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https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
01d14f538a
re-enable an OpenCL/gpu rigid body example (box-box stack)
759 lines
21 KiB
C++
759 lines
21 KiB
C++
#include "ConcaveScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Quaternion.h"
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#include "OpenGLWindow/b3gWindowInterface.h"
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#include "Bullet3OpenCL/BroadphaseCollision/b3GpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "Bullet3OpenCL/ParallelPrimitives/b3LauncherCL.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuRigidBodyPipeline.h"
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#include "Bullet3OpenCL/RigidBody/b3GpuNarrowPhase.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include"../../Wavefront/tiny_obj_loader.h"
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#include "Bullet3Common/b3Transform.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3ConvexUtility.h"
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#include "Bullet3AppSupport/gwenUserInterface.h"
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#include "OpenGLWindow/GLInstanceGraphicsShape.h"
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#define CONCAVE_GAPX 14
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#define CONCAVE_GAPY 5
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#define CONCAVE_GAPZ 14
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GLInstanceGraphicsShape* createGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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b3AlignedObjectArray<GLInstanceVertex>* vertices = new b3AlignedObjectArray<GLInstanceVertex>;
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{
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// int numVertices = obj->vertexCount;
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// int numIndices = 0;
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b3AlignedObjectArray<int>* indicesPtr = new b3AlignedObjectArray<int>;
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for (int s=0;s<shapes.size();s++)
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{
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tinyobj::shape_t& shape = shapes[s];
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int faceCount = shape.mesh.indices.size();
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for (int f=0;f<faceCount;f+=3)
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{
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//b3Vector3 normal(face.m_plane[0],face.m_plane[1],face.m_plane[2]);
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if (1)
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{
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b3Vector3 normal=b3MakeVector3(0,1,0);
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int vtxBaseIndex = vertices->size();
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indicesPtr->push_back(vtxBaseIndex);
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indicesPtr->push_back(vtxBaseIndex+1);
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indicesPtr->push_back(vtxBaseIndex+2);
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GLInstanceVertex vtx0;
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vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
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vtx0.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f]*3+1];
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vtx0.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f]*3+2];
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vtx0.xyzw[3] = 0.f;
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vtx0.uv[0] = 0.5f;//shape.mesh.positions[shape.mesh.indices[f]*3+2];?
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vtx0.uv[1] = 0.5f;
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GLInstanceVertex vtx1;
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vtx1.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+1]*3+0];
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vtx1.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+1]*3+1];
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vtx1.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+1]*3+2];
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vtx1.xyzw[3]= 0.f;
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vtx1.uv[0] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[0];
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vtx1.uv[1] = 0.5f;//obj->textureList[face->vertex_index[1]]->e[1];
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GLInstanceVertex vtx2;
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vtx2.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f+2]*3+0];
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vtx2.xyzw[1] = shape.mesh.positions[shape.mesh.indices[f+2]*3+1];
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vtx2.xyzw[2] = shape.mesh.positions[shape.mesh.indices[f+2]*3+2];
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vtx2.xyzw[3] = 0.f;
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vtx2.uv[0] = 0.5f;
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vtx2.uv[1] = 0.5f;
