mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 22:00:05 +00:00
e487bc360b
rewrite MacOpenGLWindow.mm into .m version, so that setup.py can handle it. See also test at https://pypi.python.org/pypi/pybullet/0.1.0
80 lines
1.7 KiB
C++
80 lines
1.7 KiB
C++
#ifndef MAC_OPENGL_WINDOW_H
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#define MAC_OPENGL_WINDOW_H
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#include "../CommonInterfaces/CommonWindowInterface.h"
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#define b3gDefaultOpenGLWindow MacOpenGLWindow
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class MacOpenGLWindow : public CommonWindowInterface
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{
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struct MacOpenGLWindowInternalData* m_internalData;
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public:
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MacOpenGLWindow();
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virtual ~MacOpenGLWindow();
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void init(int width, int height, const char* windowTitle);
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void closeWindow();
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void startRendering();
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void endRendering();//swap buffers
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virtual bool requestedExit() const;
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virtual void setRequestExit();
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void getMouseCoordinates(int& x, int& y);
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void runMainLoop();
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virtual bool isModifierKeyPressed(int key);
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void setMouseButtonCallback(b3MouseButtonCallback mouseCallback);
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void setMouseMoveCallback(b3MouseMoveCallback mouseCallback);
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void setResizeCallback(b3ResizeCallback resizeCallback);
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void setKeyboardCallback( b3KeyboardCallback keyboardCallback);
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virtual b3MouseMoveCallback getMouseMoveCallback();
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virtual b3MouseButtonCallback getMouseButtonCallback();
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virtual b3ResizeCallback getResizeCallback();
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virtual b3WheelCallback getWheelCallback();
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b3KeyboardCallback getKeyboardCallback();
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void setWheelCallback (b3WheelCallback wheelCallback);
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float getRetinaScale() const;
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virtual void setAllowRetina(bool allow);
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virtual void createWindow(const b3gWindowConstructionInfo& ci);
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virtual float getTimeInSeconds();
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virtual int getWidth() const;
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virtual int getHeight() const;
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virtual void setRenderCallback( b3RenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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int fileOpenDialog(char* filename, int maxNameLength);
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};
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#endif
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