bullet3/examples/ThirdPartyLibs/Gwen/Skins/Simple.h
erwincoumans ab8f16961e Code-style consistency improvement:
Apply clang-format-all.sh using the _clang-format file through all the cpp/.h files.
make sure not to apply it to certain serialization structures, since some parser expects the * as part of the name, instead of type.
This commit contains no other changes aside from adding and applying clang-format-all.sh
2018-09-23 14:17:31 -07:00

765 lines
22 KiB
C++

#pragma once
#ifndef GWEN_SKINS_SIMPLE_H
#define GWEN_SKINS_SIMPLE_H
#include "Gwen/Skin.h"
#include "Gwen/Gwen.h"
#include "Gwen/Controls/Base.h"
namespace Gwen
{
namespace Skin
{
class Simple : public Gwen::Skin::Base
{
public:
Gwen::Color m_colBorderColor;
Gwen::Color m_colControlOutlineLight;
Gwen::Color m_colControlOutlineLighter;
Gwen::Color m_colBG;
Gwen::Color m_colBGDark;
Gwen::Color m_colControl;
Gwen::Color m_colControlBorderHighlight;
Gwen::Color m_colControlDarker;
Gwen::Color m_colControlOutlineNormal;
Gwen::Color m_colControlBright;
Gwen::Color m_colControlDark;
Gwen::Color m_colHighlightBG;
Gwen::Color m_colHighlightBorder;
Gwen::Color m_colToolTipBackground;
Gwen::Color m_colToolTipBorder;
Gwen::Color m_colModal;
Simple()
{
m_colBorderColor = Gwen::Color(80, 80, 80, 255);
m_colBG = Gwen::Color(248, 248, 248, 255);
m_colBGDark = Gwen::Color(235, 235, 235, 255);
m_colControl = Gwen::Color(240, 240, 240, 255);
m_colControlBright = Gwen::Color(255, 255, 255, 255);
m_colControlDark = Gwen::Color(214, 214, 214, 255);
m_colControlDarker = Gwen::Color(180, 180, 180, 255);
m_colControlOutlineNormal = Gwen::Color(112, 112, 112, 255);
m_colControlOutlineLight = Gwen::Color(144, 144, 144, 255);
m_colControlOutlineLighter = Gwen::Color(210, 210, 210, 255);
m_colHighlightBG = Gwen::Color(192, 221, 252, 255);
m_colHighlightBorder = Gwen::Color(51, 153, 255, 255);
m_colToolTipBackground = Gwen::Color(255, 255, 225, 255);
m_colToolTipBorder = Gwen::Color(0, 0, 0, 255);
m_colModal = Gwen::Color(25, 25, 25, 150);
m_DefaultFont.facename = L"Microsoft Sans Serif";
m_DefaultFont.size = 11;
}
virtual void DrawButton(Gwen::Controls::Base* control, bool bDepressed, bool bHovered)
{
int w = control->Width();
int h = control->Height();
DrawButton(w, h, bDepressed, bHovered);
}
virtual void DrawMenuItem(Gwen::Controls::Base* control, bool bSubmenuOpen, bool bChecked)
{
if (bSubmenuOpen || control->IsHovered())
{
m_Render->SetDrawColor(m_colHighlightBG);
m_Render->DrawFilledRect(control->GetRenderBounds());
m_Render->SetDrawColor(m_colHighlightBorder);
m_Render->DrawLinedRect(control->GetRenderBounds());
}
// Gwen::Rect rect = control->GetRenderBounds();
if (bChecked)
{
m_Render->SetDrawColor(Color(0, 0, 0, 255));
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
DrawCheck(r);
}
}
virtual void DrawMenuStrip(Gwen::Controls::Base* control)
{
int w = control->Width();
int h = control->Height();
m_Render->SetDrawColor(Gwen::Color(246, 248, 252, 255));
m_Render->DrawFilledRect(Gwen::Rect(0, 0, w, h));
m_Render->SetDrawColor(Gwen::Color(218, 224, 241, 150));
m_Render->DrawFilledRect(Gwen::Rect(0, h * 0.4f, w, h * 0.6f));
m_Render->DrawFilledRect(Gwen::Rect(0, h * 0.5f, w, h * 0.5f));
}
virtual void DrawMenu(Gwen::Controls::Base* control, bool bPaddingDisabled)
{
int w = control->Width();
int h = control->Height();
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(Gwen::Rect(0, 0, w, h));
if (!bPaddingDisabled)
{
m_Render->SetDrawColor(m_colControl);
m_Render->DrawFilledRect(Gwen::Rect(1, 0, 22, h));
}
m_Render->SetDrawColor(m_colControlOutlineNormal);