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b3Vector3 v0=b3MakeVector3(vtx0.xyzw[0],vtx0.xyzw[1],vtx0.xyzw[2]);
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b3Vector3 v1=b3MakeVector3(vtx1.xyzw[0],vtx1.xyzw[1],vtx1.xyzw[2]);
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b3Vector3 v2=b3MakeVector3(vtx2.xyzw[0],vtx2.xyzw[1],vtx2.xyzw[2]);
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normal = (v1-v0).cross(v2-v0);
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normal.normalize();
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vtx0.normal[0] = normal[0];
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vtx0.normal[1] = normal[1];
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vtx0.normal[2] = normal[2];
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vtx1.normal[0] = normal[0];
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vtx1.normal[1] = normal[1];
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vtx1.normal[2] = normal[2];
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vtx2.normal[0] = normal[0];
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vtx2.normal[1] = normal[1];
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vtx2.normal[2] = normal[2];
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vertices->push_back(vtx0);
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vertices->push_back(vtx1);
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vertices->push_back(vtx2);
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}
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}
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}
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GLInstanceGraphicsShape* gfxShape = new GLInstanceGraphicsShape;
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gfxShape->m_vertices = vertices;
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gfxShape->m_numvertices = vertices->size();
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gfxShape->m_indices = indicesPtr;
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gfxShape->m_numIndices = indicesPtr->size();
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for (int i=0;i<4;i++)
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gfxShape->m_scaling[i] = 1;//bake the scaling into the vertices
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return gfxShape;
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}
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}
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void ConcaveScene::createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling)
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{
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char relativeFileName[1024];
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const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int prefixIndex=-1;
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{
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int numPrefixes = sizeof(prefix)/sizeof(char*);
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for (int i=0;i<numPrefixes;i++)
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{
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FILE* f = 0;
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sprintf(relativeFileName,"%s%s",prefix[i],fileName);
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f = fopen(relativeFileName,"r");
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if (f)
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{
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fclose(f);
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prefixIndex = i;
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break;
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}
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}
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}
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if (prefixIndex<0)
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return;
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int index=10;
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{
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
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GLInstanceGraphicsShape* shape = createGraphicsShapeFromWavefrontObj(shapes);
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b3AlignedObjectArray<b3Vector3> verts;
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for (int i=0;i<shape->m_numvertices;i++)
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{
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for (int j=0;j<3;j++)
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shape->m_vertices->at(i).xyzw[j] += shift[j];
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b3Vector3 vtx=b3MakeVector3(shape->m_vertices->at(i).xyzw[0],
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shape->m_vertices->at(i).xyzw[1],
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shape->m_vertices->at(i).xyzw[2]);
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verts.push_back(vtx*scaling);
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}
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int colIndex = m_data->m_np->registerConcaveMesh(&verts,shape->m_indices,b3MakeVector3(1,1,1));
