bullet3/examples/MultiThreading
erwincoumans a651cb9ab4 Implement first pass of transparent graphics object for GLInstancingRenderer
remove 'enableBlend' from API, graphics instances use alpha component instead
fix forward axis for SimpleCamera
2017-06-24 13:41:33 -07:00
..
b3PosixThreadSupport.cpp fix one more multi-threading issue 2016-07-20 12:48:01 -07:00
b3PosixThreadSupport.h fix one more multi-threading issue 2016-07-20 12:48:01 -07:00
b3ThreadSupportInterface.cpp add example/MultiThreading functions 2015-08-21 11:09:53 -07:00
b3ThreadSupportInterface.h simple multi threading test 2015-08-21 15:18:18 -07:00
b3Win32ThreadSupport.cpp remove bad thread affinity mask setting 2017-05-30 00:09:05 -07:00
b3Win32ThreadSupport.h shrink down cube size of BasicDemo 10 times (it looked ginormous in VR) from 2x2x2 meter to 0.2 2016-07-09 15:09:09 -07:00
btTaskScheduler.cpp fix a stray override keyword that slipped in 2017-06-09 18:28:46 -07:00
btTaskScheduler.h add task scheduler implemented with thread support interface 2017-05-30 00:21:10 -07:00
main.cpp simple multi threading test 2015-08-21 15:18:18 -07:00
MultiThreadingExample.cpp Implement first pass of transparent graphics object for GLInstancingRenderer 2017-06-24 13:41:33 -07:00
MultiThreadingExample.h simple multi threading test 2015-08-21 15:18:18 -07:00
premake4.lua add example/MultiThreading functions 2015-08-21 11:09:53 -07:00