mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-15 06:00:12 +00:00
68 lines
1.3 KiB
C
68 lines
1.3 KiB
C
|
|
#ifndef WIN32_INTERNAL_WINDOW_DATA_H
|
|
#define WIN32_INTERNAL_WINDOW_DATA_H
|
|
|
|
#include <windows.h>
|
|
|
|
|
|
struct InternalData2
|
|
{
|
|
HWND m_hWnd;;
|
|
int m_fullWindowWidth;//includes borders etc
|
|
int m_fullWindowHeight;
|
|
|
|
int m_openglViewportWidth;//just the 3d viewport/client area
|
|
int m_openglViewportHeight;
|
|
|
|
HDC m_hDC;
|
|
HGLRC m_hRC;
|
|
bool m_OpenGLInitialized;
|
|
int m_oldScreenWidth;
|
|
int m_oldHeight;
|
|
int m_oldBitsPerPel;
|
|
bool m_quit;
|
|
int m_mouseLButton;
|
|
int m_mouseRButton;
|
|
int m_mouseMButton;
|
|
int m_mouseXpos;
|
|
int m_mouseYpos;
|
|
|
|
int m_internalKeyModifierFlags;
|
|
|
|
b3WheelCallback m_wheelCallback;
|
|
b3MouseMoveCallback m_mouseMoveCallback;
|
|
b3MouseButtonCallback m_mouseButtonCallback;
|
|
b3ResizeCallback m_resizeCallback;
|
|
b3KeyboardCallback m_keyboardCallback;
|
|
|
|
|
|
|
|
InternalData2()
|
|
{
|
|
m_hWnd = 0;
|
|
m_mouseLButton=0;
|
|
m_mouseRButton=0;
|
|
m_mouseMButton=0;
|
|
m_internalKeyModifierFlags = 0;
|
|
m_fullWindowWidth = 0;
|
|
m_fullWindowHeight= 0;
|
|
m_openglViewportHeight=0;
|
|
m_openglViewportWidth=0;
|
|
m_hDC = 0;
|
|
m_hRC = 0;
|
|
m_OpenGLInitialized = false;
|
|
m_oldScreenWidth = 0;
|
|
m_oldHeight = 0;
|
|
m_oldBitsPerPel = 0;
|
|
m_quit = false;
|
|
|
|
m_keyboardCallback = 0;
|
|
m_mouseMoveCallback = 0;
|
|
m_mouseButtonCallback = 0;
|
|
m_resizeCallback = 0;
|
|
m_wheelCallback = 0;
|
|
|
|
}
|
|
};
|
|
|
|
#endif //WIN32_INTERNAL_WINDOW_DATA_H
|