m_Render->DrawLinedRect(Gwen::Rect(0, 0, w, h));
}
virtual void DrawShadow(Gwen::Controls::Base* control)
{
int w = control->Width();
int h = control->Height();
int x = 4;
int y = 6;
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 10));
m_Render->DrawFilledRect(Gwen::Rect(x, y, w, h));
x += 2;
m_Render->DrawFilledRect(Gwen::Rect(x, y, w, h));
y += 2;
m_Render->DrawFilledRect(Gwen::Rect(x, y, w, h));
}
virtual void DrawButton(int w, int h, bool bDepressed, bool bHovered, bool bSquared = false)
{
if (bDepressed)
m_Render->SetDrawColor(m_colControlDark);
else if (bHovered)
m_Render->SetDrawColor(m_colControlBright);
else
m_Render->SetDrawColor(m_colControl);
m_Render->DrawFilledRect(Gwen::Rect(1, 1, w - 2, h - 2));
if (bDepressed)
m_Render->SetDrawColor(m_colControlDark);
else if (bHovered)
m_Render->SetDrawColor(m_colControl);
else
m_Render->SetDrawColor(m_colControlDark);
m_Render->DrawFilledRect(Gwen::Rect(1, h * 0.5, w - 2, h * 0.5 - 2));
if (!bDepressed)
{
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawShavedCornerRect(Gwen::Rect(1, 1, w - 2, h - 2), bSquared);
}
else
{
m_Render->SetDrawColor(m_colControlDarker);
m_Render->DrawShavedCornerRect(Gwen::Rect(1, 1, w - 2, h - 2), bSquared);
}
// Border
m_Render->SetDrawColor(m_colControlOutlineNormal);
m_Render->DrawShavedCornerRect(Gwen::Rect(0, 0, w, h), bSquared);
}
virtual void DrawRadioButton(Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
{
Gwen::Rect rect = control->GetRenderBounds();
// Inside colour
if (control->IsHovered())
m_Render->SetDrawColor(Gwen::Color(220, 242, 254, 255));
else
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
// Border
if (control->IsHovered())
m_Render->SetDrawColor(Gwen::Color(85, 130, 164, 255));
else
m_Render->SetDrawColor(m_colControlOutlineLight);
m_Render->DrawShavedCornerRect(rect);
m_Render->SetDrawColor(Gwen::Color(0, 50, 60, 15));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w - 4, rect.h - 4));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w * 0.3f, rect.h - 4));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w - 4, rect.h * 0.3f));
if (control->IsHovered())
m_Render->SetDrawColor(Gwen::Color(121, 198, 249, 255));
else
m_Render->SetDrawColor(Gwen::Color(0, 50, 60, 50));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 3, 1, rect.h - 5));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 3, rect.y + 2, rect.w - 5, 1));
if (bSelected)
{
m_Render->SetDrawColor(Gwen::Color(40, 230, 30, 255));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w - 4, rect.h - 4));
}
}
virtual void DrawCheckBox(Gwen::Controls::Base* control, bool bSelected, bool bDepressed)
{
Gwen::Rect rect = control->GetRenderBounds();
// Inside colour
if (control->IsHovered())
m_Render->SetDrawColor(Gwen::Color(220, 242, 254, 255));
else
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(rect);
// Border
if (control->IsHovered())
m_Render->SetDrawColor(Gwen::Color(85, 130, 164, 255));
else
m_Render->SetDrawColor(m_colControlOutlineLight);
m_Render->DrawLinedRect(rect);
m_Render->SetDrawColor(Gwen::Color(0, 50, 60, 15));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w - 4, rect.h - 4));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w * 0.3f, rect.h - 4));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w - 4, rect.h * 0.3f));
if (control->IsHovered())
m_Render->SetDrawColor(Gwen::Color(121, 198, 249, 255));
else
m_Render->SetDrawColor(Gwen::Color(0, 50, 60, 50));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, 1, rect.h - 4));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + 2, rect.w - 4, 1));
