bullet3/Demos/CollisionInterfaceDemo
ejcoumans eeb78b8d45 free memory for btShapeHulls, keep track of it in GL_ShapeDrawer.
move btShapeHull and btConvexHull into its own library in Extras/ConvexHull (it allocates memory using mem/delete and refactoring into using btAlignedAlloc/Free takes too much time)
fix heightfield / btOptimizedBvh for quantization, so that raycast can use quantized aabb (clamp up for maxima and down for minima)

work-in-progress (update projectfiles etc)
2008-02-13 07:14:19 +00:00
..
CollisionInterfaceDemo.cpp free memory for btShapeHulls, keep track of it in GL_ShapeDrawer. 2008-02-13 07:14:19 +00:00
CollisionInterfaceDemo.h merged most of the changes from the branch into trunk, except for COLLADA, libxml and glut glitches. 2006-09-27 20:43:51 +00:00
Jamfile added basic RaycastVehicle support, and CcdPhysicsEnvironment::getAppliedImpulse(int constraintId), this value is useful as treshold to break constraints. 2006-08-29 23:55:32 +00:00