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&shape->m_vertices->at(0).xyzw[0], shape->m_numvertices, &shape->m_indices->at(0), shape->m_numIndices);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 color=b3MakeVector4(0.3,0.3,1,1.f);//0.5);//1.f
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{
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float mass = 0.f;
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b3Vector3 position=b3MakeVector3(0,0,0);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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delete shape->m_indices;
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delete shape->m_vertices;
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delete shape;
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}
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}
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}
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void ConcaveScene::setupScene(const ConstructionInfo& ci)
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{
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if (1)
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{
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//char* fileName = "slopedPlane100.obj";
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//char* fileName = "plane100.obj";
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// char* fileName = "plane100.obj";
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//char* fileName = "teddy.obj";//"plane.obj";
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// char* fileName = "sponza_closed.obj";//"plane.obj";
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//char* fileName = "leoTest1.obj";
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const char* fileName = "samurai_monastry.obj";
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// char* fileName = "teddy2_VHACD_CHs.obj";
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b3Vector3 shift1=b3MakeVector3(0,0,0);//0,230,80);//150,-100,-120);
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b3Vector4 scaling=b3MakeVector4(10,10,10,1);
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// createConcaveMesh(ci,"plane100.obj",shift1,scaling);
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//createConcaveMesh(ci,"plane100.obj",shift,scaling);
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// b3Vector3 shift2(0,0,0);//0,230,80);//150,-100,-120);
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// createConcaveMesh(ci,"teddy.obj",shift2,scaling);
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// b3Vector3 shift3(130,-150,-75);//0,230,80);//150,-100,-120);
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// createConcaveMesh(ci,"leoTest1.obj",shift3,scaling);
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createConcaveMesh(ci,fileName,shift1,scaling);
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} else
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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{
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b3Vector4 scaling=b3MakeVector4(400,1.,400,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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b3Vector3 position=b3MakeVector3(0,-2,0);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 color=b3MakeVector4(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index,false);
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}
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}
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createDynamicObjects(ci);
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m_data->m_rigidBodyPipeline->writeAllInstancesToGpu();
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float camPos[4]={0,0,0,0};//65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraPitch(45);
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(355);
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char msg[1024];
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int numInstances = m_data->m_rigidBodyPipeline->getNumBodies();
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sprintf(msg,"Num objects = %d",numInstances);
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if (ci.m_gui)
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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void ConcaveScene::createDynamicObjects(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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if (1)
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{
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int curColor = 0;
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b3Vector4 colors[4] =
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{
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b3MakeVector4(1,1,1,1),
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b3MakeVector4(1,1,0.3,1),
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b3MakeVector4(0.3,1,1,1),
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b3MakeVector4(0.3,0.3,1,1),
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};