if (bDepressed)
{
m_Render->SetDrawColor(Color(100, 100, 100, 255));
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
DrawCheck(r);
}
else if (bSelected)
{
m_Render->SetDrawColor(Color(0, 0, 0, 255));
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
DrawCheck(r);
}
}
virtual void DrawGroupBox(Gwen::Controls::Base* control, int textStart, int textHeight, int textWidth)
{
Gwen::Rect rect = control->GetRenderBounds();
rect.y += textHeight * 0.5f;
rect.h -= textHeight * 0.5f;
Gwen::Color m_colDarker = Gwen::Color(0, 50, 60, 50);
Gwen::Color m_colLighter = Gwen::Color(255, 255, 255, 150);
m_Render->SetDrawColor(m_colLighter);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + 1, textStart - 3, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1 + textStart + textWidth, rect.y + 1, rect.w - textStart + textWidth - 2, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, (rect.y + rect.h) - 1, rect.w - 2, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + 1, 1, rect.h));
m_Render->DrawFilledRect(Gwen::Rect((rect.x + rect.w) - 2, rect.y + 1, 1, rect.h - 1));
m_Render->SetDrawColor(m_colDarker);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y, textStart - 3, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1 + textStart + textWidth, rect.y, rect.w - textStart - textWidth - 2, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, (rect.y + rect.h) - 1, rect.w - 2, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x, rect.y + 1, 1, rect.h - 1));
m_Render->DrawFilledRect(Gwen::Rect((rect.x + rect.w) - 1, rect.y + 1, 1, rect.h - 1));
}
virtual void DrawTextBox(Gwen::Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
bool bHasFocus = control->HasFocus();
// Box inside
m_Render->SetDrawColor(Gwen::Color(255, 255, 255, 255));
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
m_Render->SetDrawColor(m_colControlOutlineLight);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y, rect.w - 2, 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x, rect.y + 1, 1, rect.h - 2));
m_Render->SetDrawColor(m_colControlOutlineLighter);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, (rect.y + rect.h) - 1, rect.w - 2, 1));
m_Render->DrawFilledRect(Gwen::Rect((rect.x + rect.w) - 1, rect.y + 1, 1, rect.h - 2));
if (bHasFocus)
{
m_Render->SetDrawColor(Gwen::Color(50, 200, 255, 150));
m_Render->DrawLinedRect(rect);
}
}
virtual void DrawTabButton(Gwen::Controls::Base* control, bool bActive)
{
Gwen::Rect rect = control->GetRenderBounds();
bool bHovered = control->IsHovered();
if (bActive)
{
m_Render->SetDrawColor(m_colControl);
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 1));
}
else
{
if (bHovered)
m_Render->SetDrawColor(m_colControlBright);
else
m_Render->SetDrawColor(m_colControl);
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 1));
if (bHovered)
m_Render->SetDrawColor(m_colControl);
else
m_Render->SetDrawColor(m_colControlDark);
m_Render->DrawFilledRect(Gwen::Rect(1, rect.h * 0.5, rect.w - 2, rect.h * 0.5 - 1));
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawShavedCornerRect(Gwen::Rect(1, 1, rect.w - 2, rect.h));
}
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawShavedCornerRect(Gwen::Rect(0, 0, rect.w, rect.h));
}
virtual void DrawTabControl(Gwen::Controls::Base* control, Gwen::Rect CurrentButtonRect)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(m_colControl);
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawLinedRect(rect);
m_Render->SetDrawColor(m_colControl);
