mirror of
https://github.com/bulletphysics/bullet3
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c54a61b97a
/PhysicsServerCommandProcessor also fixed some memory issue in InverseDynamicsExample (the base class is supposed to delete collision shape memory)
79 lines
1.3 KiB
C++
79 lines
1.3 KiB
C++
#include "GraphingTexture.h"
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#include "../OpenGLWindow/OpenGLInclude.h"
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#include <assert.h>
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GraphingTexture::GraphingTexture()
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:m_textureId(0),
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m_width(0),
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m_height(0)
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{
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}
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GraphingTexture::~GraphingTexture()
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{
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destroy();
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}
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void GraphingTexture::destroy()
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{
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//TODO(erwincoumans) release memory etc...
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m_width = 0;
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m_height=0;
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glDeleteTextures(1,(GLuint*)&m_textureId);
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m_textureId=0;
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}
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bool GraphingTexture::create(int texWidth, int texHeight)
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{
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m_width = texWidth;
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m_height = texHeight;
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glActiveTexture(GL_TEXTURE0);
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m_imageData.resize(texWidth*texHeight*4);
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for(int y=0;y<texHeight;++y)
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{
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// const int t=y>>5;
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GLubyte* pi=&m_imageData[y*texWidth*4];
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for(int x=0;x<texWidth;++x)
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{
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if (x>=y)//x<2||y<2||x>253||y>253)
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{
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pi[0]=0;
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pi[1]=0;
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pi[2]=255;
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pi[3]=255;
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} else
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{
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pi[0]=255;
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pi[1]=0;
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pi[2]=0;
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pi[3]=255;
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}
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pi+=4;
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}
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}
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glGenTextures(1,(GLuint*)&m_textureId);
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uploadImageData();
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return true;
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}
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void GraphingTexture::uploadImageData()
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{
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glBindTexture(GL_TEXTURE_2D,m_textureId);
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assert(glGetError()==GL_NO_ERROR);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, m_width,m_height,0,GL_RGBA,GL_UNSIGNED_BYTE,&m_imageData[0]);
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glGenerateMipmap(GL_TEXTURE_2D);
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assert(glGetError()==GL_NO_ERROR);
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}
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