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b3ConvexUtility* utilPtr = new b3ConvexUtility();
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b3Vector4 scaling=b3MakeVector4(1,1,1,1);
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{
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b3AlignedObjectArray<b3Vector3> verts;
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unsigned char* vts = (unsigned char*) cube_vertices;
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for (int i=0;i<numVertices;i++)
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{
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float* vertex = (float*) &vts[i*strideInBytes];
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verts.push_back(b3MakeVector3(vertex[0]*scaling[0],vertex[1]*scaling[1],vertex[2]*scaling[2]));
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}
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bool merge = true;
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if (numVertices)
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{
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utilPtr->initializePolyhedralFeatures(&verts[0],verts.size(),merge);
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}
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}
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// int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int colIndex=-1;
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if (ci.m_useInstancedCollisionShapes)
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colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
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for (int i=0;i<ci.arraySizeX;i++)
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{
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for (int j=0;j<ci.arraySizeY;j++)
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{
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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if (!ci.m_useInstancedCollisionShapes)
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colIndex = m_data->m_np->registerConvexHullShape(utilPtr);
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float mass = 1;
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//b3Vector3 position(-2*ci.gapX+i*ci.gapX,25+j*ci.gapY,-2*ci.gapZ+k*ci.gapZ);
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b3Vector3 position=b3MakeVector3(-(ci.arraySizeX/2)*CONCAVE_GAPX+i*CONCAVE_GAPX,
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23+j*CONCAVE_GAPY,
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-(ci.arraySizeZ/2)*CONCAVE_GAPZ+k*CONCAVE_GAPZ);
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b3Quaternion orn(0,0,0,1);
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b3Vector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
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index++;
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}
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}
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}
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}
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}
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void ConcaveCompoundScene::setupScene(const ConstructionInfo& ci)
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{
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ConcaveScene::setupScene(ci);
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float camPos[4]={0,50,0,0};//65.5,4.5,65.5,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraPitch(45);
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(40);
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}
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void ConcaveCompound2Scene::createDynamicObjects(const ConstructionInfo& ci)
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{
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const char* fileName = "teddy2_VHACD_CHs.obj";
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//char* fileName = "cube_offset.obj";
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b3Vector3 shift=b3MakeVector3(0,0,0);//0,230,80);//150,-100,-120);
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b3Vector4 scaling=b3MakeVector4(1,1,1,1);
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const char* prefix[]={"./data/","../data/","../../data/","../../../data/","../../../../data/"};
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int prefixIndex=-1;
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char relativeFileName[1024];
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{
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int numPrefixes = sizeof(prefix)/sizeof(char*);
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for (int i=0;i<numPrefixes;i++)
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{
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sprintf(relativeFileName,"%s%s",prefix[i],fileName);
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FILE* f = 0;
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f = fopen(relativeFileName,"r");
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if (f)
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{
