct OpenGLGuiHelperInternalData* m_data;
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OpenGLGuiHelper(struct CommonGraphicsApp* glApp, bool useOpenGL2);
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virtual ~OpenGLGuiHelper();
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virtual struct CommonRenderInterface* getRenderInterface();
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virtual void createRigidBodyGraphicsObject(btRigidBody* body, const btVector3& color);
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* body, const btVector3& color);
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices);
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling);
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape);
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld);
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virtual void render(const btDiscreteDynamicsWorld* rbWorld);
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virtual void createPhysicsDebugDrawer(btDiscreteDynamicsWorld* rbWorld);
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virtual struct Common2dCanvasInterface* get2dCanvasInterface();
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virtual CommonParameterInterface* getParameterInterface();
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virtual struct CommonGraphicsApp* getAppInterface();
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virtual void setUpAxis(int axis);
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virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ);
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virtual void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels, int startPixelIndex, int* width, int* height, int* numPixelsCopied);
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) ;
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virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size);
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void renderInternalGl2(int pass, const btDiscreteDynamicsWorld* dynamicsWorld);
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};
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#endif //OPENGL_GUI_HELPER_H
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