bullet3/examples/pybullet/minitaur.py
Erwin Coumans 4db6fa9e29 update minitaur.py to use minitaur.urdf (instead of quadruped.urdf), also sort the legs in the same order as real hardware
added test urdf files for minitaur with all fixed joints, or fixed knees.
added some stiffness/damping to minitaur legs (testing)
tiny_obj_loader, don't crash on invalid texture coordinates
btMultiBodyConstraintSolver: sweep back and forward to reduce asymmetry
2017-03-15 15:38:50 -07:00

136 lines
7.8 KiB
Python

import pybullet as p
import numpy as np
class Minitaur:
def __init__(self, urdfRootPath=''):
self.urdfRootPath = urdfRootPath
self.reset()
def buildJointNameToIdDict(self):
nJoints = p.getNumJoints(self.quadruped)
self.jointNameToId = {}
for i in range(nJoints):
jointInfo = p.getJointInfo(self.quadruped, i)
self.jointNameToId[jointInfo[1].decode('UTF-8')] = jointInfo[0]
self.resetPose()
for i in range(100):
p.stepSimulation()
def buildMotorIdList(self):
self.motorIdList.append(self.jointNameToId['motor_front_leftL_joint'])
self.motorIdList.append(self.jointNameToId['motor_front_leftR_joint'])
self.motorIdList.append(self.jointNameToId['motor_back_leftL_joint'])
self.motorIdList.append(self.jointNameToId['motor_back_leftR_joint'])
self.motorIdList.append(self.jointNameToId['motor_front_rightL_joint'])
self.motorIdList.append(self.jointNameToId['motor_front_rightR_joint'])
self.motorIdList.append(self.jointNameToId['motor_back_rightL_joint'])
self.motorIdList.append(self.jointNameToId['motor_back_rightR_joint'])
def reset(self):
self.quadruped = p.loadURDF("%s/quadruped/minitaur.urdf" % self.urdfRootPath,0,0,.2)
self.kp = 1
self.kd = 0.1
self.maxForce = 3.5
self.nMotors = 8
self.motorIdList = []
self.motorDir = [1, 1, 1, 1, 1, 1, 1, 1]
self.buildJointNameToIdDict()
self.buildMotorIdList()
def setMotorAngleById(self, motorId, desiredAngle):
p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=motorId, controlMode=p.POSITION_CONTROL, targetPosition=desiredAngle, positionGain=self.kp, velocityGain=self.kd, force=self.maxForce)
def setMotorAngleByName(self, motorName, desiredAngle):
self.setMotorAngleById(self.jointNameToId[motorName], desiredAngle)
def resetPose(self):
kneeFrictionForce = 0
halfpi = 1.57079632679
kneeangle = -2.1834 #halfpi - acos(upper_leg_length / lower_leg_length)
#left front leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],self.motorDir[0]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],self.motorDir[0]*kneeangle)
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],self.motorDir[1]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.motorDir[1]*kneeangle)
p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
self.setMotorAngleByName('motor_front_leftL_joint', self.motorDir[0]*halfpi)
self.setMotorAngleByName('motor_front_leftR_joint', self.motorDir[1]*halfpi)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_leftL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_leftR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
#left back leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],self.motorDir[2]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],self.motorDir[2]*kneeangle)
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],self.motorDir[3]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.motorDir[3]*kneeangle)
p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
self.setMotorAngleByName('motor_back_leftL_joint',self.motorDir[2]*halfpi)
self.setMotorAngleByName('motor_back_leftR_joint',self.motorDir[3]*halfpi)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_leftL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_leftR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
#right front leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],self.motorDir[4]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],self.motorDir[4]*kneeangle)
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],self.motorDir[5]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.motorDir[5]*kneeangle)
p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
self.setMotorAngleByName('motor_front_rightL_joint',self.motorDir[4]*halfpi)
self.setMotorAngleByName('motor_front_rightR_joint',self.motorDir[5]*halfpi)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_rightL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_front_rightR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
#right back leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],self.motorDir[6]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],self.motorDir[6]*kneeangle)
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],self.motorDir[7]*halfpi)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.motorDir[7]*kneeangle)
p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.005,0.2],[0,0.01,0.2])
self.setMotorAngleByName('motor_back_rightL_joint',self.motorDir[6]*halfpi)
self.setMotorAngleByName('motor_back_rightR_joint',self.motorDir[7]*halfpi)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_rightL_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
p.setJointMotorControl2(bodyIndex=self.quadruped,jointIndex=self.jointNameToId['knee_back_rightR_link'],controlMode=p.VELOCITY_CONTROL,targetVelocity=0,force=kneeFrictionForce)
def getBasePosition(self):
position, orientation = p.getBasePositionAndOrientation(self.quadruped)
return position
def getBaseOrientation(self):
position, orientation = p.getBasePositionAndOrientation(self.quadruped)
return orientation
def applyAction(self, motorCommands):
motorCommandsWithDir = np.multiply(motorCommands, self.motorDir)
for i in range(self.nMotors):
self.setMotorAngleById(self.motorIdList[i], motorCommandsWithDir[i])
def getMotorAngles(self):
motorAngles = []
for i in range(self.nMotors):
jointState = p.getJointState(self.quadruped, self.motorIdList[i])
motorAngles.append(jointState[0])
motorAngles = np.multiply(motorAngles, self.motorDir)
return motorAngles
def getMotorVelocities(self):
motorVelocities = []
for i in range(self.nMotors):
jointState = p.getJointState(self.quadruped, self.motorIdList[i])
motorVelocities.append(jointState[1])
motorVelocities = np.multiply(motorVelocities, self.motorDir)
return motorVelocities
def getMotorTorques(self):
motorTorques = []
for i in range(self.nMotors):
jointState = p.getJointState(self.quadruped, self.motorIdList[i])
motorTorques.append(jointState[3])
motorTorques = np.multiply(motorTorques, self.motorDir)
return motorTorques