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prefixIndex = i;
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fclose(f);
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break;
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}
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}
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}
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if (prefixIndex<0)
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return;
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std::vector<tinyobj::shape_t> shapes;
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std::string err = tinyobj::LoadObj(shapes, relativeFileName, prefix[prefixIndex]);
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if (shapes.size()>0)
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{
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int strideInBytes = 9*sizeof(float);
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b3AlignedObjectArray<GLInstanceVertex> vertexArray;
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b3AlignedObjectArray<int> indexArray;
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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int colIndex = 0;
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b3AlignedObjectArray<GLInstanceVertex> vertices;
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int stride2 = sizeof(GLInstanceVertex);
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b3Assert(stride2 == strideInBytes);
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{
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b3AlignedObjectArray<b3GpuChildShape> childShapes;
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int numChildShapes = shapes.size();
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for (int i=0;i<numChildShapes;i++)
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// int i=4;
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{
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tinyobj::shape_t& shape = shapes[i];
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int numVertices = shape.mesh.positions.size()/3;
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int numFaces = shape.mesh.indices.size()/3;
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//for now, only support polyhedral child shapes
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b3GpuChildShape child;
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b3Vector3 pos=b3MakeVector3(0,0,0);
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b3Quaternion orn(0,0,0,1);
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for (int v=0;v<4;v++)
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{
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child.m_childPosition[v] = pos[v];
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child.m_childOrientation[v] = orn[v];
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}
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b3Transform tr;
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tr.setIdentity();
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tr.setOrigin(pos);
|
|
tr.setRotation(orn);
|
|
|
|
int baseIndex = vertexArray.size();
|
|
|
|
for (int f=0;f<numFaces;f++)
|
|
{
|
|
for (int i=0;i<3;i++)
|
|
{
|
|
indexArray.push_back(baseIndex+shape.mesh.indices[f*3+i]);
|
|
}
|
|
|
|
}
|
|
|
|
b3Vector3 center=b3MakeVector3(0,0,0);
|
|
|
|
b3AlignedObjectArray<GLInstanceVertex> tmpVertices;
|
|
//add transformed graphics vertices and indices
|
|
b3Vector3 myScaling=b3MakeVector3(50,50,50);//300,300,300);
|
|
for (int v=0;v<numVertices;v++)
|
|
{
|
|
GLInstanceVertex vert;
|
|
|
|
|
|
|
|
vert.uv[0] = 0.5f;
|
|
vert.uv[1] = 0.5f;
|
|
vert.normal[0]=0.f;
|
|
vert.normal[1]=1.f;
|
|
vert.normal[2]=0.f;
|
|
b3Vector3 vertPos;
|
|
vertPos[0] = shape.mesh.positions[v*3+0]*myScaling[0];
|
|
vertPos[1] = shape.mesh.positions[v*3+1]*myScaling[1];
|
|
vertPos[2] = shape.mesh.positions[v*3+2]*myScaling[2];
|
|
vertPos[3] =0.f;
|
|
center+=vertPos;
|
|
}
|
|
|
|
center/=numVertices;
|
|
|
|
for (int v=0;v<numVertices;v++)
|
|
{
|
|
GLInstanceVertex vert;
|
|
vert.uv[0] = 0.5f;
|
|
vert.uv[1] = 0.5f;
|
|
vert.normal[0]=0.f;
|
|
vert.normal[1]=1.f;
|
|
vert.normal[2]=0.f;
|
|
b3Vector3 vertPos;
|
|
vertPos[0] = shape.mesh.positions[v*3+0]*myScaling[0];
|
|
vertPos[1] = shape.mesh.positions[v*3+1]*myScaling[1];
|
|
vertPos[2] = shape.mesh.positions[v*3+2]*myScaling[2];
|
|
vertPos[3] =0.f;
|
|
// vertPos-=center;
|
|
vert.xyzw[0] = vertPos[0];
|
|
vert.xyzw[1] = vertPos[1];
|
|
vert.xyzw[2] = vertPos[2];
|
|
|
|
tmpVertices.push_back(vert);
|
|
b3Vector3 newPos = tr*vertPos;
|
|
vert.xyzw[0] = newPos[0];
|
|
vert.xyzw[1] = newPos[1];
|
|
vert.xyzw[2] = newPos[2];
|
|
vert.xyzw[3] = 0.f;
|
|
vertexArray.push_back(vert);
|
|
}
|
|
|
|
|
|
int childColIndex = m_data->m_np->registerConvexHullShape(&tmpVertices[0].xyzw[0],strideInBytes,numVertices, scaling);
|
|
child.m_shapeIndex = childColIndex;
|
|
childShapes.push_back(child);
|
|
colIndex = childColIndex;
|
|
}
|
|
colIndex= m_data->m_np->registerCompoundShape(&childShapes);
|
|
|
|
}
|
|
|
|
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
|
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
|
|
|
|
b3Vector4 colors[4] =
|
|
{
|
|