m_Render->DrawFilledRect(CurrentButtonRect);
}
virtual void DrawWindow(Gwen::Controls::Base* control, int topHeight, bool inFocus)
{
Gwen::Rect rect = control->GetRenderBounds();
// Titlebar
if (inFocus)
m_Render->SetDrawColor(Gwen::Color(87, 164, 232, 230));
else
m_Render->SetDrawColor(Gwen::Color(87 * 0.70, 164 * 0.70, 232 * 0.70, 230));
int iBorderSize = 5;
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + 1, rect.w - 2, topHeight - 1));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + topHeight - 1, iBorderSize, rect.h - 2 - topHeight));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + rect.w - iBorderSize, rect.y + topHeight - 1, iBorderSize, rect.h - 2 - topHeight));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 1, rect.y + rect.h - iBorderSize, rect.w - 2, iBorderSize));
// Main inner
m_Render->SetDrawColor(Gwen::Color(m_colControlDark.r, m_colControlDark.g, m_colControlDark.b, 230));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + iBorderSize + 1, rect.y + topHeight, rect.w - iBorderSize * 2 - 2, rect.h - topHeight - iBorderSize - 1));
// Light inner border
m_Render->SetDrawColor(Gwen::Color(255, 255, 255, 100));
m_Render->DrawShavedCornerRect(Gwen::Rect(rect.x + 1, rect.y + 1, rect.w - 2, rect.h - 2));
// Dark line between titlebar and main
m_Render->SetDrawColor(m_colBorderColor);
// Inside border
m_Render->SetDrawColor(m_colControlOutlineNormal);
m_Render->DrawLinedRect(Gwen::Rect(rect.x + iBorderSize, rect.y + topHeight - 1, rect.w - 10, rect.h - topHeight - (iBorderSize - 1)));
// Dark outer border
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawShavedCornerRect(Gwen::Rect(rect.x, rect.y, rect.w, rect.h));
}
virtual void DrawHighlight(Gwen::Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(Gwen::Color(255, 100, 255, 255));
m_Render->DrawFilledRect(rect);
}
virtual void DrawScrollBar(Gwen::Controls::Base* control, bool isHorizontal, bool bDepressed)
{
Gwen::Rect rect = control->GetRenderBounds();
if (bDepressed)
m_Render->SetDrawColor(m_colControlDarker);
else
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(rect);
}
virtual void DrawScrollBarBar(Controls::Base* control, bool bDepressed, bool isHovered, bool isHorizontal)
{
//TODO: something specialized
DrawButton(control, bDepressed, isHovered);
}
virtual void DrawTabTitleBar(Gwen::Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(Gwen::Color(177, 193, 214, 255));
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colBorderColor);
rect.h += 1;
m_Render->DrawLinedRect(rect);
}
virtual void DrawProgressBar(Gwen::Controls::Base* control, bool isHorizontal, float progress)
{
Gwen::Rect rect = control->GetRenderBounds();
Gwen::Color FillColour(0, 211, 40, 255);
if (isHorizontal)
{
//Background
m_Render->SetDrawColor(m_colControlDark);
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
//Right half
m_Render->SetDrawColor(FillColour);
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w * progress - 2, rect.h - 2));
m_Render->SetDrawColor(Gwen::Color(255, 255, 255, 150));
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h * 0.45f));
}
else
{
//Background
m_Render->SetDrawColor(m_colControlDark);
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
//Top half
m_Render->SetDrawColor(FillColour);
m_Render->DrawFilledRect(Gwen::Rect(1, 1 + (rect.h * (1 - progress)), rect.w - 2, rect.h * progress - 2));
m_Render->SetDrawColor(Gwen::Color(255, 255, 255, 150));
m_Render->DrawFilledRect(Gwen::Rect(1, 1, rect.w * 0.45f, rect.h - 2));
}
m_Render->SetDrawColor(Gwen::Color(255, 255, 255, 150));