b3MakeVector4(1,0,0,1),
|
|
b3MakeVector4(0,1,0,1),
|
|
b3MakeVector4(0,0,1,1),
|
|
b3MakeVector4(0,1,1,1),
|
|
};
|
|
|
|
int curColor = 0;
|
|
for (int i=0;i<1;i++)//ci.arraySizeX;i++)
|
|
{
|
|
for (int j=0;j<4;j++)
|
|
{
|
|
// for (int k=0;k<ci.arraySizeZ;k++)
|
|
int k=0;
|
|
{
|
|
float mass = 1;//j==0? 0.f : 1.f;
|
|
|
|
//b3Vector3 position(i*10*ci.gapX,j*ci.gapY,k*10*ci.gapZ);
|
|
b3Vector3 position=b3MakeVector3(i*10*ci.gapX,10+j*10*ci.gapY,k*10*ci.gapZ);
|
|
|
|
// b3Quaternion orn(0,0,0,1);
|
|
b3Quaternion orn(b3MakeVector3(0,0,1),1.8);
|
|
|
|
b3Vector4 color = colors[curColor];
|
|
curColor++;
|
|
curColor&=3;
|
|
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
|
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
|
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
|
|
{
|
|
|
|
int strideInBytes = 9*sizeof(float);
|
|
int numVertices = sizeof(cube_vertices)/strideInBytes;
|
|
int numIndices = sizeof(cube_indices)/sizeof(int);
|
|
|
|
b3AlignedObjectArray<GLInstanceVertex> vertexArray;
|
|
b3AlignedObjectArray<int> indexArray;
|
|
|
|
|
|
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
|
int group=1;
|
|
int mask=1;
|
|
int index=0;
|
|
float scaling[4] = {1,1,1,1};
|
|
int colIndex = 0;
|
|
|
|
GLInstanceVertex* cubeVerts = (GLInstanceVertex*)&cube_vertices[0];
|
|
int stride2 = sizeof(GLInstanceVertex);
|
|
b3Assert(stride2 == strideInBytes);
|
|
|
|
{
|
|
int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
|
|
|
|
|
b3Vector3 childPositions[3] = {
|
|
b3MakeVector3(0,-2,0),
|
|
b3MakeVector3(0,0,0),
|
|
b3MakeVector3(0,0,2)
|
|
};
|
|
|
|
b3AlignedObjectArray<b3GpuChildShape> childShapes;
|
|
int numChildShapes = 3;
|
|
for (int i=0;i<numChildShapes;i++)
|
|
{
|
|
//for now, only support polyhedral child shapes
|
|
b3GpuChildShape child;
|
|
child.m_shapeIndex = childColIndex;
|
|
b3Vector3 pos = childPositions[i];
|
|
b3Quaternion orn(0,0,0,1);
|
|
for (int v=0;v<4;v++)
|
|
{
|
|
child.m_childPosition[v] = pos[v];
|
|
child.m_childOrientation[v] = orn[v];
|
|
}
|
|
childShapes.push_back(child);
|
|
b3Transform tr;
|
|
tr.setIdentity();
|
|
tr.setOrigin(pos);
|
|
tr.setRotation(orn);
|
|
|
|
int baseIndex = vertexArray.size();
|
|
for (int j=0;j<numIndices;j++)
|
|
indexArray.push_back(cube_indices[j]+baseIndex);
|
|
|
|
//add transformed graphics vertices and indices
|
|
for (int v=0;v<numVertices;v++)
|
|
{
|
|
GLInstanceVertex vert = cubeVerts[v];
|
|
b3Vector3 vertPos=b3MakeVector3(vert.xyzw[0],vert.xyzw[1],vert.xyzw[2]);
|
|
b3Vector3 newPos = tr*vertPos;
|
|
vert.xyzw[0] = newPos[0];
|
|
vert.xyzw[1] = newPos[1];
|
|
vert.xyzw[2] = newPos[2];
|
|
vert.xyzw[3] = 0.f;
|
|
vertexArray.push_back(vert);
|
|
}
|
|
|
|
}
|
|
colIndex= m_data->m_np->registerCompoundShape(&childShapes);
|
|
|
|
}
|
|
|
|
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
|
|
int shapeId = ci.m_instancingRenderer->registerShape(&vertexArray[0].xyzw[0],vertexArray.size(),&indexArray[0],indexArray.size());
|
|
|
|
b3Vector4 colors[4] =
|
|
{
|
|
b3MakeVector4(1,0,0,1),
|
|
b3MakeVector4(0,1,0,1),
|
|
b3MakeVector4(0,0,1,1),
|
|
b3MakeVector4(0,1,1,1),
|
|
};
|
|
|
|
int curColor = 0;
|
|
for (int i=0;i<ci.arraySizeX;i++)
|
|
{
|
|
for (int j=0;j<ci.arraySizeY;j++)
|
|
{
|
|
for (int k=0;k<ci.arraySizeZ;k++)
|
|
|
|
{
|
|
float mass = 1;//j==0? 0.f : 1.f;
|
|
|
|
b3Vector3 position=b3MakeVector3((-ci.arraySizeX/2+i)*ci.gapX,50+j*ci.gapY,(-ci.arraySizeZ/2+k)*ci.gapZ);
|
|
//b3Quaternion orn(0,0,0,1);
|
|
b3Quaternion orn(b3MakeVector3(1,0,0),0.7);
|
|
|
|
b3Vector4 color = colors[curColor];
|
|
curColor++;
|
|
curColor&=3;
|
|
b3Vector4 scaling=b3MakeVector4(1,1,1,1);
|
|
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
|
|
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void ConcaveSphereScene::setupScene(const ConstructionInfo& ci)
|
|
{
|
|
ConcaveScene::setupScene(ci);
|
|
|
|
float camPos[4]={0,50,0,0};//65.5,4.5,65.5,0};
|
|
//float camPos[4]={1,12.5,1.5,0};
|
|
m_instancingRenderer->setCameraPitch(45);
|
|
m_instancingRenderer->setCameraTargetPosition(camPos);
|
|
m_instancingRenderer->setCameraDistance(40);
|
|
|
|
|
|
}
|
|
|
|
void ConcaveSphereScene::createDynamicObjects(const ConstructionInfo& ci)
|
|
{
|
|
b3Vector4 colors[4] =
|
|
{
|
|
b3MakeVector4(1,0,0,1),
|
|
b3MakeVector4(0,1,0,1),
|
|
b3MakeVector4(0,1,1,1),
|
|
b3MakeVector4(1,1,0,1),
|
|
};
|
|
|
|
int index=0;
|
|
int curColor = 0;
|
|
float radius = 1;
|
|
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
|
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
|
|
int prevGraphicsShapeIndex = registerGraphicsSphereShape(ci,radius,false);
|
|
|
|
for (int i=0;i<ci.arraySizeX;i++)
|
|
{
|
|
for (int j=0;j<ci.arraySizeY;j++)
|
|
{
|
|
for (int k=0;k<ci.arraySizeZ;k++)
|
|
{
|
|
float mass = 1.f;
|
|
|
|
|
|
b3Vector3 position=b3MakeVector3(-(ci.arraySizeX/2)*8+i*8,50+j*8,-(ci.arraySizeZ/2)*8+k*8);
|
|
|
|
//b3Vector3 position(0,-41,0);//0,0,0);//i*radius*3,-41+j*radius*3,k*radius*3);
|
|
|
|
b3Quaternion orn(0,0,0,1);
|
|
|
|
b3Vector4 color = colors[curColor];
|
|
curColor++;
|
|
curColor&=3;
|
|
b3Vector4 scaling=b3MakeVector4(radius,radius,radius,1);
|
|
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
|
|
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index,false);
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
}
|