m_Render->DrawShavedCornerRect(Gwen::Rect(1, 1, rect.w - 2, rect.h - 2));
m_Render->SetDrawColor(Gwen::Color(255, 255, 255, 70));
m_Render->DrawShavedCornerRect(Gwen::Rect(2, 2, rect.w - 4, rect.h - 4));
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawShavedCornerRect(rect);
}
virtual void DrawListBox(Gwen::Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawLinedRect(rect);
}
virtual void DrawListBoxLine(Gwen::Controls::Base* control, bool bSelected)
{
Gwen::Rect rect = control->GetRenderBounds();
if (bSelected)
{
m_Render->SetDrawColor(m_colHighlightBorder);
m_Render->DrawFilledRect(rect);
}
else if (control->IsHovered())
{
m_Render->SetDrawColor(m_colHighlightBG);
m_Render->DrawFilledRect(rect);
}
}
virtual void DrawSlider(Gwen::Controls::Base* control, bool bIsHorizontal, int numNotches, int barSize)
{
Gwen::Rect rect = control->GetRenderBounds();
// Gwen::Rect notchRect = rect;
if (bIsHorizontal)
{
rect.y += rect.h * 0.4;
rect.h -= rect.h * 0.8;
}
else
{
rect.x += rect.w * 0.4;
rect.w -= rect.w * 0.8;
}
m_Render->SetDrawColor(m_colBGDark);
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colControlDarker);
m_Render->DrawLinedRect(rect);
}
virtual void DrawComboBox(Gwen::Controls::Base* control)
{
DrawTextBox(control);
}
virtual void DrawBackground(Gwen::Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(m_colBGDark);
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colControlDarker);
m_Render->DrawLinedRect(rect);
}
virtual void DrawKeyboardHighlight(Gwen::Controls::Base* control, const Gwen::Rect& r, int iOffset)
{
Gwen::Rect rect = r;
rect.x += iOffset;
rect.y += iOffset;
rect.w -= iOffset * 2;
rect.h -= iOffset * 2;
//draw the top and bottom
bool skip = true;
for (int i = 0; i < rect.w * 0.5; i++)
{
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 255));
if (!skip)
{
m_Render->DrawPixel(rect.x + (i * 2), rect.y);
m_Render->DrawPixel(rect.x + (i * 2), rect.y + rect.h - 1);
}
else
skip = !skip;
}
skip = false;
for (int i = 0; i < rect.h * 0.5; i++)
{
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 255));
if (!skip)
{
m_Render->DrawPixel(rect.x, rect.y + i * 2);
m_Render->DrawPixel(rect.x + rect.w - 1, rect.y + i * 2);
}
else
skip = !skip;
}
}
virtual void DrawToolTip(Gwen::Controls::Base* control)
{
Gwen::Rect rct = control->GetRenderBounds();
rct.x -= 3;
rct.y -= 3;
rct.w += 6;
rct.h += 6;
m_Render->SetDrawColor(m_colToolTipBackground);
m_Render->DrawFilledRect(rct);
m_Render->SetDrawColor(m_colToolTipBorder);
m_Render->DrawLinedRect(rct);
}
virtual void DrawScrollButton(Gwen::Controls::Base* control, int iDirection, bool bDepressed)
{
DrawButton(control, bDepressed, false);
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 240));
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
if (iDirection == Gwen::Pos::Top)
DrawArrowUp(r);
else if (iDirection == Gwen::Pos::Bottom)
DrawArrowDown(r);
else if (iDirection == Gwen::Pos::Left)
DrawArrowLeft(r);
else
DrawArrowRight(r);
}
virtual void DrawComboBoxButton(Gwen::Controls::Base* control, bool bDepressed)
{
//DrawButton( control->Width(), control->Height(), bDepressed, false, true );
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 240));
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
DrawArrowDown(r);
}
virtual void DrawNumericUpDownButton(Gwen::Controls::Base* control, bool bDepressed, bool bUp)
{
//DrawButton( control->Width(), control->Height(), bDepressed, false, true );
m_Render->SetDrawColor(Gwen::Color(0, 0, 0, 240));
Gwen::Rect r(control->Width() / 2 - 2, control->Height() / 2 - 2, 5, 5);
if (bUp)
DrawArrowUp(r);
else
DrawArrowDown(r);
}
virtual void DrawTreeButton(Controls::Base* control, bool bOpen)
{
Gwen::Rect rect = control->GetRenderBounds();
rect.x += 2;
rect.y += 2;
rect.w -= 4;
rect.h -= 4;
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawLinedRect(rect);
m_Render->SetDrawColor(m_colBorderColor);
if (!bOpen) // ! because the button shows intention, not the current state
m_Render->DrawFilledRect(Gwen::Rect(rect.x + rect.w / 2, rect.y + 2, 1, rect.h - 4));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + 2, rect.y + rect.h / 2, rect.w - 4, 1));
}
virtual void DrawTreeControl(Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(m_colControlBright);
m_Render->DrawFilledRect(rect);
m_Render->SetDrawColor(m_colBorderColor);
m_Render->DrawLinedRect(rect);
}
void DrawTreeNode(Controls::Base* ctrl, bool bOpen, bool bSelected, int iLabelHeight, int iLabelWidth, int iHalfWay, int iLastBranch, bool bIsRoot)
{
if (bSelected)
{
m_Render->SetDrawColor(Color(0, 150, 255, 100));
m_Render->DrawFilledRect(Gwen::Rect(17, 0, iLabelWidth + 2, iLabelHeight - 1));
m_Render->SetDrawColor(Color(0, 150, 255, 200));
m_Render->DrawLinedRect(Gwen::Rect(17, 0, iLabelWidth + 2, iLabelHeight - 1));
}
m_Render->SetDrawColor(Color(0, 0, 0, 50));
if (!bIsRoot)
m_Render->DrawFilledRect(Gwen::Rect(9, iHalfWay, 16 - 9, 1));
if (!bOpen) return;
m_Render->DrawFilledRect(Gwen::Rect(14 + 8, iLabelHeight, 1, iLastBranch + iHalfWay - iLabelHeight));
}
virtual void DrawStatusBar(Controls::Base* control)
{
DrawBackground(control);
}
virtual void DrawPropertyRow(Controls::Base* control, int iWidth, bool bBeingEdited)
{
Gwen::Rect rect = control->GetRenderBounds();
if (bBeingEdited)
{
m_Render->SetDrawColor(m_colHighlightBG);
m_Render->DrawFilledRect(Gwen::Rect(0, rect.y, iWidth, rect.h));
}
m_Render->SetDrawColor(m_colControlOutlineLighter);
m_Render->DrawFilledRect(Gwen::Rect(iWidth, rect.y, 1, rect.h));
rect.y += rect.h - 1;
rect.h = 1;
m_Render->DrawFilledRect(rect);
}
virtual void DrawPropertyTreeNode(Controls::Base* control, int BorderLeft, int BorderTop)
{
Gwen::Rect rect = control->GetRenderBounds();
m_Render->SetDrawColor(m_colControlOutlineLighter);
m_Render->DrawFilledRect(Gwen::Rect(rect.x, rect.y, BorderLeft, rect.h));
m_Render->DrawFilledRect(Gwen::Rect(rect.x + BorderLeft, rect.y, rect.w - BorderLeft, BorderTop));
}
void DrawColorDisplay(Controls::Base* control, Gwen::Color color)
{
Gwen::Rect rect = control->GetRenderBounds();
if (color.a != 255)
{
GetRender()->SetDrawColor(Gwen::Color(255, 255, 255, 255));
GetRender()->DrawFilledRect(rect);
GetRender()->SetDrawColor(Gwen::Color(128, 128, 128, 128));
GetRender()->DrawFilledRect(Gwen::Rect(0, 0, rect.w * 0.5, rect.h * 0.5));
GetRender()->DrawFilledRect(Gwen::Rect(rect.w * 0.5, rect.h * 0.5, rect.w * 0.5, rect.h * 0.5));
}
GetRender()->SetDrawColor(color);
GetRender()->DrawFilledRect(rect);
GetRender()->SetDrawColor(Gwen::Color(0, 0, 0, 255));
GetRender()->DrawLinedRect(rect);
}
virtual void DrawModalControl(Controls::Base* control)
{
if (control->ShouldDrawBackground())
{
Gwen::Rect rect = control->GetRenderBounds();
GetRender()->SetDrawColor(m_colModal);
GetRender()->DrawFilledRect(rect);
}
}
virtual void DrawMenuDivider(Controls::Base* control)
{
Gwen::Rect rect = control->GetRenderBounds();
GetRender()->SetDrawColor(m_colBGDark);
GetRender()->DrawFilledRect(rect);
GetRender()->SetDrawColor(m_colControlDarker);
GetRender()->DrawLinedRect(rect);
}
};
} // namespace Skin
} // namespace Gwen
#endif